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Song-Pei Du

dblp:03/9447 · DBLP profile ↗
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5ranked-venue papers
3as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Image and video processing · 36% Visual content generation and editing · 32% Virtual and augmented reality · 11%
Artificial intelligence
1 paper
3D vision · 100%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › data-driven shape modeling
example-based modeling
0.212013
Semiregular Solid Texturing from 2D Image Exemplars · IEEE Trans. Vis. Comput. Graph. 2013
Image and video processing
image warping
0.212013
Changing Perspective in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013
Image and video processing › image warping
perspective manipulation
0.212013
Changing Perspective in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013
Visual content generation and editing › texture synthesis
solid texture synthesis
0.212013
Semiregular Solid Texturing from 2D Image Exemplars · IEEE Trans. Vis. Comput. Graph. 2013
Virtual and augmented reality › 3d display
stereoscopic display
0.212013
A metric of visual comfort for stereoscopic motion · ACM Trans. Graph. 2013
Visual content generation and editing › image editing › 3d-aware image editing
stereoscopic image editing
0.212013
Changing Perspective in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013
Image and video processing › image warping
stereoscopic image warping
0.212013
Changing Perspective in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013
Multimedia systems and quality of experience › video quality assessment
stereoscopic video quality
0.212013
A metric of visual comfort for stereoscopic motion · ACM Trans. Graph. 2013
Visual content generation and editing
texture synthesis
0.212013
Semiregular Solid Texturing from 2D Image Exemplars · IEEE Trans. Vis. Comput. Graph. 2013
Computer vision › 3D vision
depth estimation
0.012013
Changing Perspective in Stereoscopic Images · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

stereopsis constraint · 0.3feature correspondence · 0.32d warping · 0.3perceptual experiment · 0.2particle position estimation · 0.2cross-section analysis · 0.2
YearPublicationVenuePosition
2014 Stereoscopic image completion and depth recovery
Tai-Jiang Mu, Ju-Hong Wang, Song-Pei Du, Shi-Min Hu 0001
Vis. Comput.3
2013 A metric of visual comfort for stereoscopic motion
abstract
We propose a novel metric of visual comfort for stereoscopic motion, based on a series of systematic perceptual experiments. We take into account disparity, motion in depth, motion on the screen plane, and the spatial frequency of luminance contrast. We further derive a comfort metric to predict the comfort of short stereoscopic videos. We validate it on both controlled scenes and real videos available on the internet, and show how all the factors we take into account, as well as their interactions, affect viewing comfort. Last, we propose various applications that can benefit from our comfort measurements and metric.
Song-Pei Du, Belén Masiá, Shi-Min Hu 0001, Diego Gutierrez
ACM Trans. Graph.1
2013 Semiregular Solid Texturing from 2D Image Exemplars
abstract
Solid textures, comprising 3D particles embedded in a matrix in a regular or semiregular pattern, are common in natural and man-made materials, such as brickwork, stone walls, plant cells in a leaf, etc. We present a novel technique for synthesizing such textures, starting from 2D image exemplars which provide cross-sections of the desired volume texture. The shapes and colors of typical particles embedded in the structure are estimated from their 2D cross-sections. Particle positions in the texture images are also used to guide spatial placement of the 3D particles during synthesis of the 3D texture. Our experiments demonstrate that our algorithm can produce higher quality structures than previous approaches; they are both compatible with the input images, and have a plausible 3D nature.
Song-Pei Du, Shi-Min Hu 0001, Ralph R. Martin
IEEE Trans. Vis. Comput. Graph.1
2013 Changing Perspective in Stereoscopic Images
abstract
Traditional image editing techniques cannot be directly used to edit stereoscopic ("3D") media, as extra constraints are needed to ensure consistent changes are made to both left and right images. Here, we consider manipulating perspective in stereoscopic pairs. A straightforward approach based on depth recovery is unsatisfactory: Instead, we use feature correspondences between stereoscopic image pairs. Given a new, user-specified perspective, we determine correspondence constraints under this perspective and optimize a 2D warp for each image that preserves straight lines and guarantees proper stereopsis relative to the new camera. Experiments verify that our method generates new stereoscopic views that correspond well to expected projections, for a wide range of specified perspective. Various advanced camera effects, such as dolly zoom and wide angle effects, can also be readily generated for stereoscopic image pairs using our method.
Song-Pei Du, Shi-Min Hu 0001, Ralph R. Martin
IEEE Trans. Vis. Comput. Graph.1
2011 Sketch guided solid texturing
Guo-Xin Zhang, Song-Pei Du, Yukun Lai, Tianyun Ni, Shi-Min Hu 0001
Graph. Model.2