EDBT 2026 Demo / reviewers in the wild / expert
Yi Wei 0003
dblp:04/470-3
· DBLP profile ↗
20ranked-venue papers
8as first author
18since 2021 · last 2025
0000-0002-9886-6851ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 15 · 7 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 6 first-author · 12 since 2021Systems, architecture and hardware · 2 · 1 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Vision Generalist Model: A Survey
Ziyi Wang 0007, Yongming Rao, Shuofeng Sun, Xinrun Liu, Yi Wei 0003, Xumin Yu, Zuyan Liu, Hongmin Liu 0001, Jie Zhou 0001, Jiwen Lu |
Int. J. Comput. Vis. | 5 |
| 2025 | OccNeRF: Advancing 3D Occupancy Prediction in LiDAR-Free EnvironmentsabstractOccupancy prediction reconstructs 3D structures of surrounding environments. It provides detailed information for autonomous driving planning and navigation. However, most existing methods heavily rely on the LiDAR point clouds to generate occupancy ground truth, which is not available in the vision-based system. In this paper, we propose an OccNeRF method for training occupancy networks without 3D ground truth. Different from previous works which consider a bounded scene, we parameterize the reconstructed occupancy fields and reorganize the sampling strategy to align with the cameras' infinite perceptive range. The neural rendering is adopted to convert occupancy fields to multi-camera depth maps, supervised by multi-frame photometric consistency. Moreover, for semantic occupancy prediction, we design several strategies to polish the prompts and filter the outputs of a pretrained open-vocabulary 2D segmentation model. Extensive experiments for both self-supervised depth estimation and 3D occupancy prediction tasks on nuScenes and SemanticKITTI datasets demonstrate the effectiveness of our method. The code is available at https://github.com/LinShan-Bin/OccNeRF. Chubin Zhang, Juncheng Yan, Yi Wei 0003, Li Liu 0069, Yansong Tang, Yueqi Duan, Jiwen Lu |
IEEE Trans. Image Process. | 3 |
| 2024 | Sherpa3D: Boosting High-Fidelity Text-to-3D Generation via Coarse 3D PriorabstractRecently, 3D content creation from text prompts has demonstrated remarkable progress by utilizing 2D and 3D diffusion models. While 3D diffusion models ensure great multi-view consistency, their ability to generate highquality and diverse 3D assets is hindered by the limited 3D data. In contrast, 2D diffusion models find a distillation approach that achieves excellent generalization and rich details without any 3D data. However, 2D lifting methods suffer from inherent view-agnostic ambiguity thereby leading to serious multi-face Janus issues, where text prompts fail to provide sufficient guidance to learn coherent 3D results. Instead of retraining a costly viewpoint-aware model, we study how to fully exploit easily accessible coarse 3D knowledge to enhance the prompts and guide 2D lifting optimization for refinement. In this paper, we propose Sherpa3D, a new text-to-3D framework that achieves high-fidelity, generalizability, and geometric consistency simultaneously. Specifically, we design a pair of guiding strategies derived from the coarse 3D prior generated by the 3D diffusion model: a structural guidance for geometric fidelity and a semantic guidance for 3D coherence. Employing the two types of guidance, the 2D diffusion model enriches the 3D content with diversified and high - quality results. Extensive experiments show the superiority of our Sherpa3D over the state-of-the-art text-to-3D methods in terms of quality and 3D consistency. Project page: https://liuff19.github.io/Sherpa3D/. Fangfu Liu, Diankun Wu, Yi Wei 0003, Yongming Rao, Yueqi Duan |
CVPR | 3 |
| 2024 | GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian GenerationabstractIn this work, we introduce the Geometry-Aware Large Reconstruction Model (GeoLRM), an approach which can predict high-quality assets with 512k Gaussians and 21 input images in only 11 GB GPU memory. Previous works neglect the inherent sparsity of 3D structure and do not utilize explicit geometric relationships between 3D and 2D images. This limits these methods to a low-resolution representation and makes it difficult to scale up to the dense views for better quality. GeoLRM tackles these issues by incorporating a novel 3D-aware transformer structure that directly processes 3D points and uses deformable cross-attention mechanisms to effectively integrate image features into 3D representations. We implement this solution through a two-stage pipeline: initially, a lightweight proposal network generates a sparse set of 3D anchor points from the posed image inputs; subsequently, a specialized reconstruction transformer refines the geometry and retrieves textural details. Extensive experimental results demonstrate that GeoLRM significantly outperforms existing models, especially for dense view inputs. We also demonstrate the practical applicability of our model with 3D generation tasks, showcasing its versatility and potential for broader adoption in real-world applications. The project page: https://linshan-bin.github.io/GeoLRM/. Chubin Zhang, Hongliang Song, Yi Wei 0003, Jiwen Lu, Yansong Tang |
NeurIPS | 3 |
| 2024 | Structure-Aware Cross-Modal Transformer for Depth CompletionabstractIn this paper, we present a Structure-aware Cross-Modal Transformer (SCMT) to fully capture the 3D structures hidden in sparse depths for depth completion. Most existing methods learn to predict dense depths by taking depths as an additional channel of RGB images or learning 2D affinities to perform depth propagation. However, they fail to exploit 3D structures implied in the depth channel, thereby losing the informative 3D knowledge that provides important priors to distinguish the foreground and background features. Moreover, since these methods rely on the color textures of 2D images, it is challenging for them to handle poor-texture regions without the guidance of explicit 3D cues. To address this, we disentangle the hierarchical 3D scene-level structure from the RGB-D input and construct a pathway to make sharp depth boundaries and object shape outlines accessible to 2D features. Specifically, we extract 2D and 3D features from depth inputs and the back-projected point clouds respectively by building a two-stream network. To leverage 3D structures, we construct several cross-modal transformers to adaptively propagate multi-scale 3D structural features to the 2D stream, energizing 2D features with priors of object shapes and local geometries. Experimental results show that our SCMT achieves state-of-the-art performance on three popular outdoor (KITTI) and indoor (VOID and NYU) benchmarks. Linqing Zhao, Yi Wei 0003, Jie Zhou 0001, Jiwen Lu |
IEEE Trans. Image Process. | 2 |
| 2023 | OpenOccupancy: A Large Scale Benchmark for Surrounding Semantic Occupancy PerceptionabstractSemantic occupancy perception is essential for autonomous driving, as automated vehicles require a fine-grained perception of the 3D urban structures. However, existing relevant benchmarks lack diversity in urban scenes, and they only evaluate front-view predictions. Towards a comprehensive benchmarking of surrounding perception algorithms, we propose OpenOccupancy, which is the first surrounding semantic occupancy perception benchmark. In the OpenOccupancy benchmark, we extend the large-scale nuScenes dataset with dense semantic occupancy annotations. Previous annotations rely on LiDAR points superimposition, where some occupancy labels are missed due to sparse LiDAR channels. To mitigate the problem, we introduce the Augmenting And Purifying (AAP) pipeline to ~ 2× densify the annotations, where ∼4000 human hours are involved in the labeling process. Besides, camera-based, LiDAR-based and multi-modal baselines are established for the OpenOccupancy benchmark. Furthermore, considering the complexity of surrounding occupancy perception lies in the computational burden of high-resolution 3D predictions, we propose the Cascade Occupancy Network (CONet) to refine the coarse prediction, which relatively enhances the performance by ∼30% than the baseline. We hope the OpenOccupancy benchmark‡will boost the development of surrounding occupancy perception algorithms. Yi Wei 0003, Xu Chi, Dalong Du, Jiwen Lu, Xingang Wang 0003 |
ICCV | 5 |
| 2023 | SurroundOcc: Multi-Camera 3D Occupancy Prediction for Autonomous Drivingabstract3D scene understanding plays a vital role in vision-based autonomous driving. While most existing methods focus on 3D object detection, they have difficulty describing real-world objects of arbitrary shapes and infinite classes. Towards a more comprehensive perception of a 3D scene, in this paper, we propose a SurroundOcc method to predict the 3D occupancy with multi-camera images. We first extract multi-scale features for each image and adopt spatial 2D-3D attention to lift them to the 3D volume space. Then we apply 3D convolutions to progressively upsample the volume features and impose supervision on multiple levels. To obtain dense occupancy prediction, we design a pipeline to generate dense occupancy ground truth without expansive occupancy annotations. Specifically, we fuse multi-frame LiDAR scans of dynamic objects and static scenes separately. Then we adopt Poisson Reconstruction to fill the holes and voxelize the mesh to get dense occupancy labels. Extensive experiments on nuScenes and SemanticKITTI datasets demonstrate the superiority of our method. Code and dataset are available at https://github.com/weiyithu/SurroundOcc. Yi Wei 0003, Linqing Zhao, Wenzhao Zheng, Jie Zhou 0001, Jiwen Lu |
ICCV | 1 |
| 2023 | 3D Point-Voxel Correlation Fields for Scene Flow EstimationabstractIn this paper, we propose Point-Voxel Correlation Fields to explore relations between two consecutive point clouds and estimate scene flow that represents 3D motions. Most existing works only consider local correlations, which are able to handle small movements but fail when there are large displacements. Therefore, it is essential to introduce all-pair correlation volumes that are free from local neighbor restrictions and cover both short- and long-term dependencies. However, it is challenging to efficiently extract correlation features from all-pairs fields in the 3D space, given the irregular and unordered nature of point clouds. To tackle this problem, we present point-voxel correlation fields, proposing distinct point and voxel branches to inquire about local and long-range correlations from all-pair fields respectively. To exploit point-based correlations, we adopt the K-Nearest Neighbors search that preserves fine-grained information in the local region, which guarantees the scene flow estimation precision. By voxelizing point clouds in a multi-scale manner, we construct pyramid correlation voxels to model long-range correspondences, which are utilized to handle fast-moving objects. Integrating these two types of correlations, we propose Point-Voxel Recurrent All-Pairs Field Transforms (PV-RAFT) architecture that employs an iterative scheme to estimate scene flow from point clouds. To adapt to different flow scope conditions and obtain more fine-grained results, we further propose Deformable PV-RAFT (DPV-RAFT), where the Spatial Deformation deforms the voxelized neighborhood, and the Temporal Deformation controls the iterative update process. We evaluate the proposed method on the FlyingThings3D and KITTI Scene Flow 2015 datasets and experimental results show that we outperform state-of-the-art methods by remarkable margins. Ziyi Wang 0007, Yi Wei 0003, Yongming Rao, Jie Zhou 0001, Jiwen Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 2 |
| 2023 | Depth-Guided Optimization of Neural Radiance Fields for Indoor Multi-View StereoabstractIn this work, we present a new multi-view depth estimation method NerfingMVS that utilizes both conventional reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system first adapts a monocular depth network over the target scene by finetuning on its MVS reconstruction from COLMAP. Then, we show that the shape-radiance ambiguity of NeRF still exists in indoor environments and propose to address the issue by employing the adapted depth priors to monitor the sampling process of volume rendering. Finally, a per-pixel confidence map acquired by error computation on the rendered image can be used to further improve the depth quality. We further present NerfingMVS++, where a coarse-to-fine depth priors training strategy is proposed to directly utilize sparse SfM points and the uniform sampling is replaced by Gaussian sampling to boost the performance. Experiments show that our NerfingMVS and its extension NerfingMVS++ achieve state-of-the-art performances on indoor datasets ScanNet and NYU Depth V2. In addition, we show that the guided optimization scheme does not sacrifice the original synthesis capability of neural radiance fields, improving the rendering quality on both seen and novel views. Code is available at https://github.com/weiyithu/NerfingMVS. Yi Wei 0003, Shaohui Liu, Jie Zhou 0001, Jiwen Lu |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2022 | LiDAR Distillation: Bridging the Beam-Induced Domain Gap for 3D Object Detection
Yi Wei 0003, Zibu Wei, Yongming Rao, Jie Zhou 0001, Jiwen Lu |
ECCV (39) | 1 |
| 2022 | Smart Explorer: Recognizing Objects in Dense Clutter via Interactive ExplorationabstractRecognizing objects in dense clutter accurately plays an important role to a wide variety of robotic manipulation tasks including grasping, packing, rearranging and many others. However, conventional visual recognition models usually miss objects because of the significant occlusion among instances and causes incorrect prediction due to the visual ambiguity with the high object crowdedness. In this paper, we propose an interactive exploration framework called Smart Explorer for recognizing all objects in dense clutters. Our Smart Explorer physically interacts with the clutter to maximize the recognition performance while minimize the number of motions, where the false positives and negatives can be alleviated effectively with the optimal accuracy-efficiency trade-offs. Specifically, we first collect the multi-view RGB-D images of the clutter and reconstruct the corresponding point cloud. By aggregating the instance segmentation of RGB images across views, we acquire the instance-wise point cloud partition of the clutter through which the existed classes and the number of objects for each class are predicted. The pushing actions for effective physical interaction are generated to sizably reduce the recognition uncertainty that consists of the instance segmentation entropy and multi-view object disagreement. Therefore, the optimal accuracy-efficiency trade-off of object recognition in dense clutter is achieved via iterative instance prediction and physical interaction. Extensive experiments demonstrate that our Smart Explorer acquires promising recognition accuracy with only a few actions, which also outperforms the random pushing by a large margin. Ziwei Wang 0010, Zibu Wei, Yi Wei 0003, Haibin Yan |
IROS | 4 |
| 2022 | Iterative Feature Matching for Self-Supervised Indoor Depth EstimationabstractIn this paper, we propose an iterative feature matching framework for self-supervised depth estimation in indoor scenes. Conventional methods usually leverage the structure-from-motion supervision to help the photometric optimization escape from the local minima, which have complex ego-motion and large regions with non-texture or repeated-texture. However, the supervision is limited as the reconstruction is usually sparse. To address this, we propose an iterative feature matching framework called IFMNet to jointly learn depths and search for correspondences. With the predicted depths from the previous iteration, we present an online optimized grid searching algorithm to find more accurate correspondences. Given these new correspondences, we compute the triangulated depths and improve the depth network with adaptive bin-wise online hard example mining. Experimental results on the NYU Depth V2 and SceneNet datasets verify the effectiveness of our approach. Yi Wei 0003, Hengkai Guo, Jiwen Lu, Jie Zhou 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 1 |
| 2022 | SegGroup: Seg-Level Supervision for 3D Instance and Semantic SegmentationabstractMost existing point cloud instance and semantic segmentation methods rely heavily on strong supervision signals, which require point-level labels for every point in the scene. However, such strong supervision suffers from large annotation costs, arousing the need to study efficient annotating. In this paper, we discover that the locations of instances matter for both instance and semantic 3D scene segmentation. By fully taking advantage of locations, we design a weakly-supervised point cloud segmentation method that only requires clicking on one point per instance to indicate its location for annotation. With over-segmentation for pre-processing, we extend these location annotations into segments as seg-level labels. We further design a segment grouping network (SegGroup) to generate point-level pseudo labels under seg-level labels by hierarchically grouping the unlabeled segments into the relevant nearby labeled segments, so that existing point-level supervised segmentation models can directly consume these pseudo labels for training. Experimental results show that our seg-level supervised method (SegGroup) achieves comparable results with the fully annotated point-level supervised methods. Moreover, it outperforms the recent weakly-supervised methods given a fixed annotation budget. Code is available at https://github.com/antao97/SegGroup. An Tao, Yueqi Duan, Yi Wei 0003, Jiwen Lu, Jie Zhou 0001 |
IEEE Trans. Image Process. | 3 |
| 2021 | PV-RAFT: Point-Voxel Correlation Fields for Scene Flow Estimation of Point CloudsabstractIn this paper, we propose a Point-Voxel Recurrent All-Pairs Field Transforms (PV-RAFT) method to estimate scene flow from point clouds. Since point clouds are irregular and unordered, it is challenging to efficiently extract features from all-pairs fields in the 3D space, where all-pairs correlations play important roles in scene flow estimation. To tackle this problem, we present point-voxel correlation fields, which capture both local and long-range dependencies of point pairs. To capture point-based correlations, we adopt the K-Nearest Neighbors search that preserves fine-grained information in the local region. By voxelizing point clouds in a multi-scale manner, we construct pyramid correlation voxels to model long-range correspondences. Integrating these two types of correlations, our PV-RAFT makes use of all-pairs relations to handle both small and large displacements. We evaluate the proposed method on the FlyingThings3D and KITTI Scene Flow 2015 datasets. Experimental results show that PV-RAFT outperforms state-of-the-art methods by remarkable margins. Yi Wei 0003, Ziyi Wang 0007, Yongming Rao, Jiwen Lu, Jie Zhou 0001 |
CVPR | 1 |
| 2021 | RandomRooms: Unsupervised Pre-training from Synthetic Shapes and Randomized Layouts for 3D Object Detectionabstract3D point cloud understanding has made great progress in recent years. However, one major bottleneck is the scarcity of annotated real datasets, especially compared to 2D object detection tasks, since a large amount of labor is involved in annotating the real scans of a scene. A promising solution to this problem is to make better use of the synthetic dataset, which consists of CAD object models, to boost the learning on real datasets. This can be achieved by the pre-training and fine-tuning procedure. However, recent work on 3D pre-training exhibits failure when transfer features learned on synthetic objects to other real-world applications. In this work, we put forward a new method called RandomRooms to accomplish this objective. In particular, we propose to generate random layouts of a scene by making use of the objects in the synthetic CAD dataset and learn the 3D scene representation by applying object-level contrastive learning on two random scenes generated from the same set of synthetic objects. The model pre-trained in this way can serve as a better initialization when later fine-tuning on the 3D object detection task. Empirically, we show consistent improvement in downstream 3D detection tasks on several base models, especially when less training data are used, which strongly demonstrates the effectiveness and generalization of our method. Benefiting from the rich semantic knowledge and diverse objects from synthetic data, our method establishes the new state-of-the-art on widely-used 3D detection benchmarks ScanNetV2 and SUN RGB-D. We expect our attempt to provide a new perspective for bridging object and scene-level 3D understanding. Yongming Rao, Benlin Liu, Yi Wei 0003, Jiwen Lu, Cho-Jui Hsieh, Jie Zhou 0001 |
ICCV | 3 |
| 2021 | NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view StereoabstractIn this work, we present a new multi-view depth estimation method that utilizes both conventional SfM reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene by finetuning on its sparse SfM reconstruction. Then, we show that the shape-radiance ambiguity of NeRF still exists in indoor environments and propose to address the issue by employing the adapted depth priors to monitor the sampling process of volume rendering. Finally, a per-pixel confidence map acquired by error computation on the rendered image can be used to fur ther improve the depth quality. Experiments show that our proposed framework significantly outperforms state-of-the-art methods on indoor scenes, with surprising findings presented on the effectiveness of correspondence-based opti-mization and NeRF-based optimization over the adapted depth priors. In addition, we show that the guided opti-mization scheme does not sacrifice the original synthesis capability of neural radiance fields, improving the rendering quality on both seen and novel views. Code is available at https://github.com/weiyithu/NerfingMVS. Yi Wei 0003, Shaohui Liu, Yongming Rao, Wang Zhao 0001, Jiwen Lu, Jie Zhou 0001 |
ICCV | 1 |
| 2021 | A Confidence-based Iterative Solver of Depths and Surface Normals for Deep Multi-view StereoabstractIn this paper, we introduce a deep multi-view stereo (MVS) system that jointly predicts depths, surface normals and per-view confidence maps. The key to our approach is a novel solver that iteratively solves for per-view depth map and normal map by optimizing an energy potential based on the locally planar assumption. Specifically, the algorithm updates depth map by propagating from neigh-boring pixels with slanted planes, and updates normal map with local probabilistic plane fitting. Both two steps are monitored by a customized confidence map. This solver is not only effective as a post-processing tool for plane-based depth refinement and completion, but also differentiable such that it can be efficiently integrated into deep learning pipelines. Our multi-view stereo system employs multiple optimization steps of the solver over the initial prediction of depths and surface normals. The whole system can be trained end-to-end, decoupling the challenging problem of matching pixels within poorly textured regions from the cost-volume based neural network. Experimental results on ScanNet and RGB-D Scenes V2 demonstrate state-of-the-art performance of the proposed deep MVS system on multi-view depth estimation, with our proposed solver consistently improving the depth quality over both conventional and deep learning based MVS pipelines. Code is available at https://github.com/thuzhaowang/idn-solver. Wang Zhao 0001, Shaohui Liu, Yi Wei 0003, Hengkai Guo, Yong-Jin Liu 0001 |
ICCV | 3 |
| 2021 | FGR: Frustum-Aware Geometric Reasoning for Weakly Supervised 3D Vehicle DetectionabstractIn this paper, we investigate the problem of weakly supervised 3D vehicle detection. Conventional methods for 3D object detection usually require vast amounts of manually labelled 3D data as supervision signals. However, annotating large datasets needs huge human efforts, especially for 3D area. To tackle this problem, we propose a frustum-aware geometric reasoning (FGR) method to detect vehicles in point clouds without any 3D annotations. Our method consists of two stages: coarse 3D segmentation and 3D bounding box estimation. For the first stage, a context-aware adaptive region growing algorithm is designed to segment objects based on 2D bounding boxes. Leveraging predicted segmentation masks, we develop an anti-noise approach to estimate 3D bounding boxes in the second stage. Finally 3D pseudo labels generated by our method are utilized to train a 3D detector. Independent of any 3D groundtruth, FGR reaches comparable performance with fully supervised methods on the KITTI dataset. The findings indicate that it is able to accurately detect objects in 3D space with only 2D bounding boxes and sparse point clouds. Yi Wei 0003, Shang Su, Jiwen Lu, Jie Zhou 0001 |
ICRA | 1 |
| 2020 | Graph Interaction Networks for Relation Transfer in Human Activity VideosabstractRecent years have witnessed rapid progress in employing graph convolutional networks (GCNs) for various video analysis tasks where graph-based data abound. However, exploring the transferable knowledge between different graphs, which is a direction with wide and potential applications, has been rarely studied. To address this issue, we propose a graph interaction networks (GINs) model for transferring relation knowledge across two graphs. Different from conventional domain adaptation or knowledge distillation approaches, our GINs focus on a “self-learned” weight matrix, which is a higher-level representation of the input data. And each element of the weight matrix represents the pair-wise relation among different nodes within the graph. Moreover, we guide the networks to transfer the knowledge across the weight matrices by designing a task-specific loss function, so that the relation information is well preserved during transfer. We conduct experiments on two different scenarios for video analysis, including a new proposed setting for unsupervised skeleton-based action recognition across different datasets, and supervised group activity recognition with multi-modal inputs. Extensive experiments on six widely used datasets illustrate that our GINs achieve very competitive performance in comparison with the state-of-the-arts. Yansong Tang, Yi Wei 0003, Xumin Yu, Jiwen Lu, Jie Zhou 0001 |
IEEE Trans. Circuits Syst. Video Technol. | 2 |
| 2019 | Conditional Single-View Shape Generation for Multi-View Stereo ReconstructionabstractIn this paper, we present a new perspective towards image-based shape generation. Most existing deep learning based shape reconstruction methods employ a single-view deterministic model which is sometimes insufficient to determine a single groundtruth shape because the back part is occluded. In this work, we first introduce a conditional generative network to model the uncertainty for single-view reconstruction. Then, we formulate the task of multi-view reconstruction as taking the intersection of the predicted shape spaces on each single image. We design new differentiable guidance including the front constraint, the diversity constraint, and the consistency loss to enable effective single-view conditional generation and multi-view synthesis. Experimental results and ablation studies show that our proposed approach outperforms state-of-the-art methods on 3D reconstruction test error and demonstrates its generalization ability on real world data. Yi Wei 0003, Shaohui Liu, Wang Zhao 0001, Jiwen Lu |
CVPR | 1 |