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Stuart Taylor

dblp:04/4315 · DBLP profile ↗
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17ranked-venue papers
2as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 1 since 2021Databases, data management, data science and information retrieval · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
10 papers
Interaction techniques and input · 57% Ubiquitous computing and smart environments · 22% Collaborative and social computing · 7%
Databases, data mining, and information retrieval
1 paper
Query processing and optimization · 67% Knowledge graphs · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Energy-efficient computing · 100%

Topics — the 22 heaviest of 30, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments › pervasive displays
situated displays
0.212016
Exploring the Design Space for Energy-Harvesting Situated Displays · UIST 2016
Interaction techniques and input
surface computing
0.222012
At home with surface computing? · CHI 2012
Going beyond the display: a surface technology with an electronically switchable diffuser · UIST 2008
Interaction techniques and input › spatial interaction
3d interaction
0.212014
A low-cost transparent electric field sensor for 3d interaction on mobile devices · CHI 2014
Interaction techniques and input › input sensing › touch sensing
electric field sensing
0.212014
A low-cost transparent electric field sensor for 3d interaction on mobile devices · CHI 2014
Interaction techniques and input › input sensing
gesture recognition
0.212014
A low-cost transparent electric field sensor for 3d interaction on mobile devices · CHI 2014
Interaction techniques and input › text entry
keyboard interaction
0.212014
Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard · CHI 2014
Interaction techniques and input › input sensing › gesture recognition
motion gesture recognition
0.212014
Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard · CHI 2014
Collaborative and social computing › information sharing
content sharing
0.112012
Taking as an act of sharing · CSCW 2012
Ubiquitous computing and smart environments › domestic technology
domestic computing
0.112012
At home with surface computing? · CHI 2012
Design research and methods › design probe
technology probe
0.112010
Opening up the family archive · CSCW 2010
Interaction techniques and input › touch interaction
multi-touch interaction
0.112009
Turning the tables: an interactive surface for vjing · CHI 2009
Interaction techniques and input › surface computing
tabletop interaction
0.112009
Turning the tables: an interactive surface for vjing · CHI 2009
Personal fabrication and tangible interfaces › tangible interaction
tangible input device
0.112009
A reconfigurable ferromagnetic input device · UIST 2009
Query processing and optimization › flexible queries
fuzzy query processing
0.112008
Scalable querying services over fuzzy ontologies · WWW 2008
Knowledge graphs
ontology
0.112008
Scalable querying services over fuzzy ontologies · WWW 2008
Query processing and optimization › semantic query processing
ontology-based query answering
0.112008
Scalable querying services over fuzzy ontologies · WWW 2008
Energy-efficient computing
energy harvesting
0.112016
Exploring the Design Space for Energy-Harvesting Situated Displays · UIST 2016
Energy-efficient computing › energy harvesting
solar energy harvesting
0.112016
Exploring the Design Space for Energy-Harvesting Situated Displays · UIST 2016
Collaborative and social computing › family technology
family technology use
0.012012
At home with surface computing? · CHI 2012
Ubiquitous computing and smart environments › mobile computing
mobile applications
0.012012
Taking as an act of sharing · CSCW 2012
Ubiquitous computing and smart environments
domestic technology
0.012010
Opening up the family archive · CSCW 2010
Ubiquitous computing and smart environments
interactive surfaces
0.012008
Going beyond the display: a surface technology with an electronically switchable diffuser · UIST 2008

Methods — techniques the papers use, named apart from their topics

power consumption analysis · 0.5field deployment · 0.3random forest · 0.2motion history images · 0.2machine learning · 0.2interviews · 0.1field study · 0.1deployment study · 0.1qualitative methodology · 0.1interview study · 0.1fuzzy DL-Lite · 0.1
YearPublicationVenuePosition
2024 Development of a multimodal geomarker pipeline to assess the impact of social, economic, and environmental factors on pediatric health outcomes
abstract
OBJECTIVES: We sought to create a computational pipeline for attaching geomarkers, contextual or geographic measures that influence or predict health, to electronic health records at scale, including developing a tool for matching addresses to parcels to assess the impact of housing characteristics on pediatric health. MATERIALS AND METHODS: We created a geomarker pipeline to link residential addresses from hospital admissions at Cincinnati Children's Hospital Medical Center (CCHMC) between July 2016 and June 2022 to place-based data. Linkage methods included by date of admission, geocoding to census tract, street range geocoding, and probabilistic address matching. We assessed 4 methods for probabilistic address matching. RESULTS: We characterized 124 244 hospitalizations experienced by 69 842 children admitted to CCHMC. Of the 55 684 hospitalizations with residential addresses in Hamilton County, Ohio, all were matched to 7 temporal geomarkers, 97% were matched to 79 census tract-level geomarkers and 13 point-level geomarkers, and 75% were matched to 16 parcel-level geomarkers. Parcel-level geomarkers were linked using our exact address matching tool developed using the best-performing linkage method. DISCUSSION: Our multimodal geomarker pipeline provides a reproducible framework for attaching place-based data to health data while maintaining data privacy. This framework can be applied to other populations and in other regions. We also created a tool for address matching that democratizes parcel-level data to advance precision population health efforts. CONCLUSION: We created an open framework for multimodal geomarker assessment by harmonizing and linking a set of over 100 geomarkers to hospitalization data, enabling assessment of links between geomarkers and hospital admissions.
Erika Rasnick Manning, Qing Duan, Stuart Taylor, Sarah Ray, Alexandra M. S. Corley, Joseph Michael, Ryan Gillette, Ndidi Unaka, David Hartley, Andrew F. Beck, Cole Brokamp, Chidiogo Anyigbo, Lori Crosby, Magdely Diaz de Leon, John Egbo, Ben Foley, Adrienne Henize, Nana-Hawa Yayah Jones, Robert Kahn, Landon Krantz, Lauren Lipps, Alexandra Power-Hayes, Charles Quinn, Elizabeth Quinonez, Carley Riley, Laura Sandoval, Lisa Shook, Jeffrey Steller
J. Am. Medical Informatics Assoc.3
2016 Exploring the Design Space for Energy-Harvesting Situated Displays
abstract
We explore the design space of energy-neutral situated displays, which give physical presence to digital information. We investigate three central dimensions: energy sources, display technologies, and wireless communications. Based on the power implications from our analysis, we present a thin, wireless, photovoltaic-powered display that is quick and easy to deploy and capable of indefinite operation in indoor lighting conditions. The display uses a low-resolution e-paper architecture, which is 35 times more energy-efficient than smaller-sized high-resolution displays. We present a detailed analysis on power consumption, photovoltaic energy harvesting performance, and a detailed comparison to other display-driving architectures. Depending on the ambient lighting, the display can trigger an update every 1 -- 25 minutes and communicate to a PC or smartphone via Bluetooth Low-Energy.
Tobias Alexander Große-Puppendahl, Steve Hodges 0001, Nicholas Chen, John Helmes, Stuart Taylor, James Scott, Josh Fromm, David Sweeney
UIST5
2014 A low-cost transparent electric field sensor for 3d interaction on mobile devices
abstract
We contribute a thin, transparent, and low-cost design for electric field sensing, allowing for 3D finger and hand tracking and gestures on mobile devices. Our approach requires no direct instrumentation of the hand or body, and is non-optical, allowing for a compact form-factor that is resilient to ambient illumination. Our simple driver electronics are based on an off-the-shelf chip that removes the need for building custom analog electronics. We describe the design of our transparent electrode array, and present a machine learning algorithm for mapping from signal measurements at the receivers to 3D positions. We demonstrate non-contact motion gestures, and precise 3D hand and finger localization. We conclude by discussing limitations and future work.
Mathieu Le Goc, Stuart Taylor, Shahram Izadi, Cem Keskin
CHI2
2014 Type-hover-swipe in 96 bytes: a motion sensing mechanical keyboard
abstract
We present a new type of augmented mechanical keyboard, capable of sensing rich and expressive motion gestures performed both on and directly above the device. Our hardware comprises of low-resolution matrix of infrared (IR) proximity sensors interspersed between the keys of a regular mechanical keyboard. This results in coarse but high frame-rate motion data. We extend a machine learning algorithm, traditionally used for static classification only, to robustly support dynamic, temporal gestures. We propose the use of motion signatures a technique that utilizes pairs of motion history images and a random forest based classifier to robustly recognize a large set of motion gestures on and directly above the keyboard. Our technique achieves a mean per-frame classification accuracy of 75.6% in leave-one-subject-out and 89.9% in half-test/half-training cross-validation. We detail our hardware and gesture recognition algorithm, provide performance and accuracy numbers, and demonstrate a large set of gestures designed to be performed with our device. We conclude with qualitative feedback from users, discussion of limitations and areas for future work.
Stuart Taylor, Cem Keskin, Otmar Hilliges, Shahram Izadi, John Helmes
CHI1
2014 Respiratory motion correction in dynamic MRI using robust data decomposition registration - Application to DCE-MRI
abstract
Motion correction in Dynamic Contrast Enhanced (DCE-) MRI is challenging because rapid intensity changes can compromise common (intensity based) registration algorithms. In this study we introduce a novel registration technique based on robust principal component analysis (RPCA) to decompose a given time-series into a low rank and a sparse component. This allows robust separation of motion components that can be registered, from intensity variations that are left unchanged. This Robust Data Decomposition Registration (RDDR) is demonstrated on both simulated and a wide range of clinical data. Robustness to different types of motion and breathing choices during acquisition is demonstrated for a variety of imaged organs including liver, small bowel and prostate. The analysis of clinically relevant regions of interest showed both a decrease of error (15-62% reduction following registration) in tissue time-intensity curves and improved areas under the curve (AUC60) at early enhancement.
Valentin Hamy, Nikolaos Dikaios, Shonit Punwani, Andrew Melbourne, Arash Latifoltojar, Jesica Makanyanga, Manil Chouhan, Emma Helbren, Alex Menys, Stuart Taylor, David Atkinson
Medical Image Anal.10
2013 Respiratory Motion Correction in Dynamic-MRI: Application to Small Bowel Motility Quantification during Free Breathing
Valentin Hamy, Alex Menys, Emma Helbren, Freddy Odille, Shonit Punwani, Stuart Taylor, David Atkinson
MICCAI (2)6
2013 Exploring physical prototyping techniques for functional devices using .NET gadgeteer
abstract
In this paper we present a number of different physical construction techniques for prototyping functional electronic devices. Some of these approaches are already well established whilst others are more novel; our aim is to briefly summarize some of the main categories and to illustrate them with real examples. Whilst a number of different tools exist for building working device prototypes, for consistency the examples we present here are all built using the Microsoft .NET Gadgeteer platform. Although this naturally constrains the scope of this study, it also facilitates a basic comparison of the different techniques. Our ultimate aim is to enable others in the field to learn from our experiences and the techniques we present.
Steve Hodges 0001, Stuart Taylor, Nicolas Villar, James Scott, John Helmes
TEI2
2012 At home with surface computing?
abstract
This paper describes a field study of an interactive surface deployed in three family homes. The tabletop technology provides a central place where digital content, such as photos, can be easily archived, managed and viewed. The tabletop affords multi-touch input, allowing digital content to be sorted, triaged and interacted with using one or two-handed interactions. A physics-based simulation adds dynamics to digital content, providing users with rich ways of interacting that borrows from the real-world. The field study is one of the first of a surface computer within a domestic environment. Our goal is to uncover people's inter-actions, appropriations, perceptions and experiences with such technologies, exploring the potential barriers to use. Given these devices provide such a revolutionary shift in interaction, will people be able to engage with them in everyday life in the ways we intend? In answering this question, we hope to deepen our understanding of the design of such systems for home and consumer domains.
David S. Kirk, Shahram Izadi, Otmar Hilliges, Richard Banks, Stuart Taylor, Abigail Sellen
CHI5
2012 Taking as an act of sharing
abstract
We present findings from the deployment of a mobile application, Take and Give, which allows users to place image files in a virtual folder or 'Pocket' on a mobile phone. This content can be viewed by a set of 'Buddies', who can, if they wish, attempt to take ownership of a file for themselves, following which they can keep it, delete it, or place it in the Pocket of someone else. There is only one version of each file, creating a twist on traditional sharing technologies. We report findings from a three week trial of the application in an office space, and describe how Take and Give provided a means of self-presentation and supported a sense of awareness, mutual attentiveness and connectedness. Our findings suggest that the taking of unique content can be an engaging form of sharing and can facilitate awareness and connectedness between people.
Helena M. Mentis, Siân E. Lindley, Stuart Taylor, Paul Dunphy, Tim Regan, Richard Harper 0001
CSCW3
2011 A VJ centered exploration of expressive interaction
abstract
This paper identifies key themes of expressive interaction for VJs. VJs are visual artists who use digital media to express themselves to an audience during a live audio-visual performance. Those designing for the expressive use of technology can gain insight from an articulation of expressive interaction from the perspective of VJ practice. This is developed using a novel qualitative methodology designed to be sensitive to the subtle and tacit nature of expression. We detail our methodology, present the results of its application to a group of VJs and conclude with a discussion of the implications our findings may have for those wishing to design for VJs, or those in related domains that involve expressive interaction with technology.
Jonathan Hook, David Philip Green, John C. McCarthy 0002, Stuart Taylor, Peter C. Wright, Patrick Olivier
CHI4
2010 Opening up the family archive
abstract
The Family Archive device is an interactive multi-touch tabletop technology with integrated capture facility for the archiving of sentimental artefacts and memorabilia. It was developed as a technology probe to help us open up current family archiving practices and to explore family archiving in situ. We detail the deployment and study of three of these devices in family homes and discuss how deploying a new, potentially disruptive, technology can foreground the social relations and organizing systems in domestic life. This in turn facilitates critical reflection on technology design.
David S. Kirk, Shahram Izadi, Abigail Sellen, Stuart Taylor, Richard Banks, Otmar Hilliges
CSCW4
2009 Turning the tables: an interactive surface for vjing
abstract
In this paper we describe VPlay, a multi-touch tabletop application that allows users to mix and manipulate multiple video streams in real-time. Our aim is to explore how such an interactive surface can support and augment practices around VJing - a form of video performance art that is becoming increasingly popular in nightclubs and other music events. We conclude with observations from a field deployment, which highlight some initial thoughts and reflections on our design rationale.
Stuart Taylor, Shahram Izadi, David S. Kirk, Richard Harper 0001, Armando Garcia-Mendoza
CHI1
2009 Reducing Ambiguity in Tagging Systems with Folksonomy Search Expansion
Jeff Z. Pan, Stuart Taylor, Edward Thomas
ESWC2
2009 Glancephone: an exploration of human expression
abstract
In this paper, we describe the design and ethnographic study of a phone developed so as to allow people to glance at each other, rather than simply message or voice call. Glancephones work through having a form factor that allows them to be placed upright when a user wants to be available for glancing, and support a web-based application that allows glances, bitmap images, to be taken and sent to a remote viewer on request, via GPRS connections. Glancephones were originally invented to allow callers to see if it is appropriate to call or interrupt and thus act like normal glances in face-to-face situations. Ethnographic studies of the use indicate that people prefer using the devices not to support greeting sequences, however, but to enable others to glance at them. It was found that Glacephones were used to draw attention to oneself, not to encourage better control of interruption and greeting sequences. The paper uses this data to remark on the concepts of human expression that underscore much of the research reported in Mobile HCI, and it proposes Bourdieu's concepts of habitus and relatedly, distinction, as explanatory tools for this and other evidence about expression enabled by mobile and other technologies of communication.
Richard Harper 0001, Stuart Taylor
Mobile HCI2
2009 A reconfigurable ferromagnetic input device
abstract
We present a novel hardware device based on ferromagnetic sensing, capable of detecting the presence, position and deformation of any ferrous object placed on or near its surface. These objects can include ball bearings, magnets, iron filings, and soft malleable bladders filled with ferrofluid. Our technology can be used to build reconfigurable input devices – where the physical form of the input device can be assembled using combinations of such ferrous objects. This allows users to rapidly construct new forms of input device, such as a trackball-style device based on a single large ball bearing, tangible mixers based on a collection of sliders and buttons with ferrous components, and multitouch malleable surfaces using a ferrofluid bladder. We discuss the implementation of our technology, its strengths and limitations, and potential application scenarios. ACM Classification: H5.2 [Information interfaces and
Jonathan Hook, Stuart Taylor, Alex Butler, Nicolas Villar, Shahram Izadi
UIST2
2008 Going beyond the display: a surface technology with an electronically switchable diffuser
abstract
We introduce a new type of interactive surface technology based on a switchable projection screen which can be made diffuse or clear under electronic control. The screen can be continuously switched between these two states so quickly that the change is imperceptible to the human eye. It is then possible to rear-project what is perceived as a stable image onto the display surface, when the screen is in fact transparent for half the time. The clear periods may be used to project a second, different image through the display onto objects held above the surface. At the same time, a camera mounted behind the screen can see out into the environment. We explore some of the possibilities this type of screen technology affords, allowing surface computing interactions to extend 'beyond the display'. We present a single self-contained system that combines these off-screen interactions with more typical multi-touch and tangible surface interactions. We describe the technical challenges in realizing our system, with the aim of allowing others to experiment with these new forms of interactive surfaces.
Shahram Izadi, Steve Hodges 0001, Stuart Taylor, Dan Rosenfeld, Nicolas Villar, Alex Butler, Jonathan Westhues
UIST3
2008 Scalable querying services over fuzzy ontologies
abstract
Fuzzy ontologies are envisioned to be useful in the Semantic Web. Existing fuzzy ontology reasoners are not scalable enough to handle the scale of data that the Web provides. In this paper, we propose a framework of fuzzy query languages for fuzzy ontologies, and present query answering algorithms for these query languages over fuzzy DL-Lite ontologies. Moreover, this paper reports on implementation of our approach in the fuzzy DL-Lite query engine in the ONTOSEARCH2 system and preliminary, but encouraging, benchmarking results. To the best of our knowledge, this is the first ever scalable query engine for fuzzy ontologies.
Jeff Z. Pan, Giorgos B. Stamou, Giorgos Stoilos, Stuart Taylor, Edward Thomas
WWW4