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James Gregson

dblp:04/8319 · DBLP profile ↗
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11ranked-venue papers
4as first author
1since 2021 · last 2022
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
7 papers
Image and video processing · 42% Computational photography and imaging · 27% Computer animation and physical simulation · 19%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image restoration
0.422015
Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015
Stochastic Deconvolution · CVPR 2013
Computational photography and imaging › image display
computational display
0.212016
High Brightness HDR Projection Using Dynamic Freeform Lensing · ACM Trans. Graph. 2016
Image and video processing › image restoration › image deblurring
blind deconvolution
0.212015
Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015
Image and video processing › image restoration › image deblurring
blind motion deblurring
0.212015
Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015
Computer animation and physical simulation
fluid simulation
0.212014
From capture to simulation: connecting forward and inverse problems in fluids · ACM Trans. Graph. 2014
Image and video processing › image restoration
image deblurring
0.212013
Stochastic Deconvolution · CVPR 2013
Image and video processing › image restoration › image deblurring
non-blind deconvolution
0.212013
Stochastic Deconvolution · CVPR 2013
Geometric modeling and processing › mesh generation
polycube domain construction
0.212013
PolyCut: monotone graph-cuts for PolyCube base-complex construction · ACM Trans. Graph. 2013
Computational photography and imaging
time-of-flight imaging
0.212013
Low-budget transient imaging using photonic mixer devices · ACM Trans. Graph. 2013
Computational photography and imaging › time-of-flight imaging
transient imaging
0.212013
Low-budget transient imaging using photonic mixer devices · ACM Trans. Graph. 2013
Computational photography and imaging › tomographic imaging
computed tomography
0.112012
Stochastic tomography and its applications in 3D imaging of mixing fluids · ACM Trans. Graph. 2012
Mathematical optimization
stochastic optimization
0.112015
Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015
Geometric modeling and processing › surface parameterization
distortion minimization
0.012013
PolyCut: monotone graph-cuts for PolyCube base-complex construction · ACM Trans. Graph. 2013
Geometric modeling and processing
surface parameterization
0.012013
PolyCut: monotone graph-cuts for PolyCube base-complex construction · ACM Trans. Graph. 2013
Rendering
volume rendering
0.012012
Stochastic tomography and its applications in 3D imaging of mixing fluids · ACM Trans. Graph. 2012

Methods — techniques the papers use, named apart from their topics

stochastic optimization · 0.4image prior regularization · 0.4random walk · 0.3phase modulation · 0.2optimization · 0.2proximal methods · 0.2pressure projection · 0.2constrained flow · 0.2stochastic sampling · 0.2regularization · 0.2optimization-based inverse light transport · 0.2modulation coding · 0.2
YearPublicationVenuePosition
2022 NEO-3DF: Novel Editing-Oriented 3D Face Creation and Reconstruction
Peizhi Yan, James Gregson, Qiang Tang 0002, Rabab K. Ward, Shan Du 0001
ACCV (1)2
2020 WHENet: Real-time Fine-Grained Estimation for Wide Range Head Pose
James Gregson
BMVC2
2017 Primal-Dual Optimization for Fluids
abstract
Abstract We apply a novel optimization scheme from the image processing and machine learning areas, a fast Primal‐Dual method, to achieve controllable and realistic fluid simulations. While our method is generally applicable to many problems in fluid simulations, we focus on the two topics of fluid guiding and separating solid‐wall boundary conditions. Each problem is posed as an optimization problem and solved using our method, which contains acceleration schemes tailored to each problem. In fluid guiding, we are interested in partially guiding fluid motion to exert control while preserving fluid characteristics. With our method, we achieve explicit control over both large‐scale motions and small‐scale details which is valuable for many applications, such as level‐of‐detail adjustment (after running the coarse simulation), spatially varying guiding strength, domain modification, and resimulation with different fluid parameters. For the separating solid‐wall boundary conditions problem, our method effectively eliminates unrealistic artefacts of fluid crawling up solid walls and sticking to ceilings, requiring few changes to existing implementations. We demonstrate the fast convergence of our Primal‐Dual method with a variety of test cases for both model problems.
Tiffany Inglis, Marie-Lena Eckert, James Gregson, Nils Thürey
Comput. Graph. Forum3
2016 High Brightness HDR Projection Using Dynamic Freeform Lensing
abstract
Cinema projectors need to compete with home theater displays in terms of image quality. High frame rate and spatial resolution as well as stereoscopic 3D are common features today, but even the most advanced cinema projectors lack in-scene contrast and, more important, high peak luminance, both of which are essential perceptual attributes of images appearing realistic. At the same time, HDR image statistics suggest that the average image intensity in a controlled ambient viewing environment such as the cinema can be as low as 1% for cinematic HDR content and not often higher than 18%, middle gray in photography. Traditional projection systems form images and colors by blocking the source light from a lamp, therefore attenuating between 99% and 82% of light, on average. This inefficient use of light poses significant challenges for achieving higher peak brightness levels. In this work, we propose a new projector architecture built around commercially available components, in which light can be steered to form images. The gain in system efficiency significantly reduces the total cost of ownership of a projector (fewer components and lower operating cost), and at the same time increases peak luminance and improves black level beyond what is practically achievable with incumbent projector technologies. At the heart of this computational display technology is a new projector hardware design using phase modulation in combination with a new optimization algorithm that is capable of on-the-fly computation of freeform lens surfaces.
Gerwin Damberg, James Gregson, Wolfgang Heidrich
ACM Trans. Graph.2
2015 Stochastic Blind Motion Deblurring
abstract
Blind motion deblurring from a single image is a highly under-constrained problem with many degenerate solutions. A good approximation of the intrinsic image can, therefore, only be obtained with the help of prior information in the form of (often nonconvex) regularization terms for both the intrinsic image and the kernel. While the best choice of image priors is still a topic of ongoing investigation, this research is made more complicated by the fact that historically each new prior requires the development of a custom optimization method. In this paper, we develop a stochastic optimization method for blind deconvolution. Since this stochastic solver does not require the explicit computation of the gradient of the objective function and uses only efficient local evaluation of the objective, new priors can be implemented and tested very quickly. We demonstrate that this framework, in combination with different image priors produces results with Peak Signal-to-Noise Ratio (PSNR) values that match or exceed the results obtained by much more complex state-of-the-art blind motion deblurring algorithms.
Lei Xiao 0014, James Gregson, Felix Heide, Wolfgang Heidrich
IEEE Trans. Image Process.2
2014 From capture to simulation: connecting forward and inverse problems in fluids
abstract
We explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the proximal operator constraining fluid velocities to be divergence-free is directly equivalent to the pressure-projection methods commonly used in incompressible flow solvers. This observation lets us treat the inverse problem of fluid tracking as a constrained flow problem all while working in an efficient, modular framework. In addition it lets us tightly couple fluid simulation into flow tracking, providing a global prior that significantly increases tracking accuracy and temporal coherence as compared to previous techniques. We demonstrate how we can use these improved results for a variety of applications, such as re-simulation, detail enhancement, and domain modification. We furthermore give an outlook of the applications beyond fluid tracking that our proximal operator framework could enable by exploring the connection of deblurring and fluid guiding.
James Gregson, Ivo Ihrke, Nils Thürey, Wolfgang Heidrich
ACM Trans. Graph.1
2013 Stochastic Deconvolution
abstract
We present a novel stochastic framework for non-blind deconvolution based on point samples obtained from random walks. Unlike previous methods that must be tailored to specific regularization strategies, the new Stochastic Deconvolution method allows arbitrary priors, including non-convex and data-dependent regularizers, to be introduced and tested with little effort. Stochastic Deconvolution is straightforward to implement, produces state-of-the-art results and directly leads to a natural boundary condition for image boundaries and saturated pixels.
James Gregson, Felix Heide, Matthias B. Hullin, Mushfiqur Rouf, Wolfgang Heidrich
CVPR1
2013 Low-budget transient imaging using photonic mixer devices
abstract
Transient imaging is an exciting a new imaging modality that can be used to understand light propagation in complex environments, and to capture and analyze scene properties such as the shape of hidden objects or the reflectance properties of surfaces. Unfortunately, research in transient imaging has so far been hindered by the high cost of the required instrumentation, as well as the fragility and difficulty to operate and calibrate devices such as femtosecond lasers and streak cameras. In this paper, we explore the use of photonic mixer devices (PMD), commonly used in inexpensive time-of-flight cameras, as alternative instrumentation for transient imaging. We obtain a sequence of differently modulated images with a PMD sensor, impose a model for local light/object interaction, and use an optimization procedure to infer transient images given the measurements and model. The resulting method produces transient images at a cost several orders of magnitude below existing methods, while simultaneously simplifying and speeding up the capture process.
Felix Heide, Matthias B. Hullin, James Gregson, Wolfgang Heidrich
ACM Trans. Graph.3
2013 PolyCut: monotone graph-cuts for PolyCube base-complex construction
abstract
PolyCubes, or orthogonal polyhedra, are useful as parameterization base-complexes for various operations in computer graphics. However, computing quality PolyCube base-complexes for general shapes, providing a good trade-off between mapping distortion and singularity counts, remains a challenge. Our work improves on the state-of-the-art in PolyCube computation by adopting a graph-cut inspired approach. We observe that, given an arbitrary input mesh, the computation of a suitable PolyCube base-complex can be formulated as associating, or labeling, each input mesh triangle with one of six signed principal axis directions. Most of the criteria for a desirable PolyCube labeling can be satisfied using a multi-label graph-cut optimization with suitable local unary and pairwise terms. However, the highly constrained nature of PolyCubes, imposed by the need to align each chart with one of the principal axes, enforces additional global constraints that the labeling must satisfy. To enforce these constraints, we develop a constrained discrete optimization technique, PolyCut , which embeds a graph-cut multi-label optimization within a hill-climbing local search framework that looks for solutions that minimize the cut energy while satisfying the global constraints. We further optimize our generated PolyCube base-complexes through a combination of distortion-minimizing deformation, followed by a labeling update and a final PolyCube parameterization step. Our PolyCut formulation captures the desired properties of a PolyCube base-complex, balancing parameterization distortion against singularity count, and produces demonstrably better PolyCube base-complexes then previous work.
Marco Livesu, Nicholas Vining, Alla Sheffer, James Gregson, Riccardo Scateni
ACM Trans. Graph.4
2012 Stochastic tomography and its applications in 3D imaging of mixing fluids
abstract
We present a novel approach for highly detailed 3D imaging of turbulent fluid mixing behaviors. The method is based on visible light computed tomography, and is made possible by a new stochastic tomographic reconstruction algorithm based on random walks. We show that this new stochastic algorithm is competitive with specialized tomography solvers such as SART, but can also easily include arbitrary convex regularizers that make it possible to obtain high-quality reconstructions with a very small number of views. Finally, we demonstrate that the same stochastic tomography approach can also be used to directly re-render arbitrary 2D projections without the need to ever store a 3D volume grid.
James Gregson, Michael Krimerman, Matthias B. Hullin, Wolfgang Heidrich
ACM Trans. Graph.1
2011 All-Hex Mesh Generation via Volumetric PolyCube Deformation
abstract
Abstract While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge. An attractive hex‐meshing approach, often referred to as sub‐mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low‐distortion volumetric PolyCube deformations of general shapes and for subsequent all‐hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all‐hex meshes of complex natural and man‐made shapes.
James Gregson, Alla Sheffer, Eugene Zhang
Comput. Graph. Forum1