Demo Data from EDBT 2026 / reviewers in the wild / expert
Syn Schmitt
dblp:04/3129
· DBLP profile ↗
7ranked-venue papers
0as first author
5since 2021 · last 2025
0000-0002-7768-8961ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 since 2021Systems, architecture and hardware · 3 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Motion planning and robot control · 35% Representation and self-supervised learning · 26% Reinforcement learning · 19% | |
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 66% Human-robot interaction · 25% Wearable and physiological sensing · 9% |
Topics — the 13 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning
self-supervised representation learning |
0.9 | 1 | 2025 | HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
extended reality |
0.9 | 1 | 2025 | HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended Reality · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction › virtual reality
gaze prediction in virtual reality |
0.9 | 1 | 2025 | Pose2Gaze: Eye-Body Coordination During Daily Activities for Gaze Prediction From Full-Body Poses · IEEE Trans. Vis. Comput. Graph. 2025 |
Human-robot interaction › human behavior modeling
human motion prediction |
0.8 | 1 | 2024 | HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes · IEEE Trans. Vis. Comput. Graph. 2024 |
Machine learning › Reinforcement learning › exploration
embodied exploration |
0.7 | 1 | 2023 | DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems · ICLR 2023 |
Robotics › Motion planning and robot control
musculoskeletal control |
0.5 | 2 | 2023 | Learning to Control Redundant Musculoskeletal Systems with Neural Networks and SQP: Exploiting Muscle Properties · ICRA 2018 DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems · ICLR 2023 |
Computer vision › Face, body and person analysis
human pose analysis |
0.5 | 2 | 2025 | Pose2Gaze: Eye-Body Coordination During Daily Activities for Gaze Prediction From Full-Body Poses · IEEE Trans. Vis. Comput. Graph. 2025 HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes · IEEE Trans. Vis. Comput. Graph. 2024 |
Robotics › Motion planning and robot control › robot control › learning control
control policy learning |
0.3 | 1 | 2018 | Learning to Control Redundant Musculoskeletal Systems with Neural Networks and SQP: Exploiting Muscle Properties · ICRA 2018 |
Robotics › Motion planning and robot control
robot control |
0.3 | 1 | 2018 | Learning to Control Redundant Musculoskeletal Systems with Neural Networks and SQP: Exploiting Muscle Properties · ICRA 2018 |
Wearable and physiological sensing
eye tracking |
0.3 | 1 | 2025 | Pose2Gaze: Eye-Body Coordination During Daily Activities for Gaze Prediction From Full-Body Poses · IEEE Trans. Vis. Comput. Graph. 2025 |
Immersive interaction
augmented reality |
0.2 | 1 | 2024 | HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes · IEEE Trans. Vis. Comput. Graph. 2024 |
Robotics › Robot manipulation
muscle co-contraction control |
0.1 | 1 | 2018 | Learning to Control Redundant Musculoskeletal Systems with Neural Networks and SQP: Exploiting Muscle Properties · ICRA 2018 |
Robotics › Robot manipulation › robot actuation
redundant actuation |
0.1 | 1 | 2018 | Learning to Control Redundant Musculoskeletal Systems with Neural Networks and SQP: Exploiting Muscle Properties · ICRA 2018 |
Methods — techniques the papers use, named apart from their topics
graph convolutional network · 3.3spatio-temporal graph convolutional network · 1.7diffusion model · 1.7convolutional neural network · 1.7autoencoder · 1.7multi-layer perceptron · 1.5reinforcement learning · 0.7sequential quadratic programming · 0.3neural network · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Pose2Gaze: Eye-Body Coordination During Daily Activities for Gaze Prediction From Full-Body PosesabstractHuman eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and prediction have only explored eye-head coordination and were limited to human-object interactions. We first report a comprehensive analysis of eye-body coordination in various human-object and human-human interaction activities based on four public datasets collected in real-world (MoGaze), VR (ADT), as well as AR (GIMO and EgoBody) environments. We show that in human-object interactions, e.g., pick and place, eye gaze exhibits strong correlations with full-body motion while in human-human interactions, e.g., chat and teach, a person's gaze direction is correlated with the body orientation towards the interaction partner. Informed by these analyses we then present Pose2Gaze - a novel eye-body coordination model that uses a convolutional neural network and a spatio-temporal graph convolutional neural network to extract features from head direction and full-body poses, respectively, and then uses a convolutional neural network to predict eye gaze. We compare our method with state-of-the-art methods that predict eye gaze only from head movements and show that Pose2Gaze outperforms these baselines with an average improvement of 24.0% on MoGaze, 10.1% on ADT, 21.3% on GIMO, and 28.6% on EgoBody in mean angular error, respectively. We also show that our method significantly outperforms prior methods in the sample downstream task of eye-based activity recognition. These results underline the significant information content available in eye-body coordination during daily activities and open up a new direction for gaze prediction. Zhiming Hu 0003, Syn Schmitt, Andreas Bulling |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2025 | HaHeAE: Learning Generalisable Joint Representations of Human Hand and Head Movements in Extended RealityabstractHuman hand and head movements are the most pervasive input modalities in extended reality (XR) and are significant for a wide range of applications. However, prior works on hand and head modelling in XR only explored a single modality or focused on specific applications. We present HaHeAE - a novel self-supervised method for learning generalisable joint representations of hand and head movements in XR. At the core of our method is an autoencoder (AE) that uses a graph convolutional network-based semantic encoder and a diffusion-based stochastic encoder to learn the joint semantic and stochastic representations of hand-head movements. It also features a diffusion-based decoder to reconstruct the original signals. Through extensive evaluations on three public XR datasets, we show that our method 1) significantly outperforms commonly used self-supervised methods by up to 74.1% in terms of reconstruction quality and is generalisable across users, activities, and XR environments, 2) enables new applications, including interpretable hand-head cluster identification and variable hand-head movement generation, and 3) can serve as an effective feature extractor for downstream tasks. Together, these results demonstrate the effectiveness of our method and underline the potential of self-supervised methods for jointly modelling hand-head behaviours in extended reality. Zhiming Hu 0003, Zheming Yin, Daniel F. B. Haeufle, Syn Schmitt, Andreas Bulling |
IEEE Trans. Vis. Comput. Graph. | 5 |
| 2024 | GazeMotion: Gaze-guided Human Motion ForecastingabstractWe present GazeMotion – a novel method for human motion forecasting that combines information on past human poses with human eye gaze. Inspired by evidence from behavioural sciences showing that human eye and body movements are closely coordinated, GazeMotion first predicts future eye gaze from past gaze, then fuses predicted future gaze and past poses into a gaze-pose graph, and finally uses a residual graph convolutional network to forecast body motion. We extensively evaluate our method on the MoGaze, ADT, and GIMO benchmark datasets and show that it outperforms state-of-the-art methods by up to 7.4% improvement in mean per joint position error. Using head direction as a proxy to gaze, our method still achieves an average improvement of 5.5%. We finally report an online user study showing that our method also outperforms prior methods in terms of perceived realism. These results show the significant information content available in eye gaze for human motion forecasting as well as the effectiveness of our method in exploiting this information. Zhiming Hu 0003, Syn Schmitt, Daniel F. B. Haeufle, Andreas Bulling |
IROS | 2 |
| 2024 | HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding BoxesabstractWe present HOIMotion - a novel approach for human motion forecasting during human-object interactions that integrates information about past body poses and egocentric 3D object bounding boxes. Human motion forecasting is important in many augmented reality applications but most existing methods have only used past body poses to predict future motion. HOIMotion first uses an encoder-residual graph convolutional network (GCN) and multi-layer perceptrons to extract features from body poses and egocentric 3D object bounding boxes, respectively. Our method then fuses pose and object features into a novel pose-object graph and uses a residual-decoder GCN to forecast future body motion. We extensively evaluate our method on the Aria digital twin (ADT) and MoGaze datasets and show that HOIMotion consistently outperforms state-of-the-art methods by a large margin of up to 8.7% on ADT and 7.2% on MoGaze in terms of mean per joint position error. Complementing these evaluations, we report a human study (N=20) that shows that the improvements achieved by our method result in forecasted poses being perceived as both more precise and more realistic than those of existing methods. Taken together, these results reveal the significant information content available in egocentric 3D object bounding boxes for human motion forecasting and the effectiveness of our method in exploiting this information. Zhiming Hu 0003, Zheming Yin, Daniel F. B. Haeufle, Syn Schmitt, Andreas Bulling |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2023 | DEP-RL: Embodied Exploration for Reinforcement Learning in Overactuated and Musculoskeletal Systems
Pierre Schumacher, Daniel F. B. Haeufle, Dieter Büchler, Syn Schmitt, Georg Martius |
ICLR | 4 |
| 2019 | Active Inverse Model Learning with Error and Reachable Set EstimatesabstractIn this work, we propose a framework to learn an inverse model of redundant systems. We address three problems. By formalizing what it actually means to learn an inverse model, we derive a method where the inverse model, represented as a neural network, is learned by minimizing an upper bound on the real performance error, which is provided by a forward model (kernel regression or Gaussian process) learned on the currently available data. Most machine learning methods focus on learning the mapping of the function. For inverse models, it is, however, crucial to know the reachable set of the true forward model, since this becomes the domain of the inverse. Therefore, we secondly propose a method to estimate the reachable set of the system. Finally, we develop an active exploration strategy that is based on maximizing a lower bound on the true fill-distance to efficiently generate the data in the high dimensional input space. A key feature of our method is that the resulting learned inverse model provides error bounds on its performance.From an application point of view, this work is motivated by learning to control musculoskeletal systems. In the experiments, we show for both a simulated model of a human arm with six muscles and a real muscle-driven robot that the proposed method is able to learn the reachable set of these systems as well as a policy that enables to accurately control the position. Danny Drieß, Syn Schmitt, Marc Toussaint |
IROS | 2 |
| 2018 | Learning to Control Redundant Musculoskeletal Systems with Neural Networks and SQP: Exploiting Muscle PropertiesabstractModeling biomechanical musculoskeletal systems reveals that the mapping from muscle stimulations to movement dynamics is highly nonlinear and complex, which makes it difficult to control those systems with classical techniques. In this work, we not only investigate whether machine learning approaches are capable of learning a controller for such systems. We are especially interested in the question if the structure of the musculoskeletal apparatus exhibits properties that are favorable for the learning task. In particular, we consider learning a control policy from target positions to muscle stimulations. To account for the high actuator redundancy of biomechanical systems, our approach uses a learned forward model represented by a neural network and sequential quadratic programming to obtain the control policy, which also enables us to alternate the co-contraction level and hence allows to change the stiffness of the system and to include optimality criteria like small muscle stimulations. Experiments on both a simulated musculoskeletal model of a human arm and a real biomimetic muscle-driven robot show that our approach is able to learn an accurate controller despite high redundancy and nonlinearity, while retaining sample efficiency. Danny Drieß, Heiko Zimmermann, Simon Wolfen, Dan Suissa, Daniel F. B. Haeufle, Daniel Hennes, Marc Toussaint, Syn Schmitt |
ICRA | 8 |