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Laurent Hazard

dblp:04/1860 · DBLP profile ↗
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7ranked-venue papers
0as first author
0since 2021 · last 2002
0000-0002-0538-8214ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Multimedia systems and quality of experience · 55% Virtual and augmented reality · 45%
Computer architecture, parallel and distributed computing, and storage systems
4 papers
Distributed systems · 68% Embedded and real-time systems · 32%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
networked virtual environment
0.012002
An Open Middleware for Large-Scale Networked Virtual Environments · VR 2002
Multimedia systems and quality of experience › multimedia synchronization
real-time synchronization
0.021996
A Programming Model and System Infrastructure for Real-Time Synchronization in Distributed Multimedia Systems · IEEE J. Sel. Areas Commun. 1996
Supporting Real-Time Multimedia Behaviour in Open Distributed Systems: An Approach Based on Synchronous Languages · ACM Multimedia 1994
Multimedia systems and quality of experience
multimedia synchronization
0.011996
A Programming Model and System Infrastructure for Real-Time Synchronization in Distributed Multimedia Systems · IEEE J. Sel. Areas Commun. 1996
Distributed systems
distributed multimedia systems
0.011996
A Programming Model and System Infrastructure for Real-Time Synchronization in Distributed Multimedia Systems · IEEE J. Sel. Areas Commun. 1996
Distributed systems › distributed system architecture
open distributed processing
0.011994
Supporting Real-Time Multimedia Behaviour in Open Distributed Systems: An Approach Based on Synchronous Languages · ACM Multimedia 1994
Distributed systems › replication
partial replication
0.012002
An Open Middleware for Large-Scale Networked Virtual Environments · VR 2002
Embedded and real-time systems
real-time programming languages
0.011993
Implementation of a synchronous execution machine on Chorus micro-kernel · RTSS 1993
Embedded and real-time systems
real-time control
0.011996
A Programming Model and System Infrastructure for Real-Time Synchronization in Distributed Multimedia Systems · IEEE J. Sel. Areas Commun. 1996
Programming languages and type systems › domain-specific languages
synchronous languages
0.011994
Supporting Real-Time Multimedia Behaviour in Open Distributed Systems: An Approach Based on Synchronous Languages · ACM Multimedia 1994
Embedded and real-time systems › real-time operating systems
microkernel
0.011993
Implementation of a synchronous execution machine on Chorus micro-kernel · RTSS 1993

Methods — techniques the papers use, named apart from their topics

middleware · 0.1event communication · 0.1synchronous languages · 0.0qos monitoring · 0.0reactive objects · 0.0quality of service controlled bindings · 0.0formal specification · 0.0
YearPublicationVenuePosition
2002 An Open Middleware for Large-Scale Networked Virtual Environments
abstract
This paper presents a 100% Java middleware that aims to offer an open and extensible foundation for building large-scale real-time networked virtual environment applications. This platform relies on a partial replication model in which the whole simulation space is spread on a federation of processes based on application-specific criteria. A configurable event communication framework allows arbitrary consistency and synchronization protocols to be implemented in close cooperation with the application semantics. This middleware has been experimented with success for multi-player game prototypes involving both human-driven and autonomous simulated entities.
Frédéric Dang Tran, Marina Deslaugiers, Anne Gérodolle, Laurent Hazard, Nicolas Rivierre
VR4
1996 A Programming Model and System Infrastructure for Real-Time Synchronization in Distributed Multimedia Systems
abstract
One of the major requirements of distributed multimedia applications is the need to maintain often complex, real-time synchronization constraints. More specifically, it is necessary to be able to manage arbitrary intra- and inter-media synchronization across activities in the distributed environment. Furthermore, it is important that such developments are integrated into emerging object-oriented standards for distributed computing. This paper presents an object-oriented programming model and associated implementation to meet these requirements. The main concepts behind the proposed approach are, firstly, the use of reactive objects for real-time control and synchronization and, secondly, quality of service controlled bindings for predictable communication between objects. The flexibility of the approach is demonstrated by three contrasting examples of real-time synchronization. The implementation extends the real-time capabilities of the Chorus micro-kernel by introducing the concepts of rtports, rthandlers and quality of service controlled connections. The paper demonstrates how reactive objects and bindings are realized on this infrastructure.
Gordon S. Blair, Geoff Coulson, Michael Papathomas, Philippe Robin, Jean-Bernard Stefani, François Horn, Laurent Hazard
IEEE J. Sel. Areas Commun.7
1995 Supporting the Real-Time Requirements of Continuous Media in Open Distributed Processing
Geoff Coulson, Gordon S. Blair, Jean-Bernard Stefani, François Horn, Laurent Hazard
Comput. Networks ISDN Syst.5
1994 Supporting Real-Time Multimedia Behaviour in Open Distributed Systems: An Approach Based on Synchronous Languages
abstract
There is currently considerable interest in developing multimedia applications in open distributed systems. However, it is now becoming clear that existing architectures for open distributed systems do not support the particular requirements of continuous media types such as digital audio and video. This is particularly the case in the important areas of quality of service support and real-time synchronization. This paper presents results from the Sumo project which aims at supporting continuous media types within the framework defined by the draft Open Distributed Processing standard. The paper advocates the use of synchronous languages within this framework for specifying and implementing real-time synchronization and QoS monitoring. A computational model and the realization of an infrastructure supporting this view are presented.
Gordon S. Blair, Michael Papathomas, Geoff Coulson, Philippe Robin, Laurent Hazard, Jean-Bernard Stefani, François Horn
ACM Multimedia5
1993 Implementation of a synchronous execution machine on Chorus micro-kernel
abstract
The programming of real-time systems with synchronous languages requires an infrastructure support, which we call a "synchronous execution machine". The role of a synchronous execution machine is to manage the interfacing of synchronous programs with their asynchronous environment, while respecting their synchronous semantics. Using the ESTEREL language as an example, we give a formal description of a generic execution machine and we discuss some aspects of its implementation on the Chorus distributed operating system micro-kernel.>
Raphael Bernhard, Laurent Hazard, François Horn, Jean-Bernard Stefani
RTSS2
1992 An Integrated Platform and Computational Model for Open Distrinuted Multimedia Applications
Gordon S. Blair, Geoff Coulson, P. Auzimour, Laurent Hazard, François Horn, Jean-Bernard Stefani
NOSSDAV4
1992 Computational model for distributed multimedia applications based on a synchronous programming language
Jean-Bernard Stefani, Laurent Hazard, François Horn
Comput. Commun.2