EDBT 2026 Demo / reviewers in the wild / expert
James Gregson
dblp:04/8319
· DBLP profile ↗
11ranked-venue papers
4as first author
1since 2021 · last 2022
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 4 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
7 papers |
Image and video processing · 42% Computational photography and imaging · 27% Computer animation and physical simulation · 19% | |
| Theoretical computer science
1 paper |
Mathematical optimization · 100% |
Topics — the 15 heaviest of 18, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video processing
image restoration |
0.4 | 2 | 2015 | Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015 Stochastic Deconvolution · CVPR 2013 |
Computational photography and imaging › image display
computational display |
0.2 | 1 | 2016 | High Brightness HDR Projection Using Dynamic Freeform Lensing · ACM Trans. Graph. 2016 |
Image and video processing › image restoration › image deblurring
blind deconvolution |
0.2 | 1 | 2015 | Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015 |
Image and video processing › image restoration › image deblurring
blind motion deblurring |
0.2 | 1 | 2015 | Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015 |
Computer animation and physical simulation
fluid simulation |
0.2 | 1 | 2014 | From capture to simulation: connecting forward and inverse problems in fluids · ACM Trans. Graph. 2014 |
Image and video processing › image restoration
image deblurring |
0.2 | 1 | 2013 | Stochastic Deconvolution · CVPR 2013 |
Image and video processing › image restoration › image deblurring
non-blind deconvolution |
0.2 | 1 | 2013 | Stochastic Deconvolution · CVPR 2013 |
Geometric modeling and processing › mesh generation
polycube domain construction |
0.2 | 1 | 2013 | PolyCut: monotone graph-cuts for PolyCube base-complex construction · ACM Trans. Graph. 2013 |
Computational photography and imaging
time-of-flight imaging |
0.2 | 1 | 2013 | Low-budget transient imaging using photonic mixer devices · ACM Trans. Graph. 2013 |
Computational photography and imaging › time-of-flight imaging
transient imaging |
0.2 | 1 | 2013 | Low-budget transient imaging using photonic mixer devices · ACM Trans. Graph. 2013 |
Computational photography and imaging › tomographic imaging
computed tomography |
0.1 | 1 | 2012 | Stochastic tomography and its applications in 3D imaging of mixing fluids · ACM Trans. Graph. 2012 |
Mathematical optimization
stochastic optimization |
0.1 | 1 | 2015 | Stochastic Blind Motion Deblurring · IEEE Trans. Image Process. 2015 |
Geometric modeling and processing › surface parameterization
distortion minimization |
0.0 | 1 | 2013 | PolyCut: monotone graph-cuts for PolyCube base-complex construction · ACM Trans. Graph. 2013 |
Geometric modeling and processing
surface parameterization |
0.0 | 1 | 2013 | PolyCut: monotone graph-cuts for PolyCube base-complex construction · ACM Trans. Graph. 2013 |
Rendering
volume rendering |
0.0 | 1 | 2012 | Stochastic tomography and its applications in 3D imaging of mixing fluids · ACM Trans. Graph. 2012 |
Methods — techniques the papers use, named apart from their topics
stochastic optimization · 0.4image prior regularization · 0.4random walk · 0.3phase modulation · 0.2optimization · 0.2proximal methods · 0.2pressure projection · 0.2constrained flow · 0.2stochastic sampling · 0.2regularization · 0.2optimization-based inverse light transport · 0.2modulation coding · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | NEO-3DF: Novel Editing-Oriented 3D Face Creation and Reconstruction
Peizhi Yan, James Gregson, Qiang Tang 0002, Rabab K. Ward, Shan Du 0001 |
ACCV (1) | 2 |
| 2020 | WHENet: Real-time Fine-Grained Estimation for Wide Range Head Pose
James Gregson |
BMVC | 2 |
| 2017 | Primal-Dual Optimization for FluidsabstractAbstract We apply a novel optimization scheme from the image processing and machine learning areas, a fast Primal‐Dual method, to achieve controllable and realistic fluid simulations. While our method is generally applicable to many problems in fluid simulations, we focus on the two topics of fluid guiding and separating solid‐wall boundary conditions. Each problem is posed as an optimization problem and solved using our method, which contains acceleration schemes tailored to each problem. In fluid guiding, we are interested in partially guiding fluid motion to exert control while preserving fluid characteristics. With our method, we achieve explicit control over both large‐scale motions and small‐scale details which is valuable for many applications, such as level‐of‐detail adjustment (after running the coarse simulation), spatially varying guiding strength, domain modification, and resimulation with different fluid parameters. For the separating solid‐wall boundary conditions problem, our method effectively eliminates unrealistic artefacts of fluid crawling up solid walls and sticking to ceilings, requiring few changes to existing implementations. We demonstrate the fast convergence of our Primal‐Dual method with a variety of test cases for both model problems. Tiffany Inglis, Marie-Lena Eckert, James Gregson, Nils Thürey |
Comput. Graph. Forum | 3 |
| 2016 | High Brightness HDR Projection Using Dynamic Freeform LensingabstractCinema projectors need to compete with home theater displays in terms of image quality. High frame rate and spatial resolution as well as stereoscopic 3D are common features today, but even the most advanced cinema projectors lack in-scene contrast and, more important, high peak luminance, both of which are essential perceptual attributes of images appearing realistic. At the same time, HDR image statistics suggest that the average image intensity in a controlled ambient viewing environment such as the cinema can be as low as 1% for cinematic HDR content and not often higher than 18%, middle gray in photography. Traditional projection systems form images and colors by blocking the source light from a lamp, therefore attenuating between 99% and 82% of light, on average. This inefficient use of light poses significant challenges for achieving higher peak brightness levels. In this work, we propose a new projector architecture built around commercially available components, in which light can be steered to form images. The gain in system efficiency significantly reduces the total cost of ownership of a projector (fewer components and lower operating cost), and at the same time increases peak luminance and improves black level beyond what is practically achievable with incumbent projector technologies. At the heart of this computational display technology is a new projector hardware design using phase modulation in combination with a new optimization algorithm that is capable of on-the-fly computation of freeform lens surfaces. Gerwin Damberg, James Gregson, Wolfgang Heidrich |
ACM Trans. Graph. | 2 |
| 2015 | Stochastic Blind Motion DeblurringabstractBlind motion deblurring from a single image is a highly under-constrained problem with many degenerate solutions. A good approximation of the intrinsic image can, therefore, only be obtained with the help of prior information in the form of (often nonconvex) regularization terms for both the intrinsic image and the kernel. While the best choice of image priors is still a topic of ongoing investigation, this research is made more complicated by the fact that historically each new prior requires the development of a custom optimization method. In this paper, we develop a stochastic optimization method for blind deconvolution. Since this stochastic solver does not require the explicit computation of the gradient of the objective function and uses only efficient local evaluation of the objective, new priors can be implemented and tested very quickly. We demonstrate that this framework, in combination with different image priors produces results with Peak Signal-to-Noise Ratio (PSNR) values that match or exceed the results obtained by much more complex state-of-the-art blind motion deblurring algorithms. Lei Xiao 0014, James Gregson, Felix Heide, Wolfgang Heidrich |
IEEE Trans. Image Process. | 2 |
| 2014 | From capture to simulation: connecting forward and inverse problems in fluidsabstractWe explore the connection between fluid capture, simulation and proximal methods, a class of algorithms commonly used for inverse problems in image processing and computer vision. Our key finding is that the proximal operator constraining fluid velocities to be divergence-free is directly equivalent to the pressure-projection methods commonly used in incompressible flow solvers. This observation lets us treat the inverse problem of fluid tracking as a constrained flow problem all while working in an efficient, modular framework. In addition it lets us tightly couple fluid simulation into flow tracking, providing a global prior that significantly increases tracking accuracy and temporal coherence as compared to previous techniques. We demonstrate how we can use these improved results for a variety of applications, such as re-simulation, detail enhancement, and domain modification. We furthermore give an outlook of the applications beyond fluid tracking that our proximal operator framework could enable by exploring the connection of deblurring and fluid guiding. James Gregson, Ivo Ihrke, Nils Thürey, Wolfgang Heidrich |
ACM Trans. Graph. | 1 |
| 2013 | Stochastic DeconvolutionabstractWe present a novel stochastic framework for non-blind deconvolution based on point samples obtained from random walks. Unlike previous methods that must be tailored to specific regularization strategies, the new Stochastic Deconvolution method allows arbitrary priors, including non-convex and data-dependent regularizers, to be introduced and tested with little effort. Stochastic Deconvolution is straightforward to implement, produces state-of-the-art results and directly leads to a natural boundary condition for image boundaries and saturated pixels. James Gregson, Felix Heide, Matthias B. Hullin, Mushfiqur Rouf, Wolfgang Heidrich |
CVPR | 1 |
| 2013 | Low-budget transient imaging using photonic mixer devicesabstractTransient imaging is an exciting a new imaging modality that can be used to understand light propagation in complex environments, and to capture and analyze scene properties such as the shape of hidden objects or the reflectance properties of surfaces. Unfortunately, research in transient imaging has so far been hindered by the high cost of the required instrumentation, as well as the fragility and difficulty to operate and calibrate devices such as femtosecond lasers and streak cameras. In this paper, we explore the use of photonic mixer devices (PMD), commonly used in inexpensive time-of-flight cameras, as alternative instrumentation for transient imaging. We obtain a sequence of differently modulated images with a PMD sensor, impose a model for local light/object interaction, and use an optimization procedure to infer transient images given the measurements and model. The resulting method produces transient images at a cost several orders of magnitude below existing methods, while simultaneously simplifying and speeding up the capture process. Felix Heide, Matthias B. Hullin, James Gregson, Wolfgang Heidrich |
ACM Trans. Graph. | 3 |
| 2013 | PolyCut: monotone graph-cuts for PolyCube base-complex constructionabstractPolyCubes, or orthogonal polyhedra, are useful as parameterization base-complexes for various operations in computer graphics. However, computing quality PolyCube base-complexes for general shapes, providing a good trade-off between mapping distortion and singularity counts, remains a challenge. Our work improves on the state-of-the-art in PolyCube computation by adopting a graph-cut inspired approach. We observe that, given an arbitrary input mesh, the computation of a suitable PolyCube base-complex can be formulated as associating, or labeling, each input mesh triangle with one of six signed principal axis directions. Most of the criteria for a desirable PolyCube labeling can be satisfied using a multi-label graph-cut optimization with suitable local unary and pairwise terms. However, the highly constrained nature of PolyCubes, imposed by the need to align each chart with one of the principal axes, enforces additional global constraints that the labeling must satisfy. To enforce these constraints, we develop a constrained discrete optimization technique, PolyCut , which embeds a graph-cut multi-label optimization within a hill-climbing local search framework that looks for solutions that minimize the cut energy while satisfying the global constraints. We further optimize our generated PolyCube base-complexes through a combination of distortion-minimizing deformation, followed by a labeling update and a final PolyCube parameterization step. Our PolyCut formulation captures the desired properties of a PolyCube base-complex, balancing parameterization distortion against singularity count, and produces demonstrably better PolyCube base-complexes then previous work. Marco Livesu, Nicholas Vining, Alla Sheffer, James Gregson, Riccardo Scateni |
ACM Trans. Graph. | 4 |
| 2012 | Stochastic tomography and its applications in 3D imaging of mixing fluidsabstractWe present a novel approach for highly detailed 3D imaging of turbulent fluid mixing behaviors. The method is based on visible light computed tomography, and is made possible by a new stochastic tomographic reconstruction algorithm based on random walks. We show that this new stochastic algorithm is competitive with specialized tomography solvers such as SART, but can also easily include arbitrary convex regularizers that make it possible to obtain high-quality reconstructions with a very small number of views. Finally, we demonstrate that the same stochastic tomography approach can also be used to directly re-render arbitrary 2D projections without the need to ever store a 3D volume grid. James Gregson, Michael Krimerman, Matthias B. Hullin, Wolfgang Heidrich |
ACM Trans. Graph. | 1 |
| 2011 | All-Hex Mesh Generation via Volumetric PolyCube DeformationabstractAbstract While hexahedral mesh elements are preferred by a variety of simulation techniques, constructing quality all‐hex meshes of general shapes remains a challenge. An attractive hex‐meshing approach, often referred to as sub‐mapping, uses a low distortion mapping between the input model and a PolyCube (a solid formed from a union of cubes), to transfer a regular hex grid from the PolyCube to the input model. Unfortunately, the construction of suitable PolyCubes and corresponding volumetric maps for arbitrary shapes remains an open problem. Our work introduces a new method for computing low‐distortion volumetric PolyCube deformations of general shapes and for subsequent all‐hex remeshing. For a given input model, our method simultaneously generates an appropriate PolyCube structure and mapping between the input model and the PolyCube. From these we automatically generate good quality all‐hex meshes of complex natural and man‐made shapes. James Gregson, Alla Sheffer, Eugene Zhang |
Comput. Graph. Forum | 1 |