Demo Data from EDBT 2026 / reviewers in the wild / expert
Christopher J. Morris 0001
dblp:04/5522-1
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 72% Visualization and visual analytics · 23% Image and video processing · 5% |
Topics — the 7 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
non-photorealistic rendering |
0.0 | 1 | 2003 | Illustrative Interactive Stipple Rendering · IEEE Trans. Vis. Comput. Graph. 2003 |
Rendering › non-photorealistic rendering
stippling |
0.0 | 1 | 2003 | Illustrative Interactive Stipple Rendering · IEEE Trans. Vis. Comput. Graph. 2003 |
Rendering › volume rendering
direct volume rendering |
0.0 | 1 | 2002 | Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes · IEEE Trans. Vis. Comput. Graph. 2002 |
Visualization and visual analytics › volume visualization
transfer function design |
0.0 | 1 | 2002 | Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes · IEEE Trans. Vis. Comput. Graph. 2002 |
Rendering
volume rendering |
0.0 | 1 | 2002 | Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes · IEEE Trans. Vis. Comput. Graph. 2002 |
Visualization and visual analytics
scientific visualization |
0.0 | 1 | 2003 | Illustrative Interactive Stipple Rendering · IEEE Trans. Vis. Comput. Graph. 2003 |
Image and video processing › color image processing
color space transformation |
0.0 | 1 | 2002 | Designing Effective Transfer Functions for Volume Rendering from Photographic Volumes · IEEE Trans. Vis. Comput. Graph. 2002 |
Methods — techniques the papers use, named apart from their topics
point list generation · 0.0feature enhancement · 0.0opacity transfer function · 0.0CIE L*u*v* color space mapping · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Illustrative Interactive Stipple RenderingabstractSimulating hand-drawn illustration can succinctly express information in a manner that is communicative and informative. We present a framework for an interactive direct stipple rendering of volume and surface-based objects. By combining the principles of artistic and scientific illustration, we explore several feature enhancement techniques to create effective, interactive visualizations of scientific and medical data sets. We also introduce a rendering mechanism that generates appropriate point lists at all resolutions during an automatic preprocess and modifies rendering styles through different combinations of these feature enhancements. The new system is an effective way to interactively preview large, complex volume and surface data sets in a concise, meaningful, and illustrative manner. Stippling is effective for many applications and provides a quick and efficient method to investigate both volume and surface models. Aidong Lu, Christopher J. Morris 0001, Joe Taylor, David S. Ebert, Charles D. Hansen, Penny Rheingans, Mark Hartner |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2002 | Volume Warping for Adaptive Isosurface Extraction
Laurent Balmelli, Christopher J. Morris 0001, Gabriel Taubin, Fausto Bernardini |
IEEE Visualization | 2 |
| 2002 | Non-Photorealistic Volume Rendering Using Stippling TechniquesabstractSimulating hand-drawn illustration techniques can succinctly express information in a manner that is communicative and informative. We present a framework for an interactive direct volume illustration system that simulates traditional stipple drawing. By combining the principles of artistic and scientific illustration, we explore several feature enhancement techniques to create effective, interactive visualizations of scientific and medical datasets. We also introduce a rendering mechanism that generates appropriate point lists at all resolutions during an automatic preprocess, and modifies rendering styles through different combinations of these feature enhancements. The new system is an effective way to interactively preview large, complex volume datasets in a concise, meaningful, and illustrative manner. Volume stippling is effective for many applications and provides a quick and efficient method to investigate volume models. Aidong Lu, Christopher J. Morris 0001, David S. Ebert, Penny Rheingans, Charles D. Hansen |
IEEE Visualization | 2 |
| 2002 | Designing Effective Transfer Functions for Volume Rendering from Photographic VolumesabstractPhotographic volumes present a unique, interesting challenge for volume rendering. In photographic volumes, the voxel color is pre-determined, making color selection through transfer functions unnecessary. However, photographic data does not contain a clear mapping from the multi-valued color values to a scalar density or opacity, making projection and compositing much more difficult than with traditional volumes. Moreover, because of the nonlinear nature of color spaces, there is no meaningful norm for the multi-valued voxels. Thus, the individual color channels of photographic data must be treated as incomparable data tuples rather than as vector values. Traditional differential geometric tools, such as intensity gradients, density and Laplacians, are distorted by the nonlinear non-orthonormal color spaces that are the domain of the voxel values. We have developed different techniques for managing these issues while directly rendering volumes from photographic data. We present and justify the normalization of color values by mapping RGB values to the CIE L*u*v* color space. We explore and compare different opacity transfer functions that map three-channel color values to opacity. We apply these many-to-one mappings to the original RGB values as well as to the voxels after conversion to L*u*v* space. Direct rendering using transfer functions allows us to explore photographic volumes without having to commit to an a-priori segmentation that might mask fine variations of interest. We empirically compare the combined effects of each of the two color spaces with our opacity transfer functions using source data from the Visible Human project. David S. Ebert, Christopher J. Morris 0001, Penny Rheingans, Terry S. Yoo |
IEEE Trans. Vis. Comput. Graph. | 2 |