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Joshua J. Eliason

dblp:03/6367 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 70% Wearable and physiological sensing · 30%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › spatial interaction › 3d interaction
3d gesture interaction
0.012003
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction · VR 2003
Interaction techniques and input
gesture input
0.012003
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction · VR 2003
Interaction techniques and input
mobile interaction
0.012003
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction · VR 2003

Methods — techniques the papers use, named apart from their topics

engineering experiment · 0.0
YearPublicationVenuePosition
2003 Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction
abstract
We describe two engineering experiments designed to evaluate the effectiveness of Measurand's ShapeTape for wearable, mobile interaction. Our initial results suggest that the ShapeTape is not appropriate for interactions which require a high degree of accuracy. However, ShapeTape is capable of reproducing the qualitative motion the user is performing and thus could be used to support 3D gesture-based interaction.
Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis G. Brown, Simon J. Julier, Mark A. Livingston, Lawrence J. Rosenblum
VR2