D. Seeley

dblp:04/1457 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1975
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Visualization and visual analytics · 23%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › scientific visualization
simulation visualization
0.011974
Interacting with discrete simulation using on line graphic animation · SIGGRAPH 1974

Methods — techniques the papers use, named apart from their topics

time mapping · 0.0discrete event simulation · 0.0
YearPublicationVenuePosition
1975 Interacting with discrete simulation using on line graphic animation
M. Alemparte, D. Chheda, D. Seeley, W. Walker
Comput. Graph.3
1974 Interacting with discrete simulation using on line graphic animation
abstract
An interactive system is described which allows for the graphic construction, simulation, and simultaneous animation of an arbitrary network of guesses. A method is proposed and implemented for representing the events of a discrete simulation by a continuous animation on a graphics terminal. Techniques are presented for the display of parallel animation "sequences", and a non-trivial mapping of simulation time into animation time is described which preserves the relation order and time relationships between events. The program implemented combines this animation facility with other simulation monitoring and control features. An interactive dialogue which makes use of the lightpen and a menu of commands is implemented for the construction and modification of the queuing network. Certain relevent aspects of man-machine interaction are discussed. The usefulness of this type of approach is discussed with respect to computer-aided design applications, educational tools, and research tools.
M. Alemparte, D. Chheda, D. Seeley, W. Walker
SIGGRAPH3