Roy Want

dblp:05/1220 · DBLP profile ↗
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29ranked-venue papers
7as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 15 · 4 first-authorComputer networks · 9 · 1 first-authorSystems, architecture and hardware · 1Software engineering, systems software and programming languages · 1 · 1 first-authorDatabases, data management, data science and information retrieval · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
14 papers
Ubiquitous computing and smart environments · 57% Collaborative and social computing · 13% Interaction techniques and input · 12%
Network and information security
2 papers
Web and mobile security · 75% Authentication and access control · 22% Privacy and data protection · 2%
Computer architecture, parallel and distributed computing, and storage systems
2 papers
Energy-efficient computing · 100%
Computer networks
3 papers
Internet of things and sensor networks · 72% Wireless networking · 28%

Topics — the 22 heaviest of 25, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
mobile computing
0.232013
Life, the universe, and the future of mobile computing · MobiSys 2008
Keynote 1: The golden age of pervasive computing · PerCom 2013
New Horizons for Mobile Computing · PerCom 2003
Collaborative and social computing › groupware
collaborative work space
0.112010
What do you bring to the table?: investigations of a collaborative workspace · UbiComp 2010
Web and mobile security
web security
0.112008
Enhancing web browsing security on public terminals using mobile composition · MobiSys 2008
Energy-efficient computing
power management
0.112006
CoolSpots: reducing the power consumption of wireless mobile devices with multiple radio interfaces · MobiSys 2006
Interaction techniques and input
text entry
0.012002
TiltType: accelerometer-supported text entry for very small devices · UIST 2002
Interaction techniques and input
cross-device interaction
0.012010
What do you bring to the table?: investigations of a collaborative workspace · UbiComp 2010
Internet of things and sensor networks
wireless sensor network
0.012001
Making Everyday Life Easier Using Dense Sensor Networks · UbiComp 2001
Personal fabrication and tangible interfaces
tangible interaction
0.021999
Implementing Phicons: Combining Computer Vision with InfraRed Technology for Interactive Physical Icons · ACM Symposium on User Interface Software and Technology 1999
Bridging Physical and Virtual Worlds with Electronic Tags · CHI 1999
Personal fabrication and tangible interfaces › physical-digital interaction
physical-virtual bridging
0.011999
Bridging Physical and Virtual Worlds with Electronic Tags · CHI 1999
Haptics and multimodal interaction › sonic interaction design
auditory display design
0.011998
Designing Audio Aura · CHI 1998
Ubiquitous computing and smart environments
peripheral awareness
0.011998
Designing Audio Aura · CHI 1998
Interaction techniques and input › non-visual interaction › auditory interaction › auditory display
sonification
0.011998
Designing Audio Aura · CHI 1998
Haptics and multimodal interaction › haptic interface
tactile interfaces
0.011998
Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces · CHI 1998
Immersive interaction › augmented reality
audio augmented reality
0.011997
Audio Aura: Light-Weight Audio Augmented Reality · ACM Symposium on User Interface Software and Technology 1997
Accessibility and assistive technology
auditory interface
0.011997
Audio Aura: Light-Weight Audio Augmented Reality · ACM Symposium on User Interface Software and Technology 1997
Wireless networking
mobile computing
0.012003
New Horizons for Mobile Computing · PerCom 2003
Ubiquitous computing and smart environments
location-based services
0.011992
The Active Badge Location System · ACM Trans. Inf. Syst. 1992
Interaction techniques and input › sensor-based interaction
camera-based interaction
0.011999
Implementing Phicons: Combining Computer Vision with InfraRed Technology for Interactive Physical Icons · ACM Symposium on User Interface Software and Technology 1999
Audio and music processing
sound design
0.011998
Designing Audio Aura · CHI 1998
Interaction techniques and input › mobile interaction
handheld device interaction
0.011998
Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces · CHI 1998
Immersive interaction
augmented reality
0.011997
Audio Aura: Light-Weight Audio Augmented Reality · ACM Symposium on User Interface Software and Technology 1997
Privacy and data protection
location privacy
0.011992
The Active Badge Location System · ACM Trans. Inf. Syst. 1992

Methods — techniques the papers use, named apart from their topics

measurement study · 0.1technology trend analysis · 0.1split-trust architecture · 0.1local device composition · 0.1scenario-based design · 0.0VRML prototyping · 0.0accelerometer · 0.0wireless networking · 0.0infrared signaling · 0.0computer vision · 0.0RFID tagging · 0.0user feedback · 0.0prototype design · 0.0sensor network · 0.0badge signal transmission · 0.0
YearPublicationVenuePosition
2013 Keynote 1: The golden age of pervasive computing
abstract
The notion of Ubiquitous (or Pervasive) Computing was first eloquently described by Mark Weiser at Xerox PARC in the early 1990's. He proposed a vision in which the personal computing model would evolve from one person using one computer, to many (perhaps hundreds) of computers per person; and that computing would become wirelessly embedded in the world around us, tacitly supporting our work practice. Today, twenty years later, we find ourselves surrounded by smartphones, tablets, and digital televisions much like the components of his vision: Tabs, Pads and LiveBoards. This talk will look back on what was envisioned, compare it with the reality of todays mobile market, examining what was correctly predicted, what worked and what did not. And then, reviewing key market trends, we will look forward to consider the future opportunities for pervasive computing, and some of the challenges and important use cases that we now need to consider.
Roy Want
PerCom1
2012 Dynamic Migration of Computation Through Virtualization of the Mobile Platform
Shivani Sud, Roy Want, Trevor Pering, Kent Lyons, Barbara Rosario, Michelle X. Gong
Mob. Networks Appl.2
2011 Channel Bounding and MAC Protection Mechanisms for 802.11ac
abstract
In this paper, we investigate the problem of channel bounding in wireless local area networks (WLANs). We propose a MAC protection mechanism to combat the hidden node problem on non-primary channels of a basic service set (BSS). Simulation results show that the proposed MAC protection mechanism is effective in combating hidden nodes and improving throughput of 80MHz stations. The proposed scheme has been adopted into the IEEE 802.11ac specification as a mandatory feature. Furthermore, we extend the medium access mechanisms defined in 802.11n for a wider bandwidth, evaluate fairness of the 802.11n PIFS medium access mechanisms, and compare the performance of a dynamic bandwidth scheme with that of a static bandwidth implementation.
Michelle X. Gong, Brian Hart, Liangfu Xia, Roy Want
GLOBECOM4
2011 Multi-User Operation in mmWave Wireless Networks
abstract
In this paper, we investigate the problem of multi-user spatial division multiple access (MU SDMA) operation in mmWave wireless networks, within which directional antennas are used to combat the high path loss incurred in the 60GHz band. We study the feasibility of MU SDMA in mmWave networks and propose two MAC protocols to support CSMA/CA based uplink and downlink MU SDMA transmissions. The proposed protocols adopt virtual carrier sensing and allows multiple users to communicate with an access point (AP) simultaneously. Performance analysis and simulation results both show that the proposed protocols can achieve considerable performance improvements over a system that supports only single user (SU) operation.
Michelle X. Gong, Dmitry Akhmetov, Roy Want, Shiwen Mao
ICC3
2010 Directional CSMA/CA Protocol with Spatial Reuse for mmWave Wireless Networks
abstract
In recent years, the millimeter wave (mmWave) technology has gained considerable interest due to the huge unlicensed bandwidth (i.e., up to 7GHz) available in the 60GHz band in most part of world. In this paper, we investigate the problem of medium access control (MAC) in mmWave wireless networks, within which directional antennas are used to combat the high path loss incurred in the 60GHz band. We extend a directional CSMA/CA protocol presented in our prior work by exploiting spatial reuse. The proposed protocol adopts virtual carrier sensing and allows non-interfering links to communicate simultaneously. We present a performance analysis as well as simulations to evaluate the proposed protocol. Our results show that the directional MAC with spatial reuse can achieve considerable performance improvements over the 802.11 MAC and the protocol proposed in our prior work. It introduces low protocol overhead and has robust performance even when the network is heavily congested.
Michelle X. Gong, Dmitry Akhmetov, Roy Want, Shiwen Mao
GLOBECOM3
2010 A CSMA/CA MAC Protocol for Multi-User MIMO Wireless LANs
abstract
Multiple-input multiple-output (MIMO) is one form of the smart antenna technology that uses multiple antennas at both the transmitter and receiver to improve communication performance. In this paper, we investigate the problem of medium access control in wireless local area networks (WLANs) with downlink multi-user MIMO (DL MU MIMO) capability. We propose a CSMA/CA MAC protocol with three response mechanisms for DL MU MIMO and compare the performance of DL MU MIMO with the beam-forming (BF) based approach. A novel per-station weighted queuing mechanism is proposed to mitigate the hidden node problem in the network. Performance analysis and simulation study both show that the proposed DL MU MIMO mechanism incurs low overhead and provides significant throughput performance gain over BF based approach in high SNR scenarios.
Michelle X. Gong, Eldad Perahia, Robert Stacey, Roy Want, Shiwen Mao
GLOBECOM4
2010 What do you bring to the table?: investigations of a collaborative workspace
abstract
Collaborative spaces supporting personal mobile devices provide for a powerful integration of personalized content with supportive embedded infrastructure. Social, spatial, and informational considerations have a salient impact on such modern collaborative spaces. The design, implementation, and evaluation of a collaborative workspace prototype that directly supports the integrated use of mobile devices not only yields insights into the basic capabilities behind such a space, but also a deeper understanding of the different composition control mechanisms available. Specifically, such environments can effectively work with existing laptop platforms, and show increased promise for supporting future generations of smaller mobile devices.
Trevor Pering, Kent Lyons, Roy Want, Mary Murphy-Hoye, Mark Baloga, Paul Noll, Joe Branc, Nicolas De Benoist
UbiComp3
2010 Training protocols for multi-user MIMO wireless LANs
abstract
In this paper, we investigate the training problem of wireless local area networks (WLANs) with downlink multi-user multiple input multiple output (DL MU MIMO) capability. We extend the 802.11 MAC protocol and propose a few training protocols at the MAC layer to support DL MU MIMO. We provide a capacity analysis based on measurement results from an 802.11n systems, evaluate the overhead of these training protocols, and compare the performance of DL MU MIMO with that of a beam-forming (BF) based approach. Through simulation studies, we find that at high SNR and with implicit training, the DL MU MIMO mechanism provides significant performance gain over the BF based approach. Furthermore, our capacity analysis and simulation study also show that it is critical to define appropriate training intervals based on antenna configuration, channel mobility, and CSI feedback overhead.
Michelle X. Gong, Eldad Perahia, Roy Want, Shiwen Mao
PIMRC3
2009 Multi-display Composition: Supporting Display Sharing for Collocated Mobile Devices
Kent Lyons, Trevor Pering, Barbara Rosario, Shivani Sud, Roy Want
INTERACT (1)5
2008 Enhancing web browsing security on public terminals using mobile composition
abstract
This paper presents an architecture that affords mobile users greater trust and security when browsing the internet (e.g., when making personal/financial transactions) from public terminals at Internet Cafes or other unfamiliar locations. This is achieved by enabling web applications to split their client-side pages across a pair of browsers: one untrusted browser running on a public PC and one trusted browser running on the user's personal mobile device, composed into a single logical interface through a local connection, wired or wireless. Information entered via the personal device's keypad cannot be read by the PC, thwarting PC-based key-loggers. Similarly, information displayed on the personal device's screen is also hidden from the PC, preserving the confidentiality and integrity of security-critical data even in the presence of screen grabbing attacks and compromised PC browsers. We present a security policy model for split-trust web applications that defends against a range of crimeware-based attacks, including those based on active-injection (e.g. inserting malicious packets into the network or spoofing user-input events). Performance results of a prototype split-trust implementation are presented, using a commercially available cell phone as a trusted personal device.
Richard Sharp, Anil Madhavapeddy, Roy Want, Trevor Pering
MobiSys3
2008 Life, the universe, and the future of mobile computing
abstract
Phenomenal growth in the performance and functionality of portable electronic devices has transformed our notion of mobile computing from its roots in the early 90's. In fact, some of the advances are so remarkable that 20 years ago they would have seemed improbable; the exponential growth in the density of solid-state storage being a prime example. Looking forward, can we expect a similar leap in mobile capabilities over the next 20 years? In this presentation, I will examine the trends in processing, storage, wireless networking, displays, data-entry, sensing and battery design, trying to predict the properties of future mobile computers. In order to better understand how the evolution of mobile technology will progress, I will also consider how our lives, needs and work practices might shape the design of these systems, and provide us with powerful tools that are not only functional, but enable a richer user experience.
Roy Want
MobiSys1
2007 Musicology: Bringing Personal Music into Shared Spaces
abstract
The Musicology project examines the user, ecosystem, and technology aspects necessary to enable playback of personal music in public spaces. User surveys, field interviews, and a technology prototype inform a discussion relating to privacy and identity, content control, and power consumption (among others). Understanding how mobile devices can be used to present personal content, initially with audio but eventually through photographs and other media, has the potential to open up new avenues for personal expression, bringing the motivations behind online content sharing websites into a publicly social arena.
Trevor Pering, Roy Want, Lamar Gardere, Kristin Vadas, Evan Welbourne
MobiQuitous2
2007 Gesture connect: facilitating tangible interaction with a flick of the wrist
abstract
The Gesture Connect system streamlines the process of connecting to and/or controlling objects from a user's personal mobile device. Typically, in order to connect two devices together they users must follow a two-step process that consists of first selecting which devices should be connected, and then specifying what the devices should do once they are connected. By combining contact-based connections with gesture-based selection, the Gesture Connect system combines these two steps into a single physical action for simple actions, greatly simplifying the common case. In order to demonstrate and test the underlying concept, a hardware extension comprising Near Field Communication (NFC) and accelerometer capability has been developed for standard commercial mobile phone devices, along with the associated tagging and gesture recognition software. This system greatly reduces overall interaction time for common-case interaction, enhancing the overall user experience.
Trevor Pering, Yaw Anokwa, Roy Want
TEI3
2006 CoolSpots: reducing the power consumption of wireless mobile devices with multiple radio interfaces
abstract
CoolSpots enable a wireless mobile device to automatically switch between multiple radio interfaces, such as WiFi and Bluetooth, in order to increase battery lifetime. The main contribution of this work is an exploration of the policies that enable a system to switch among these interfaces, each with diverse radio characteristics and different ranges, in order to save power - supported by detailed quantitative measurements. The system and policies do not require any changes to the mobile applications themselves, and changes required to existing infrastructure are minimal. Results are reported for a suite of commonly used applications, such as file transfer, web browsing, and streaming media, across a range of operating conditions. Experimental validation of the CoolSpot system on a mobile research platform shows substantial energy savings: more than a 50% reduction in energy consumption of the wireless subsystem is possible, with an associated increase in the effective battery lifetime.
Trevor Pering, Yuvraj Agarwal, Rajesh K. Gupta 0001, Roy Want
MobiSys4
2005 System challenges for ubiquitous & pervasive computing
abstract
The terms Ubiquitous and Pervasive computing were first coined at the beginning of the 90's, by Xerox PARC and IBM respectively, and capture the realization that the computing focus was going to change from the PC to a more distributed, mobile and embedded form of computing. Furthermore, it was predicted by some researchers that the true value of embedded computing would come from the orchestration of the various computational components into a much richer and adaptable system than had previously been possible. Now some fifteen years later, we have made progress towards these aims. The Hardware platforms used to implement these systems encapsulate significant computation capability in a small form-factor, consume little power and have a small cost. However, the system software capabilities have not advanced at a pace that can take full advantage of this infrastructure. This paper will describe where software and hardware have combined to enable ubiquitous computing, where these systems have limitations and where the biggest challenges still remain.
Roy Want, Trevor Pering
ICSE1
2005 Face-to-Face Media Sharing Using Wireless Mobile Devices
abstract
Advanced personal wireless mobile devices, such as today's emerging smart phones, are capable computers that have the potential to enable individuals to share personal content, such as photographs, music, and video. Face to face sharing can be a satisfying and even emotional experience, yet it is not well supported by existing digital technologies, which typically isolate media into separate collections or require that they be manually combined into a single collection on a single machine. Federating wireless mobile devices with fixed infrastructure, such as a digital home entertainment center, provides a lightweight, unified, and intuitive way to share media among friends and family. This paper looks at both technological and social issues that surround sharing media using federated devices, considering the relevant emerging technologies, media types, and usage contexts.
Trevor Pering, David H. Nguyen, John Light, Roy Want
ISM4
2004 Experience with a low power wireless mobile computing platform
abstract
A detailed power analysis of a multi-radio mobile platform highlights the complex tradeoffs between the computation, storage, and communication subsystems. The particular mobile device, which does not include an LCD or other on-board display, can be used as a source for audio or video media files, or a source/sink for secure data transfers. A version of the device has been augmented with fine-grained power monitoring capability and used to obtain detailed measurements of power dissipation in the various subsystems. Analysis of these measurements sheds light on the power consumption characteristics of different applications, thereby providing hints to system designers about potential areas for optimization. Specifically, this work contrasts the power efficiency of the various wireless technologies supported by the system.
Vijay Raghunathan, Trevor Pering, Roy Want, Alex Nguyen 0005, Peter Jensen
ISLPED3
2003 New Horizons for Mobile Computing
abstract
Storage capacity and communication bandwidth are two factors that significantly impact the design and implementation of mobile systems. Furthermore, storage density is increasing at an exponential rate faster than the associated communication bandwidth. High-density storage in very small form factors will enable new classes of applications that would not be possible in systems which rely heavily on communication. These applications, which involve continuous capture, pre-loaded content, and proactive data loading, will help overcome some of the barriers presented to mobile systems. Researchers would be prudent to recognize these trends and better understand how technology growth will impact their research agenda.
Roy Want, Trevor Pering
PerCom1
2002 The Personal Server: Changing the Way We Think about Ubiquitous Computing
Roy Want, Trevor Pering, Gunner Danneels, Muthu Kumar, Murali Sundar, John Light
UbiComp1
2002 The Unigesture Approach
Vibha Sazawal, Roy Want, Gaetano Borriello
Mobile HCI2
2002 TiltType: accelerometer-supported text entry for very small devices
abstract
TiltType is a novel text entry technique for mobile devices. To enter a character, the user tilts the device and presses one or more buttons. The character chosen depends on the button pressed, the direction of tilt, and the angle of tilt. TiltType consumes minimal power and requires little board space, making it appropriate for wristwatch-sized devices. But because controlled tilting of one's forearm is fatiguing, a wristwatch using this technique must be easily removable from its wriststrap. Applications include two-way paging, text entry for watch computers, web browsing, numeric entry for calculator watches, and existing applications for PDAs.
Kurt Partridge, Saurav Chatterjee, Vibha Sazawal, Gaetano Borriello, Roy Want
UIST5
2001 Making Everyday Life Easier Using Dense Sensor Networks
W. Steven Conner, Lakshman Krishnamurthy, Roy Want
UbiComp3
1999 Bridging Physical and Virtual Worlds with Electronic Tags
abstract
The role of computers in the modern office has divided our activities between virtual interactions in the realm of the computer and physical interactions with real objects within the traditional office infrastructure. This paper extends previous work that has attempted to bridge this gap, to connect physical objects with virtual representations or computational functionality, via various types of tags. We discuss a variety of scenarios we have implemented using a novel combination of inexpensive, unobtrusive and easy to use RFID tags, tag readers, portable computers and wireless networking. This novel combination demonstrates the utility of invisibly, seamlessly and portably linking physical objects to networked electronic services and actions that are naturally associated with their form.
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly L. Harrison
CHI1
1999 Implementing Phicons: Combining Computer Vision with InfraRed Technology for Interactive Physical Icons
abstract
This paper describes a novel physical icon [3] (“phicon”) based system that can be programmed to issue a range of commands about what the user wishes to do with handdrawn whiteboard content. Through the phicon's UI, a command to process whiteboard context is issued using infrared signaling in combination with image processing and a ceiling-mounted camera system. We leverage camera systems that are already used for capturing whiteboard content [4] by further augmenting these systems to detect the presence and location of IR beacons within an image. An HDLC-based protocol and a built-in IR transmitter are used to send these signals.
Darnell J. Moore, Roy Want, Beverly L. Harrison, Anuj Gujar, Kenneth P. Fishkin
ACM Symposium on User Interface Software and Technology2
1998 Squeeze Me, Hold Me, Tilt Me! An Exploration of Manipulative User Interfaces
abstract
This paper reports on the design and use of tactile user interfaces embedded within or wrapped around the devices that they control. We discuss three different interaction prototypes that we built These interfaces were embedded onto two handheld devices of dramatically different form factors. We describe the design and implementation challenges, and user feedback and reactions to these prototypes. Implications for future design in the area of manipulative or haptic user interfaces are highlighted.
Beverly L. Harrison, Kenneth P. Fishkin, Anuj Gujar, Carlos Mochon, Roy Want
CHI5
1998 Designing Audio Aura
abstract
In this paper, we describe the process behind the design of Audio Aura. The goal of Audio Aura is to provide serendipitous information, via background auditory cues, that is tied to people's physical actions in the workplace. We used scenarios to explore issues in serendipitous information such as privacy and work practice. Our sound design was guided by a number of strategies for creating peripheral sounds grouped in cohesive ecologies. Faced with an physical and software infrastructure under development in a laboratory distant from our sound studio, we prototyped different sonic landscapes in VRML worlds. In our infrastructure design, we made a number of trade-offs in our use of legacy systems and our client-server design. Keywords: Audio, Augmented Reality, Auditory Icons, Active Badge, VRML. Earcons, Awareness, Periphery INTRODUCTION In this work we explore using audio to connect a person's activities in the physical world with information culled from the virtual ...
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Michael Baer, Jason B. Ellis
CHI3
1997 Audio Aura: Light-Weight Audio Augmented Reality
abstract
No abstract available.
Elizabeth D. Mynatt, Maribeth Back, Roy Want, Ron Frederick
ACM Symposium on User Interface Software and Technology3
1992 The Active Badge Location System
abstract
A novel system for the location of people in an office environment is described. Members of staff wear badges that transmit signals providing information about their location to a centralized location service, through a network of sensors. The paper also examines alternative location techniques, system design issues and applications, particularly relating to telephone call routing. Location systems raise concerns about the privacy of an individual and these issues are also addressed.
Roy Want, Andy Hopper, Veronica Falcao, Jonathan Gibbons
ACM Trans. Inf. Syst.1
1986 Protocols for Real Time Voice Communications on a Packet Local Network
Stephen Ades, Roy Want, Roger Calnan
ICC2