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Tathagata Ray

dblp:05/1309 · DBLP profile ↗
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6ranked-venue papers
0as first author
1since 2021 · last 2023
0000-0002-3939-0638ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 4Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Computational geometry · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 50% Parallel and multicore computing · 50%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry › topological data analysis
alpha complex
0.412020
Parallel Computation of Alpha Complexes for Biomolecules · SoCG 2020
Computational geometry
computational topology
0.412020
Parallel Computation of Alpha Complexes for Biomolecules · SoCG 2020
GPUs and heterogeneous computing
GPU computing
0.112020
Parallel Computation of Alpha Complexes for Biomolecules · SoCG 2020
Parallel and multicore computing › parallel algorithms
parallel geometric algorithms
0.112020
Parallel Computation of Alpha Complexes for Biomolecules · SoCG 2020
Computational geometry › mesh generation
surface meshing
0.122007
Sampling and Meshing a Surface with Guaranteed Topology and Geometry · SIAM J. Comput. 2007
Sampling and meshing a surface with guaranteed topology and geometry · SCG 2004
Computational geometry › mesh generation
delaunay mesh
0.012004
Quality meshing for polyhedra with small angles · SCG 2004
Computational geometry
mesh generation
0.012004
Quality meshing for polyhedra with small angles · SCG 2004
Computational geometry › geometric modeling and processing › point cloud analysis › geometric reconstruction
surface reconstruction
0.012004
Sampling and meshing a surface with guaranteed topology and geometry · SCG 2004

Methods — techniques the papers use, named apart from their topics

delaunay triangulation · 0.9GPU-parallel algorithms · 0.4GPU parallel algorithm · 0.4implicit surface intersection · 0.1critical point computation · 0.1triangulation · 0.0silhouette computation · 0.0sampling · 0.0graded mesh generation · 0.0
YearPublicationVenuePosition
2023 Nuts&bolts: YOLO-v5 and image processing based component identification system
Faisel Mushtaq, Kaki Ramesh, S. S. Deshmukh, Tathagata Ray, Chandu Parimi, Praveen Tandon, Pramod Kumar Jha
Eng. Appl. Artif. Intell.4
2020 Parallel Computation of Alpha Complexes for Biomolecules
abstract
The alpha complex, a subset of the Delaunay triangulation, has been extensively used as the underlying representation for biomolecular structures. We propose a GPU-based parallel algorithm for the computation of the alpha complex, which exploits the knowledge of typical spatial distribution and sizes of atoms in a biomolecule. Unlike existing methods, this algorithm does not require prior construction of the Delaunay triangulation. The algorithm computes the alpha complex in two stages. The first stage proceeds in a bottom-up fashion and computes a superset of the edges, triangles, and tetrahedra belonging to the alpha complex. The false positives from this estimation stage are removed in a subsequent pruning stage to obtain the correct alpha complex. Computational experiments on several biomolecules demonstrate the superior performance of the algorithm, up to a factor of 50 when compared to existing methods that are optimized for biomolecules.
Talha Bin Masood, Tathagata Ray, Vijay Natarajan
SoCG2
2020 Parallel computation of alpha complexes for biomolecules
Talha Bin Masood, Tathagata Ray, Vijay Natarajan
Comput. Geom.2
2007 Sampling and Meshing a Surface with Guaranteed Topology and Geometry
abstract
This paper presents an algorithm for sampling and triangulating a generic $C^2$-smooth surface $\Sigma\subset \mathbb{R}^3$ that is input with an implicit equation. The output triangulation is guaranteed to be homeomorphic to $\Sigma$. We also prove that the triangulation has well-shaped triangles, large dihedral angles, and a small size. The only assumption we make is that the input surface representation is amenable to certain types of computations, namely, computations of the intersection points of a line and $\Sigma$, computations of the critical points in a given direction, and computations of certain silhouette points.
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, Tathagata Ray
SIAM J. Comput.4
2004 Sampling and meshing a surface with guaranteed topology and geometry
abstract
This paper presents an algorithm for sampling and triangulatinga smooth surface Σ ⊂ ℝ3 where the triangulation is homeomorphic to Σ. The only assumption we make is that the input surface representation is amenable to certain types of computations, namely computations of the intersection points of a line with the surface, computations of the critical points of some height functions defined on the surface and its restriction to a plane, and computations of some silhouette points. The algorithm ensures bounded aspect ratio, size optimality, and smoothness of the output triangulation. Unlike previous algorithms, this algorithm does not need to compute the local feature size for generating the sample points which was a major bottleneck. Experiments show the usefulness of the algorithm in remeshing and meshing CAD surfaces that are piecewise smooth.
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, Tathagata Ray
SCG4
2004 Quality meshing for polyhedra with small angles
abstract
We present an algorithm to compute a Delaunay mesh conforming to a polyhedron possibly with small input angles. The radius-edge ratio ofmost output tetrahedra are bounded by a constant, except possibly those that are provably close to small angles. Further, the mesh is graded, that is, edge lengths are at least a constant fraction of the local feature sizes at the edge endpoints. Unlike a previous algorithm, this algorithm is simple to implement as it avoids computing local feature sizes and protective zones explicitly. Our experimental results confirm our claims and show that few skinny tetrahedra remain.
Siu-Wing Cheng, Tamal K. Dey, Edgar A. Ramos, Tathagata Ray
SCG4