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Toshimasa Dobashi

dblp:05/1560 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 77% Virtual and augmented reality · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
physically based rendering
0.011997
Modeling and Visualization for a Pearl-Quality Evaluation Simulator · IEEE Trans. Vis. Comput. Graph. 1997
Virtual and augmented reality
visual simulation
0.011997
Modeling and Visualization for a Pearl-Quality Evaluation Simulator · IEEE Trans. Vis. Comput. Graph. 1997

Methods — techniques the papers use, named apart from their topics

psychological evaluation · 0.0
YearPublicationVenuePosition
1998 Implementation of a pearl visual simulator based on blurring and interference
abstract
Visual simulation using computer graphics has attracted wide attention in many fields. In this paper, we propose a method of modeling and visualizing pearls to implement a pearl visual simulator. Pearls manifest a very specific optical phenomenon. To investigate this feature, we propose a physical model of blurring and pearl interference. The experimental results show that the physics-based-modeling of internal blurring in the multilayer of a pearl and the partial coherent interference model are effective for high quality pearl visualization. This paper finally describes the possibility that this simulator can be practically used in jewellery shops.
Toshimasa Dobashi, Noriko Nagata, Yoshitsugu Manabe, Seiji Inokuchi
KES (3)1
1997 Modeling and Visualization for a Pearl-Quality Evaluation Simulator
abstract
Visual simulation using CG and VR has attracted wide attention in the machine vision field. This paper proposes a method of modeling and visualizing pearls that will be the central technique of a pearl-quality evaluation simulator. Pearls manifest a very specific optical phenomenon that is not dependent on the direction of the light source. To investigate this feature, we propose a physical model, called an illuminant model for multilayer film interference considering the multiple reflection in spherical bodies. The rendering algorithm has been configured from such representations of physical characteristics as interference, mirroring, and texture, which correspond, respectively, to the sense of depth, brightness, and grain that are the main evaluation factors obtained from psychological experiments. Further, portions of photos of real pearls and the images generated by the present method were evaluated based on a scale of psychological evaluations of pearl-like quality demonstrating, thereby, that not merely the generated images as a whole, but the respective parts of images can present such a pearl-like quality.
Noriko Nagata, Toshimasa Dobashi, Yoshitsugu Manabe, Teruo Usami, Seiji Inokuchi
IEEE Trans. Vis. Comput. Graph.2