EDBT 2026 Demo / reviewers in the wild / expert
Winfried W. Wilcke
dblp:04/5188
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 3Software engineering, systems software and programming languages · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Interconnection networks and networks-on-chip · 44% Parallel and multicore computing · 44% Processor architecture and microarchitecture · 13% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Parallel and multicore computing › multiprocessor system
multiprocessor server |
0.0 | 1 | 1997 | The Mercury Interconnect Architecture: A Cost-effective Infrastructure for High-performance Servers · ISCA 1997 |
Methods — techniques the papers use, named apart from their topics
RAS features · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Toward Human-Scale Brain Computing Using 3D Wafer Scale IntegrationabstractThe Von Neumann architecture, defined by strict and hierarchical separation of memory and processor, has been a hallmark of conventional computer design since the 1940s. It is becoming increasingly unsuitable for cognitive applications, which require massive parallel processing of highly interdependent data. Inspired by the brain, we propose a significantly different architecture characterized by a large number of highly interconnected simple processors intertwined with very large amounts of low-latency memory. We contend that this memory-centric architecture can be realized using 3D wafer scale integration for which the technology is nearing readiness, combined with current CMOS device technologies. The natural fault tolerance and lower power requirements of neuromorphic processing make 3D wafer stacking particularly attractive. In order to assess the performance of this architecture, we propose a specific embodiment of a neuronal system using 3D wafer scale integration; formulate a simple model of brain connectivity including short- and long-range connections; and estimate the memory, bandwidth, latency, and power requirements of the system using the connectivity model. We find that 3D wafer scale integration, combined with technologies nearing readiness, offers the potential for scaleup to a primate-scale brain, while further scaleup to a human-scale brain would require significant additional innovations. Zhe Wan, Winfried W. Wilcke, Subramanian S. Iyer |
ACM J. Emerg. Technol. Comput. Syst. | 3 |
| 2013 | Go, server, go!: parallel computing with moving serversabstractIn data centers today, servers are stationary and data flows on a hierarchical network of switches and routers. But such static server arrangements require very scalable networks, and many applications are bottlenecked by network bandwidth. In addition, server density is kept low to enable maintenance and upgrades, as well as to increase air flow. In this paper, we propose a design in which servers move physically, and communicate via point-to-point connections (instead of switches). We argue that this allows data transfer bandwidth to scale linearly with the number of servers, and that moving servers is not as expensive as it sounds, at least in terms of power consumption. Moreover, while servers move around, they regularly reach the perimeters of the system, which helps with heat dissipation and with servicing of failed nodes. This design also helps in traditional switch-based networks, to improve density and maintainability. Ron Barber, Guy M. Lohman, René Müller 0001, Ippokratis Pandis, Vijayshankar Raman, Winfried W. Wilcke |
SoCC | 6 |
| 1997 | The Mercury Interconnect Architecture: A Cost-effective Infrastructure for High-performance ServersabstractThis paper presents HAL's Mercury Interconnect Architecture, an interconnect infrastructure designed to link commodity microprocessors, memory, and I/O components into high-performance multiprocessing servers. Both shared-memory and message-passing systems, as well as hybrid systems are supported by the interconnect. The key attributes of the Mercury Interconnect Architecture are: low latency, high bandwidth, a modular and flexible design, reliability/availability/serviceability (RAS) features, and a simplicity that enables very cost-effective implementations. The first implementation of the architecture links multiple 4-processor Pentium™ Pro based nodes. In a 4-node (16-processor) shared-memory configuration, this system achieves a remote read latency of just over 1 µs, and a maximum interconnect bandwidth of 6.4 GByte/s. Both of these parameters far outpace comparable SCI-based solutions, while utilizing much fewer hardware components. Wolf-Dietrich Weber, Stephen Gold, Pat Helland, Takeshi Shimizu, Thomas Wicki, Winfried W. Wilcke |
ISCA | 6 |