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G. C. Morris

dblp:05/2881 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 1975
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%
Software engineering, system software, and programming languages
1 paper
Programming languages and type systems · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
real-time animation
0.011974
Real time animation of dynamic processes · SIGGRAPH 1974
Programming languages and type systems › programming paradigms
visual programming languages
0.011974
Real time animation of dynamic processes · SIGGRAPH 1974

Methods — techniques the papers use, named apart from their topics

high-level graphical language · 0.0
YearPublicationVenuePosition
1975 Real time animation of dynamic processes
G. C. Morris
Comput. Graph.1
1974 Real time animation of dynamic processes
abstract
Animation and simulation processes are facilitated by the use of high level graphic languages. The results of these processes are not generally available in real time, developing of microfilm delaying the screening of the process until some time after the computer run.A technique is described which overcomes this problem whilst still allowing the use of a high level graphical language.The addition of a single feature to a "static" graphical language has transformed it into a "dynamic" graphical language allowing real time illustration of time varying processes.The technique is not restricted to the language described but may well be employed by other high level graphical languages.
G. C. Morris
SIGGRAPH1