EDBT 2026 Demo / reviewers in the wild / expert
Casey Dugan
dblp:04/1635
· DBLP profile ↗
55ranked-venue papers
7as first author
20since 2021 · last 2025
0000-0002-1508-2091ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 46 · 7 first-author · 17 since 2021Databases, data management, data science and information retrieval · 8Artificial intelligence and machine learning · 5 · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Applied, interdisciplinary, general and emerging computing · 3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Interaction Configurations and Prompt Guidance in Conversational AI for Question Answering in Human-AI TeamsabstractUnderstanding the dynamics of human-AI interaction in question answering is crucial for enhancing collaborative efficiency. Extending from our initial formative study, which revealed challenges in human utilization of conversational AI support, we designed two configurations for prompt guidance: a Nudging approach, where the AI suggests potential responses for human agents, and a Highlight strategy, emphasizing crucial parts of reference documents to aid human responses. Through two controlled experiments, the first involving 31 participants and the second involving 106 participants, we compared these configurations against traditional human-only approaches, both with and without AI assistance. Our findings suggest that effective human-AI collaboration can enhance response quality, though merely combining human and AI efforts does not ensure improved outcomes. In particular, the Nudging configuration was shown to help improve the quality of the output when compared to AI alone. This paper delves into the development of these prompt guidance paradigms, offering insights for refining human-AI collaborations in conversational question-answering contexts and contributing to a broader understanding of human perceptions and expectations in AI partnerships. Jaeyoon Song 0001, Zahra Ashktorab, Casey Dugan, Werner Geyer, Thomas W. Malone |
Proc. ACM Hum. Comput. Interact. | 4 |
| 2025 | Current and Future Use of Large Language Models for Knowledge WorkabstractLarge Language Models (LLMs) have introduced a paradigm shift in interaction with AI technology, enabling knowledge workers to complete tasks by specifying their desired outcome in natural language. LLMs have the potential to increase productivity and reduce tedious tasks in an unprecedented way. A systematic study of LLM adoption for work can provide insight into how LLMs can best support these workers. To explore knowledge workers' current and desired usage of LLMs, we ran a survey (n=216). Workers described tasks they already used LLMs for, like generating code or improving text, but imagined a future with LLMs integrated into their workflows and data. We ran a second survey (n=107) a year later that validated our initial findings and provides insight into up-to-date LLM use by knowledge workers. We discuss implications for adoption and design of generative AI technologies for knowledge work. Michelle Brachman, Amina H. El-Ashry, Casey Dugan, Werner Geyer |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2025 | Helping the Helper : Supporting Peer Counselors via AI-Empowered Practice and FeedbackabstractMillions of users come to online peer counseling platforms to seek support. However, studies show that online peer support groups are not always as effective as expected, largely due to users' negative experiences with unhelpful counselors. Peer counselors are key to the success of online peer counseling platforms, but most often do not receive appropriate training. Hence, we introduce CARE: an AI-based tool to empower and train peer counselors through practice and feedback. Concretely, CARE helps diagnose which counseling strategies are needed in a given situation and suggests example responses to counselors during their practice sessions. Building upon the Motivational Interviewing framework, CARE utilizes large-scale counseling conversation data with text generation techniques to enable these functionalities. We demonstrate the efficacy of CARE by performing quantitative evaluations and qualitative user studies through simulated chats and semi-structured interviews, finding that CARE especially helps novice counselors in challenging situations. The code is available at https://github.com/SALT-NLP/CARE. Shang-Ling Hsu, Raj Sanjay Shah, Prathik Senthil, Zahra Ashktorab, Casey Dugan, Werner Geyer, Diyi Yang |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2024 | Grounding with Structure: Exploring Design Variations of Grounded Human-AI Collaboration in a Natural Language InterfaceabstractSelecting an effective utterance among countless possibilities that match a user's intention poses a challenge when using natural language interfaces. To address the challenge, we leveraged the principle of least collaborative effort in communication grounding theory and designed three grounded conversational interactions: 1) a grounding interface allows users to start with a provisional input and then invite a conversational agent to complete their input, 2) a multiple grounding interface presents multiple inputs for the user to select from, and 3) a structured grounding interface guides users to write inputs in a structure best understood by the system. We compared our three grounding interfaces to an ungrounded control interface in a crowdsourced study (N=80) using a natural language system that generates small programs. We found that the grounding interfaces reduced cognitive load and improved task performance. The structured grounding interface further reduced speaker change costs and improved technology acceptance, without sacrificing the perception of control. We discuss the implications of designing grounded conversational interactions in natural language systems. Hyo Jin Do, Michelle Brachman, Casey Dugan, James M. Johnson, Julia Lauer, Priyanshu Rai |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2024 | Evaluating What Others Say: The Effect of Accuracy Assessment in Shaping Mental Models of AI SystemsabstractForming accurate mental models that align with the actual behavior of an AI system is critical for successful user experience and interactions. One way to develop mental models is through information shared by other users. However, this social information can be inaccurate and there is a lack of research examining whether inaccurate social information influences the development of accurate mental models. To address this gap, our study investigates the impact of social information accuracy on mental models, as well as whether prompting users to validate the social information can mitigate the impact. We conducted a between-subject experiment with 39 crowdworkers where each participant interacted with our AI system that automates a workflow given a natural language sentence. We compared participants' mental models between those exposed to social information of how the AI system worked, both correct and incorrect, versus those who formed mental models through their own usage of the system. Specifically, we designed three experimental conditions: 1) validation condition that presented the social information followed by an opportunity to validate its accuracy through testing example utterances, 2) social information condition that presented the social information only, without the validation opportunity, and 3) control condition that allowed users to interact with the system without any social information. Our results revealed that the inclusion of the validation process had a positive impact on the development of accurate mental models, especially around the knowledge distribution aspect of mental models. Furthermore, participants were more willing to share comments with others when they had the chance to validate the social information. The impact of inaccurate social information on altering user mental models was found to be non-significant, while 69.23% of participants incorrectly judged the social information accuracy at least once. We discuss the implications of these findings for designing tools that support the validation of social information and thereby improve human-AI interactions. Hyo Jin Do, Michelle Brachman, Casey Dugan, Priyanshu Rai, James M. Johnson, Roshni Thawani |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2023 | SME-in-the-loop: Interaction Preferences when Supervising Bots in Human-AI CommunitiesabstractSubject matter experts play an important role in customer support communities by responding to user queries. Some communities have adopted chatbots in addition to SMEs to address commonly asked questions. Yet, SME-bot interactions, particularly teaching paradigms between SMEs and bots remain understudied. We investigate human-AI machine teaching interactions in a scenario-based study (n=48). Participants selected their preferred teaching method in simulated community interactions with a consumer, an SME, and an AI Bot. We investigated preferences across three interactions: demonstration (Showing), preference elicitation (Sorting), and labeling (Categorization). Participants preferred the Showing interaction, followed by Sorting and Categorizing. Participants changed their preferences from lower-effort interactions when considering downstream outcomes. Users considered the community’s perception of interactions between the bot and the SME, specifically transparency of learning outcome, orientation of the feedback, querying the bot and disruptiveness of the interaction. We discuss implications for our findings for teaching interactions in human-AI communities. Zahra Ashktorab, Michael Desmond, James M. Johnson, Casey Dugan, Michelle Brachman, Carolina Spina |
Conference on Designing Interactive Systems | 5 |
| 2023 | Fairness Evaluation in Text Classification: Machine Learning Practitioner Perspectives of Individual and Group FairnessabstractMitigating algorithmic bias is a critical task in the development and deployment of machine learning models. While several toolkits exist to aid machine learning practitioners in addressing fairness issues, little is known about the strategies practitioners employ to evaluate model fairness and what factors influence their assessment, particularly in the context of text classification. Two common approaches of evaluating the fairness of a model are group fairness and individual fairness. We run a study with Machine Learning practitioners (n=24) to understand the strategies used to evaluate models. Metrics presented to practitioners (group vs. individual fairness) impact which models they consider fair. Participants focused on risks associated with underpredicting / overpredicting and model sensitivity relative to identity token manipulations. We discover fairness assessment strategies involving personal experiences or how users form groups of identity tokens to test model fairness. We provide recommendations for interactive tools for evaluating fairness in text classification. Zahra Ashktorab, Benjamin Hoover, Mayank Agarwal, Casey Dugan, Werner Geyer, Hao Bang Yang, Mikhail Yurochkin |
CHI | 4 |
| 2023 | Follow the Successful Herd: Towards Explanations for Improved Use and Mental Models of Natural Language SystemsabstractWhile natural language systems continue improving, they are still imperfect. If a user has a better understanding of how a system works, they may be able to better accomplish their goals even in imperfect systems. We explored whether explanations can support effective authoring of natural language utterances and how those explanations impact users’ mental models in the context of a natural language system that generates small programs. Through an online study (n=252), we compared two main types of explanations: 1) system-focused, which provide information about how the system processes utterances and matches terms to a knowledge base, and 2) social, which provide information about how other users have successfully interacted with the system. Our results indicate that providing social suggestions of terms to add to an utterance helped users to repair and generate correct flows more than system-focused explanations or social recommendations of words to modify. We also found that participants commonly understood some mechanisms of the natural language system, such as the matching of terms to a knowledge base, but they often lacked other critical knowledge, such as how the system handled structuring and ordering. Based on these findings, we make design recommendations for supporting interactions with and understanding of natural language systems. Michelle Brachman, Hyo Jin Do, Casey Dugan, Arunima Chaudhary, James M. Johnson, Priyanshu Rai, Tathagata Chakraborti, Thomas Gschwind, Jim Laredo, Christoph Miksovic, Paolo Scotton, Kartik Talamadupula, Gegi Thomas |
IUI | 4 |
| 2023 | Decision Making Strategies and Team Efficacy in Human-AI TeamsabstractHuman-AI teams are increasingly prevalent in various domains. We investigate how the decision-making of a team member in a human-AI team impacts the outcome of the collaboration and perceived team-efficacy. In a large scale study on Mechanical Turk (n=125), we find significant differences across different decision making styles and disclosed AI identity disclosure in an AI-driven collaborative game. We find that autocratic decision-making negatively impacts team-efficacy in Human-AI teams, similar to its effects on human-only teams. We find that decision making style and AI-identity disclosure impacts how individuals make decisions in a collaborative context. We discuss our findings of the differences of collaborative behavior in human-human-AI teams and human-AI-AI teams. Imani N. S. Munyaka, Zahra Ashktorab, Casey Dugan, James M. Johnson |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2022 | A Goal-Driven Natural Language Interface for Creating Application Integration WorkflowsabstractWeb applications and services are increasingly important in a distributed internet filled with diverse cloud services and applications, each of which enable the completion of narrowly defined tasks. Given the explosion in the scale and diversity of such services, their composition and integration for achieving complex user goals remains a challenging task for end-users and requires a lot of development effort when specified by hand. We present a demonstration of the Goal Oriented Flow Assistant (GOFA) system, which provides a natural language solution to generate workflows for application integration. Our tool is built on a three-step pipeline: it first uses Abstract Meaning Representation (AMR) to parse utterances; it then uses a knowledge graph to validate candidates; and finally uses an AI planner to compose the candidate flow. We provide a video demonstration of the deployed system as part of our submission. Michelle Brachman, Christopher Bygrave, Tathagata Chakraborti, Arunima Chaudhary, Zhining Ding, Casey Dugan, Thomas Gschwind, James M. Johnson, Jim Laredo, Christoph Miksovic, Priyanshu Rai, Ramkumar Ramalingam, Paolo Scotton, Nagarjuna Surabathina, Kartik Talamadupula |
AAAI | 6 |
| 2022 | AI Assisted Data Labeling with Interactive Auto LabelabstractWe demonstrate an AI assisted data labeling system which applies unsupervised and semi-supervised machine learning to facilitate accurate and efficient labeling of large data sets. Our system (1) applies representative data sampling and active learning in order to seed and maintain a semi-supervised learner that assists the human labeler (2) provides visual labeling assistance and optimizes labeling mechanics using predicted labels (3) seamlessly updates and learns from ongoing human labeling activity (4) captures and presents metrics that indicate the quality of labeling assistance, and (5) provides an interactive auto labeling interface to group, review and apply predicted labels in a scalable manner. Michael Desmond, Michelle Brachman, Evelyn Duesterwald, Casey Dugan, Narendra Nath Joshi, Carolina Spina |
AAAI | 4 |
| 2022 | Reliance and Automation for Human-AI Collaborative Data Labeling Conflict ResolutionabstractHuman data labeling with multiple labelers and the resulting conflict resolution remains the norm for many enterprise machine learning pipelines. Conflict resolution can be a time-intensive and costly process. Our goal was to study how human-AI collaboration can improve conflict resolution, by enabling users to automate groups of conflict resolution tasks. However, little is known about whether and how people will rely on automation during conflict resolution. Currently, automation commonly uses labelers' majority vote labels for conflict resolution, as the top chosen label by most labelers is often correct. We envisioned a system where an AI would assist in finding cases where the labeler majority vote was wrong and where automation is supported for batches or groups of conflicts. In order to understand whether humans could use labeler and AI information effectively, we investigated how and when users rely on labeler and AI information and on automated group conflict resolution. We ran a study with 144 Mechanical Turk workers. We found that automation increased users' accuracy/time, use of automated conflict resolution was relatively similar regardless of whether the automation was based on labeler or AI selected labels, and providing labeler and AI selected labels may reduce inappropriate reliance on automation. Michelle Brachman, Zahra Ashktorab, Michael Desmond, Evelyn Duesterwald, Casey Dugan, Narendra Nath Joshi, Aabhas Sharma |
Proc. ACM Hum. Comput. Interact. | 5 |
| 2022 | Documentation Matters: Human-Centered AI System to Assist Data Science Code Documentation in Computational NotebooksabstractComputational notebooks allow data scientists to express their ideas through a combination of code and documentation. However, data scientists often pay attention only to the code, and neglect creating or updating their documentation during quick iterations. Inspired by human documentation practices learned from 80 highly-voted Kaggle notebooks, we design and implement Themisto, an automated documentation generation system to explore how human-centered AI systems can support human data scientists in the machine learning code documentation scenario. Themisto facilitates the creation of documentation via three approaches: a deep-learning-based approach to generate documentation for source code, a query-based approach to retrieve online API documentation for source code, and a user prompt approach to nudge users to write documentation. We evaluated Themisto in a within-subjects experiment with 24 data science practitioners, and found that automated documentation generation techniques reduced the time for writing documentation, reminded participants to document code they would have ignored, and improved participants’ satisfaction with their computational notebook. April Yi Wang, Dakuo Wang, Jaimie Drozdal, Michael J. Muller, Soya Park, Justin D. Weisz, Xuye Liu, Lingfei Wu 0001, Casey Dugan |
ACM Trans. Comput. Hum. Interact. | 9 |
| 2021 | Effects of Communication Directionality and AI Agent Differences in Human-AI InteractionabstractIn Human-AI collaborative settings that are inherently interactive, direction of communication plays a role in how users perceive their AI partners. In an AI-driven cooperative game with partially observable information, players (be it the AI or the human player) require their actions to be interpreted accurately by the other player to yield a successful outcome. In this paper, we investigate social perceptions of AI agents with various directions of communication in a cooperative game setting. We measure subjective social perceptions (rapport, intelligence, and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human and the nature of the communication (responsiveness and leading roles). We ran a large scale study on Mechanical Turk (n=199) of this collaborative game and find significant differences in gameplay outcome and social perception across different AI agents, different directions of communication and when the agent is perceived to be an AI/Human. We find that the bias against the AI that has been demonstrated in prior studies varies with the direction of the communication and with the AI agent. Zahra Ashktorab, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell |
CHI | 2 |
| 2021 | Designing Ground Truth and the Social Life of LabelsabstractGround-truth labeling is an important activity in machine learning. Many studies have examined how crowdworkers apply labels to records in machine learning datasets. However, there have been few studies that have examined the work of domain experts when their knowledge and expertise are needed to apply labels. Michael J. Muller, Christine T. Wolf, Josh Andres, Michael Desmond, Narendra Nath Joshi, Zahra Ashktorab, Aabhas Sharma, Kristina Brimijoin, Evelyn Duesterwald, Casey Dugan |
CHI | 11 |
| 2021 | AutoDS: Towards Human-Centered Automation of Data ScienceabstractData science (DS) projects often follow a lifecycle that consists of laborious tasks for data scientists and domain experts (e.g., data exploration, model training, etc.). Only till recently, machine learning(ML) researchers have developed promising automation techniques to aid data workers in these tasks. This paper introduces AutoDS, an automated machine learning (AutoML) system that aims to leverage the latest ML automation techniques to support data science projects. Data workers only need to upload their dataset, then the system can automatically suggest ML configurations, preprocess data, select algorithm, and train the model. These suggestions are presented to the user via a web-based graphical user interface and a notebook-based programming user interface. Our goal is to offer a systematic investigation of user interaction and perceptions of using an AutoDS system in solving a data science task. We studied AutoDS with 30 professional data scientists, where one group used AutoDS, and the other did not, to complete a data science project. As expected, AutoDS improves productivity; Yet surprisingly, we find that the models produced by the AutoDS group have higher quality and less errors, but lower human confidence scores. We reflect on the findings by presenting design implications for incorporating automation techniques into human work in the data science lifecycle. Dakuo Wang, Josh Andres, Justin D. Weisz, Erick Oduor, Casey Dugan |
CHI | 5 |
| 2021 | Mental Models of AI Agents in a Cooperative Game Setting (Extended Abstract)abstractAs more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of an AI agent in a cooperative word guessing game. We run a study in which people play the game with an AI agent while ``thinking out loud''; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components---global knowledge, local knowledge, and knowledge distribution---for modeling AI systems and propose that understanding the underlying technology is insufficient for developing appropriate conceptual models---analysis of behavior is also necessary. Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057 |
IJCAI | 3 |
| 2021 | The Design and Development of a Game to Study Backdoor Poisoning Attacks: The Backdoor GameabstractAI Security researchers have identified a new way crowdsourced data can be intentionally compromised. Backdoor attacks are a process through which an adversary creates a vulnerability in a machine learning model by ?poisoning?’ the training set by selectively mislabelling images containing a backdoor object. The model continues to perform well on standard testing data but misclassifies on the inputs that contain the backdoor chosen by the adversary. In this paper, we present the design and development of the Backdoor Game, the first game in which users can interact with different poisoned classifiers and upload their own images containing backdoor objects in an engaging way. We conduct semi-structured interviews with eight different participants who interacted with a first version of the Backdoor Game and deploy the game to Mechanical Turk users (N=68) to demonstrate how users interacted with the backdoor objects. We present results including novel types of interactions that emerged as a result of game play and design recommendations for the improvement of the system. The combined design, development and deployment of our system can help AI Security researchers to study this emerging concept, from determining the effectiveness of different backdoor objects to help compiling a collection of diverse and unique backdoor objects from the public, increasing the safety of future AI systems. Zahra Ashktorab, Casey Dugan, Aabhas Sharma, Dustin Ramsey Torres, Ingrid Lange, Benjamin Hoover, Heiko Ludwig, Bryant Chen, Nathalie Baracaldo, Werner Geyer |
IUI | 2 |
| 2021 | Increasing the Speed and Accuracy of Data Labeling Through an AI Assisted InterfaceabstractLabeling data is an important step in the supervised machine learning lifecycle. It is a laborious human activity comprised of repeated decision making: the human labeler decides which of several potential labels to apply to each example. Prior work has shown that providing AI assistance can improve the accuracy of binary decision tasks. However, the role of AI assistance in more complex data-labeling scenarios with a larger set of labels has not yet been explored. We designed an AI labeling assistant that uses a semi-supervised learning algorithm to predict the most probable labels for each example. We leverage these predictions to provide assistance in two ways: (i) providing a label recommendation and (ii) reducing the labeler’s decision space by focusing their attention on only the most probable labels. We conducted a user study (n=54) to evaluate an AI-assisted interface for data labeling in this context. Our results highlight that the AI assistance improves both labeler accuracy and speed, especially when the labeler finds the correct label in the reduced label space. We discuss findings related to the presentation of AI assistance and design implications for intelligent labeling interfaces. Michael Desmond, Michael J. Muller, Zahra Ashktorab, Casey Dugan, Evelyn Duesterwald, Kristina Brimijoin, Catherine Finegan-Dollak, Michelle Brachman, Aabhas Sharma, Narendra Nath Joshi |
IUI | 4 |
| 2021 | AI-Assisted Human Labeling: Batching for Efficiency without OverrelianceabstractHuman labeling of training data is often a time-consuming, expensive part of machine learning. In this paper, we study "batch labeling", an AI-assisted UX paradigm, that aids data labelers by allowing a single labeling action to apply to multiple records. We ran a large scale study on Mechanical Turk with 156 participants to investigate labeler-AI-batching system interaction. We investigate the efficacy of the system when compared to a single-item labeling interface (i.e., labeling one record at-a-time), and evaluate the impact of batch labeling on accuracy and time. We further investigate the impact of AI algorithm quality and its effects on the labelers' overreliance, as well as potential mechanisms for mitigating it. Our work offers implications for the design of batch labeling systems and for work practices focusing on labeler-AI-batching system interaction. Zahra Ashktorab, Michael Desmond, Josh Andres, Michael J. Muller, Narendra Nath Joshi, Michelle Brachman, Aabhas Sharma, Kristina Brimijoin, Christine T. Wolf, Evelyn Duesterwald, Casey Dugan, Werner Geyer, Darrell Reimer |
Proc. ACM Hum. Comput. Interact. | 12 |
| 2020 | Mental Models of AI Agents in a Cooperative Game SettingabstractAs more and more forms of AI become prevalent, it becomes increasingly important to understand how people develop mental models of these systems. In this work we study people's mental models of AI in a cooperative word guessing game. We run think-aloud studies in which people play the game with an AI agent; through thematic analysis we identify features of the mental models developed by participants. In a large-scale study we have participants play the game with the AI agent online and use a post-game survey to probe their mental model. We find that those who win more often have better estimates of the AI agent's abilities. We present three components for modeling AI systems, propose that understanding the underlying technology is insufficient for developing appropriate conceptual models (analysis of behavior is also necessary), and suggest future work for studying the revision of mental models over time. Katy Ilonka Gero, Zahra Ashktorab, Casey Dugan, Werner Geyer, Maria Ruiz, David R. Millen, Murray Campbell, Sadhana Kumaravel, Wei Zhang 0057 |
CHI | 3 |
| 2020 | Human-AI Collaboration in a Cooperative Game Setting: Measuring Social Perception and OutcomesabstractHuman-AI interaction is pervasive across many areas of our day to day lives. In this paper, we investigate human-AI collaboration in the context of a collaborative AI-driven word association game with partially observable information. In our experiments, we test various dimensions of subjective social perceptions (rapport, intelligence, creativity and likeability) of participants towards their partners when participants believe they are playing with an AI or with a human. We also test subjective social perceptions of participants towards their partners when participants are presented with a variety of confidence levels. We ran a large scale study on Mechanical Turk (n=164) of this collaborative game. Our results show that when participants believe their partners were human, they found their partners to be more likeable, intelligent, creative and having more rapport and use more positive words to describe their partner's attributes than when they believed they were interacting with an AI partner. We also found no differences in game outcome including win rate and turns to completion. Drawing on both quantitative and qualitative findings, we discuss AI agent transparency, include design implications for tools incorporating or supporting human-AI collaboration, and lay out directions for future research. Our findings lead to implications for other forms of human-AI interaction and communication. Zahra Ashktorab, Qingzi Vera Liao, Casey Dugan, Wei Zhang 0057, Sadhana Kumaravel, Murray Campbell |
Proc. ACM Hum. Comput. Interact. | 3 |
| 2019 | How Data Science Workers Work with Data: Discovery, Capture, Curation, Design, CreationabstractWith the rise of big data, there has been an increasing need for practitioners in this space and an increasing opportunity for researchers to understand their workflows and design new tools to improve it. Data science is often described as data-driven, comprising unambiguous data and proceeding through regularized steps of analysis. However, this view focuses more on abstract processes, pipelines, and workflows, and less on how data science workers engage with the data. In this paper, we build on the work of other CSCW and HCI researchers in describing the ways that scientists, scholars, engineers, and others work with their data, through analyses of interviews with 21 data science professionals. We set five approaches to data along a dimension of interventions: Data as given; as captured; as curated; as designed; and as created. Data science workers develop an intuitive sense of their data and processes, and actively shape their data. We propose new ways to apply these interventions analytically, to make sense of the complex activities around data practices. Michael J. Muller, Ingrid Lange, Dakuo Wang, David Piorkowski, Jason Tsay, Qingzi Vera Liao, Casey Dugan, Thomas Erickson |
CHI | 7 |
| 2019 | Explaining models: an empirical study of how explanations impact fairness judgmentabstractEnsuring fairness of machine learning systems is a human-in-the-loop process. It relies on developers, users, and the general public to identify fairness problems and make improvements. To facilitate the process we need effective, unbiased, and user-friendly explanations that people can confidently rely on. Towards that end, we conducted an empirical study with four types of programmatically generated explanations to understand how they impact people's fairness judgments of ML systems. With an experiment involving more than 160 Mechanical Turk workers, we show that: 1) Certain explanations are considered inherently less fair, while others can enhance people's confidence in the fairness of the algorithm; 2) Different fairness problems-such as model-wide fairness issues versus case-specific fairness discrepancies-may be more effectively exposed through different styles of explanation; 3) Individual differences, including prior positions and judgment criteria of algorithmic fairness, impact how people react to different styles of explanation. We conclude with a discussion on providing personalized and adaptive explanations to support fairness judgments of ML systems. Jonathan Dodge, Qingzi Vera Liao, Rachel K. E. Bellamy, Casey Dugan |
IUI | 5 |
| 2019 | How Data ScientistsWork Together With Domain Experts in Scientific Collaborations: To Find The Right Answer Or To Ask The Right Question?abstractIn recent years there has been an increasing trend in which data scientists and domain experts work together to tackle complex scientific questions. However, such collaborations often face challenges. In this paper, we aim to decipher this collaboration complexity through a semi-structured interview study with 22 interviewees from teams of bio-medical scientists collaborating with data scientists. In the analysis, we adopt the Olsons' four-dimensions framework proposed in Distance Matters to code interview transcripts. Our findings suggest that besides the glitches in the collaboration readiness, technology readiness, and coupling of work dimensions, the tensions that exist in the common ground building process influence the collaboration outcomes, and then persist in the actual collaboration process. In contrast to prior works' general account of building a high level of common ground, the breakdowns of content common ground together with the strengthen of process common ground in this process is more beneficial for scientific discovery. We discuss why that is and what the design suggestions are, and conclude the paper with future directions and limitations. Yaoli Mao, Dakuo Wang, Michael J. Muller, Kush R. Varshney, Ioana Baldini, Casey Dugan, Aleksandra Mojsilovic |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2019 | Human-AI Collaboration in Data Science: Exploring Data Scientists' Perceptions of Automated AIabstractThe rapid advancement of artificial intelligence (AI) is changing our lives in many ways. One application domain is data science. New techniques in automating the creation of AI, known as AutoAI or AutoML, aim to automate the work practices of data scientists. AutoAI systems are capable of autonomously ingesting and pre-processing data, engineering new features, and creating and scoring models based on a target objectives (e.g. accuracy or run-time efficiency). Though not yet widely adopted, we are interested in understanding how AutoAI will impact the practice of data science. We conducted interviews with 20 data scientists who work at a large, multinational technology company and practice data science in various business settings. Our goal is to understand their current work practices and how these practices might change with AutoAI. Reactions were mixed: while informants expressed concerns about the trend of automating their jobs, they also strongly felt it was inevitable. Despite these concerns, they remained optimistic about their future job security due to a view that the future of data science work will be a collaboration between humans and AI systems, in which both automation and human expertise are indispensable. Dakuo Wang, Justin D. Weisz, Michael J. Muller, Parikshit Ram, Werner Geyer, Casey Dugan, Yla R. Tausczik, Horst Samulowitz, Alexander G. Gray |
Proc. ACM Hum. Comput. Interact. | 6 |
| 2017 | What Did I Ask You to Do, by When, and for Whom?: Passion and Compassion in Request ManagementabstractRequest management occurs at an intersection of CSCW and personal information management (i.e., to-do management), with particular emphasis on social relationships and organizational accountability. We explore diverse work practices and representations for person-to-person requests in organizations, detailing the scatter of communications channels, difficulty of aggregation and prioritization, differences due to context, and the sometimes extraordinary effort and passion that knowledge workers expend on this part of their work, as well as the compassion with which they view their colleagues' efforts. We close with a proposal for the study of socially implicated objects in physical and/or virtual organizations, and implications for the design of services to support request management. Michael J. Muller, Casey Dugan, Michael Brenndoerfer, Megan Monroe, Werner Geyer |
CSCW | 2 |
| 2017 | RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness
Casey Dugan, Aabhas Sharma, Michael J. Muller, Di Lu 0002, Michael Brenndoerfer, Werner Geyer |
INTERACT (2) | 1 |
| 2017 | Towards Understanding Human Mistakes of Programming by Example: An Online User StudyabstractProgramming-by-Example (PBE) enables users to create programs without writing a line of code. However, there is little research on people's ability to accomplish complex tasks by providing examples, which is the key to successful PBE solutions. This paper presents an online user study, which reports observations on how well people decompose complex tasks, and disambiguate sub-tasks. Our findings suggest that disambiguation and decomposition are difficult for inexperienced users. We identify seven types of mistakes made, and suggest new opportunities for actionable feedback based on unsuccessful examples, with design implications for future PBE systems. Tak Yeon Lee, Casey Dugan, Benjamin B. Bederson |
IUI | 2 |
| 2016 | Let's Stitch Me and You Together!: Designing a Photo Co-creation Activity to Stimulate Playfulness in the WorkplaceabstractWe present a photo co-creation activity, called "Stitched Groupies," in a photo-taking and sharing platform deployed inside IBM. "Stitched Groupies" allow employees to take and combine photos with peers asynchronously across physical boundaries. In a 25-day exploratory field study with 50 users taking 68 half-photos (of which 52 were completed by others), we categorized themes such as Spliced Faces, Composed Scenes, Body Modifications, Inanimate Objects and Doppelgangers. Our results suggest that photo co-creation can stimulate playfulness and fun in the workplace. Di Lu 0002, Casey Dugan, Rosta Farzan, Werner Geyer |
CHI | 2 |
| 2015 | Social Image Research in the Age of Selfies
Casey Dugan, Sven Laumer |
INTERACT (4) | 1 |
| 2015 | The #selfiestation: Design and Use of a Kiosk for Taking Selfies in the Enterprise
Casey Dugan, Sven Laumer, Thomas Erickson, Wendy A. Kellogg, Werner Geyer |
INTERACT (2) | 1 |
| 2015 | Disperse: Enabling Web-Based Visualization in Multi-screen and Multi-user Environments
Megan Monroe, Casey Dugan |
INTERACT (3) | 2 |
| 2014 | Understanding employee social media chatter with enterprise social pulseabstractThe rise of social media in the enterprise has enabled new ways for employees to speak up and communicate openly with colleagues. This rich textual data can potentially be mined to better understand the opinions and sentiment of employees for the benefit of the organization. In this paper, we introduce Enterprise Social Pulse (ESP) -- a tool designed to support analysts whose job involves understanding employee chatter. ESP aggregates and analyzes data from internal and external social media sources while respecting employee privacy. It surfaces the data through a user interface that supports organic results and keyword search, data segmentation and filtering, and several analytics and visualization features. An evaluation of ESP was conducted with 19 Human Resources professionals. Results from a survey and interviews with participants revealed the value and willingness to use ESP, but also surfaced challenges around deploying an employee social media listening solution in an organization. N. Sadat Shami, Laura Panc, Casey Dugan, Tristan Ratchford, Jamie C. Rasmussen, Yannick Assogba, Tal Steier, Todd Soule, Stela Lupushor, Werner Geyer, Ido Guy, Jonathan Ferrar |
CSCW | 4 |
| 2013 | Experiments on Motivational Feedback for Crowdsourced Workers
Tak Yeon Lee, Casey Dugan, Werner Geyer, Tristan Ratchford, Jamie C. Rasmussen, N. Sadat Shami, Stela Lupushor |
ICWSM | 2 |
| 2012 | "I'd never get out of this !?$%# office": redesigning time management for the enterpriseabstractIn this paper, we propose to improve time management in the enterprise by providing users interactive visualizations of how they are spending their time. Through an interview study (n=21) in a multi-national corporation, we were able to determine the data available for visualizations and the value of a number of general visualizations of employees' calendar data. We develop implications for design in improving personal time management. Casey Dugan, Werner Geyer, Michael J. Muller, Abel N. Valente, Katherine James, Steve Levy, Li-Te Cheng, Elizabeth Daly, Beth Brownholtz |
CHI | 1 |
| 2011 | An open, social microcalender for the enterprise: timely?abstractWe present the system design and rational for a novel social microcalendar called Timely. Our system has been inspired by previous research on calendaring and popular social network applications, in particular microblogging. Timely provides an open, social space for enterprise users to share their events, socialize, and discover what else is going on in their network and beyond. A detailed analysis of the events shared by users during the site's first 47 days reveals that users willingly share their time commitments despite an existing culture of restricted calendars. Werner Geyer, Casey Dugan, Beth Brownholtz, Mikhil Masli, Elizabeth Daly, David R. Millen |
CHI | 2 |
| 2011 | The design and usage of tentative events for time-based social coordination in the enterpriseabstractExisting enterprise calendaring systems have suffered from problems like rigidity, lack of transparency, and poor integration with social networks. We present the system design and rationale for a novel social coordination mechanism, called "Suggestions," that addresses these issues. Our system integrates ideas drawn from designs of lightweight polling systems and one's social network into an open calendar tool, providing a space for users to coordinate, socialize around, or negotiate the "what" and the "when" of their events. Suggestions was released inside a large enterprise setting, where initial interviews revealed users' thoughts on transparent scheduling, reaching wider audiences and task appropriateness, and suggested ways to improve our design. Mikhil Masli, Werner Geyer, Casey Dugan, Beth Brownholtz |
WWW | 3 |
| 2010 | Lessons learned from blog muse: audience-based inspiration for bloggersabstractBlogging in the enterprise is increasingly popular and recent research has shown that there are numerous benefits for both individuals and the organization, e.g. developing reputation or sharing knowledge. However, participation is very low, blogs are often abandoned and few users realize those benefits. We have designed and implemented a novel system -- called Blog Muse -- whose goal is to inspire potential blog writers by connecting them with their audience through a topic-suggestion system. We describe our system design and report results from a 4-week study with 1004 users who installed our tool. Our data indicate that topics requested by users are effective at inspiring bloggers to write and lead to more social interactions around the resulting entries. Casey Dugan, Werner Geyer, David R. Millen |
CHI | 1 |
| 2010 | Inspired by the audience: a topic suggestion system for blog writers and readersabstractEmployee blogging has benefits both for individuals and the organization. In order to inspire the creation of blog posts, we developed a novel topic suggestion system that connects blog readers with blog writers through sharing topics of interest. We describe our system and the results from an employee survey that informed its design. Werner Geyer, Casey Dugan |
CSCW | 2 |
| 2010 | "How Incredibly Awesome!" - Click Here to Read More
Hyung-il Ahn, Werner Geyer, Casey Dugan, David R. Millen |
ICWSM | 3 |
| 2010 | 2nd workshop on recommender systems and the social webabstractThe exponential growth of the Social Web both poses challenges, and presents opportunities for Recommender System research. The Social Web has turned information consumers into active contributors who generate large volumes of rapidly changing online data. Recommender Systems strive to identify relevant content for users at the right time and in the right context but achieving this goal has become more difficult, in part due to the volume and nature of information contributed through the Social Web. Werner Geyer, Jill Freyne, Bamshad Mobasher, Sarabjot S. Anand, Casey Dugan |
RecSys | 5 |
| 2009 | Make new friends, but keep the old: recommending people on social networking sitesabstractThis paper studies people recommendations designed to help users find known, offline contacts and discover new friends on social networking sites. We evaluated four recommender algorithms in an enterprise social networking site using a personalized survey of 500 users and a field study of 3,000 users. We found all algorithms effective in expanding users' friend lists. Algorithms based on social network information were able to produce better-received recommendations and find more known contacts for users, while algorithms using similarity of user-created content were stronger in discovering new friends. We also collected qualitative feedback from our survey users and draw several meaningful design implications. Jilin Chen, Werner Geyer, Casey Dugan, Michael J. Muller, Ido Guy |
CHI | 3 |
| 2009 | Return On Contribution (ROC): A Metric for Enterprise Social Software
Michael J. Muller, Jill Freyne, Casey Dugan, David R. Millen, Jennifer Thom-Santelli |
ECSCW | 3 |
| 2009 | Workshop on recommender systems and the social webabstractNo abstract available. Dietmar Jannach, Werner Geyer, Casey Dugan, Jill Freyne, Sarabjot S. Anand, Bamshad Mobasher, Alfred Kobsa |
RecSys | 3 |
| 2008 | Results from deploying a participation incentive mechanism within the enterpriseabstractSuccess and sustainability of social networking sites is highly dependent on user participation. To encourage contribution to an opt-in social networking site designed for employees, we have designed and implemented a feature that rewards contribution with points. In our evaluation of the impact of the system, we found that employees are initially motivated to add more content to the site. This paper presents the analysis and design of the point system, the results of our experiment, and our insights regarding future directions derived from our post-experiment user interviews. Rosta Farzan, Joan Morris DiMicco, David R. Millen, Casey Dugan, Werner Geyer, Beth Brownholtz |
CHI | 4 |
| 2008 | Use and reuse of shared lists as a social content typeabstractSocial networking sites support a variety of shared content types such as photos, videos, or music. More structured or form-based social content types are not mainstream but we have started seeing sites evolve that support them. This paper describes the design and use of structured lists in an enterprise social networking system. As a major feature of our shared lists, we introduced the ability to reuse someone else's list. We report the results on the use and reuse of shared lists based on three months of usage data from 285 users and interviews with 9 users. Our findings suggest that despite the structured nature of lists, our users socialize more around lists than photos, and use lists as a medium for self-representation. Werner Geyer, Casey Dugan, Joan Morris DiMicco, David R. Millen, Beth Brownholtz, Michael J. Muller |
CHI | 2 |
| 2008 | Tag-based filtering for personalized bookmark recommendationsabstractThis paper investigates using social tags for the purpose of making personalized content recommendations. Our tag-based recommender creates a personalized bookmark recommendation model for each user based on current and general interest tags, defined by different time intervals. Pavan Kumar Vatturi, Werner Geyer, Casey Dugan, Michael J. Muller, Beth Brownholtz |
CIKM | 3 |
| 2008 | Motivations for social networking at workabstractThe introduction of a social networking site inside of a large enterprise enables a new method of communication between colleagues, encouraging both personal and professional sharing inside the protected walls of a company intranet. Our analysis of user behavior and interviews presents the case that professionals use internal social networking to build stronger bonds with their weak ties and to reach out to employees they do not know. Their motivations in doing this include connecting on a personal level with coworkers, advancing their career with the company, and campaigning for their projects. Joan Morris DiMicco, David R. Millen, Werner Geyer, Casey Dugan, Beth Brownholtz, Michael J. Muller |
CSCW | 4 |
| 2008 | It's all 'about you': diversity in online profilesabstractUser profiles on today's social networking sites support only a small set of predefined questions. We report on an alternative way for users to richly describe themselves, by entering not only responses, but their own questions as well. Data from 10 months of usage shows that users of a social networking site created thousands of diverse questions and reused existing questions from other users. Our findings suggest that those with highly diverse user profiles have a higher number of friends. Casey Dugan, Werner Geyer, Michael J. Muller, Joan Morris DiMicco, Beth Brownholtz, David R. Millen |
CSCW | 1 |
| 2008 | Automatically finding and recommending resources to support knowledge workers' activitiesabstractKnowledge workers perform many different activities daily. Each activity defines a distinct work context with different information needs. In this paper we leverage users' activity representations, stored in an activity management system, to automatically recommend resources to support knowledge workers in their current activity. We developed a collaborative activity predictor to both predict the current work activity and measure a resource's relevance to a specific activity. Relevant resources are then displayed in a contextual side bar on the desktop. We describe the system, our new activity-centric search algorithm, and experimental results based on the data from 50 real users. Jianqiang Shen, Werner Geyer, Michael J. Muller, Casey Dugan, Beth Brownholtz, David R. Millen |
IUI | 4 |
| 2008 | Recommending topics for self-descriptions in online user profilesabstractTraditional social networking sites allow users to enter responses to a set of predefined fields when populating their personal profiles. In the system discussed in this work, freeform 'About You' entries allow users to craft their own questions / topics. We found that this kind of flexibility often leads to low content contributions and infrequent updates. The 'About You' recommender system described in this paper differs from many recommender systems in that it recommends content for users to create, rather than consume. We present empirical data from an experiment with 2,000 users of a social networking site during a one month period. Our findings suggest that users who receive recommendations create more entries and update them more over time. Further, using articulated social network information for recommendations performed better than content-based matching. Werner Geyer, Casey Dugan, David R. Millen, Michael J. Muller, Jill Freyne |
RecSys | 2 |
| 2007 | Predicting individual priorities of shared activities using support vector machinesabstractActivity-centric collaboration environments help knowledge workers to manage the context of their shared work activities by providing a representation for an activity and its resources. Activity management systems provide more structure and organization than email to execute the shared activity but, as the number of shared activities increases, it becomes more and more difficult for users to focus on important activities that need their attention. This paper describes a personalized activity prioriti-zation approach implemented on top of the Lotus Connections Activities management system. Our prototype implementation allows each user to view activities ordered by her/his predicted priorities. The predictions are made using a ranking Support Vector Machine model trained with the user’s past interactions with the activities system. We describe the prioritization interface and the results of an offline experiment based on data from 13 users over 6-months. Our results show that our feature set derived from shared activity structures can significantly increase prediction accuracy compared to a recency baseline. Lida Li, Michael J. Muller, Werner Geyer, Casey Dugan, Beth Brownholtz, David R. Millen |
CIKM | 4 |
| 2007 | Tag-Based Metonymic Search in an Activity-Centric Aggregation Service
Michael J. Muller, Werner Geyer, Beth Brownholtz, Casey Dugan, David R. Millen, Eric Wilcox |
ECSCW | 4 |
| 2007 | The dogear game: a social bookmark recommender systemabstractWe describe the Dogear Game, which works with an enterprise social bookmarking system. The game is designed to accomplish individual, collaborative, and organization goals. Individual players receive entertainment and learn about their colleagues' bookmarks. The player's colleagues receive recommendations of websites and documents of potential interest to them. And the organization benefits from a richer knowledge-base of bookmarks as recommendations are accepted. The Dogear Game builds on von Ahn's "serious games," useful in motivating and distributing game-like entertaining "work" to a large group of game players. This note presents the design and implementation of a working prototype and some initial user feedback. Casey Dugan, Michael J. Muller, David R. Millen, Werner Geyer, Beth Brownholtz, Marty Moore |
GROUP | 1 |