EDBT 2026 Demo / reviewers in the wild / expert
Adam White 0001
dblp:05/3110 · also Adam M. White
· DBLP profile ↗
28ranked-venue papers
0as first author
16since 2021 · last 2024
0000-0002-6449-0622ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 27 · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Reward-Respecting Subtasks for Model-Based Reinforcement Learning (Abstract Reprint)abstractTo achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal abstraction has rarely been used, despite extensively developed theory based on the options framework. One reason for this is that the space of possible options is immense, and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks, such as reaching a bottleneck state or maximizing the cumulative sum of a sensory signal other than reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. In most previous work, the subtasks ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option terminates. We show that option models obtained from such reward-respecting subtasks are much more likely to be useful in planning than eigenoptions, shortest path options based on bottleneck states, or reward-respecting options generated by the option-critic. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how values, policies, options, and models can all be learned online and off-policy using standard algorithms and general value functions. Richard S. Sutton, Marlos C. Machado, G. Zacharias Holland, David Szepesvari, Finbarr Timbers, Brian Tanner, Adam White 0001 |
AAAI | 7 |
| 2024 | Position: Benchmarking is Limited in Reinforcement Learning ResearchabstractNovel reinforcement learning algorithms, or improvements on existing ones, are commonly justified by evaluating their performance on benchmark environments and are compared to an ever-changing set of standard algorithms. However, despite numerous calls for improvements, experimental practices continue to produce misleading or unsupported claims. One reason for the ongoing substandard practices is that conducting rigorous benchmarking experiments requires substantial computational time. This work investigates the sources of increased computation costs in rigorous experiment designs. We show that conducting rigorous performance benchmarks will likely have computational costs that are often prohibitive. As a result, we argue for using an additional experimentation paradigm to overcome the limitations of benchmarking. Scott M. Jordan, Adam White 0001, Bruno C. da Silva 0001, Martha White, Philip S. Thomas |
ICML | 2 |
| 2024 | A Method for Evaluating Hyperparameter Sensitivity in Reinforcement LearningabstractThe performance of modern reinforcement learning algorithms critically relies
on tuning ever increasing numbers of hyperparameters. Often, small changes in
a hyperparameter can lead to drastic changes in performance, and different environments require very different hyperparameter settings to achieve state-of-the-art
performance reported in the literature. We currently lack a scalable and widely
accepted approach to characterizing these complex interactions. This work proposes a new empirical methodology for studying, comparing, and quantifying the
sensitivity of an algorithm’s performance to hyperparameter tuning for a given set
of environments. We then demonstrate the utility of this methodology by assessing
the hyperparameter sensitivity of several commonly used normalization variants of
PPO. The results suggest that several algorithmic performance improvements may,
in fact, be a result of an increased reliance on hyperparameter tuning. Jacob Adkins, Michael H. Bowling, Adam White 0001 |
NeurIPS | 3 |
| 2024 | Real-Time Recurrent Learning using Trace Units in Reinforcement LearningabstractRecurrent Neural Networks (RNNs) are used to learn representations in partially observable environments. For agents that learn online and continually interact with the environment, it is desirable to train RNNs with real-time recurrent learning (RTRL); unfortunately, RTRL is prohibitively expensive for standard RNNs. A promising direction is to use linear recurrent architectures (LRUs), where dense recurrent weights are replaced with a complex-valued diagonal, making RTRL efficient. In this work, we build on these insights to provide a lightweight but effective approach for training RNNs in online RL. We introduce Recurrent Trace Units (RTUs), a small modification on LRUs that we nonetheless find to have significant performance benefits over LRUs when trained with RTRL. We find RTUs significantly outperform GRUs and Transformers across several partially observable environments while using significantly less computation. Esraa Elelimy, Adam White 0001, Michael H. Bowling, Martha White |
NeurIPS | 2 |
| 2024 | Investigating the properties of neural network representations in reinforcement learningabstractIn this paper we investigate the properties of representations learned by deep reinforcement learning systems. Much of the early work on representations for reinforcement learning focused on designing fixed-basis architectures to achieve properties thought to be desirable, such as orthogonality and sparsity. In contrast, the idea behind deep reinforcement learning methods is that the agent designer should not encode representational properties, but rather that the data stream should determine the properties of the representation—good representations emerge under appropriate training schemes. In this paper we bring these two perspectives together, empirically investigating the properties of representations that support transfer in reinforcement learning. We introduce and measure six representational properties over more than 25,000 agent-task settings. We consider Deep Q-learning agents with different auxiliary losses in a pixel-based navigation environment, with source and transfer tasks corresponding to different goal locations. We develop a method to better understand why some representations work better for transfer, through a systematic approach varying task similarity and measuring and correlating representation properties with transfer performance. We demonstrate the generality of the methodology by investigating representations learned by a Rainbow agent that successfully transfers across Atari 2600 game modes. Han Wang 0066, Erfan Miahi, Martha White, Marlos C. Machado, Zaheer Abbas, Raksha Kumaraswamy, Adam White 0001 |
Artif. Intell. | 8 |
| 2024 | Goal-Space Planning with Subgoal ModelsabstractThis paper investigates a new approach to model-based reinforcement learning using background planning: mixing (approximate) dynamic programming updates and model-free updates, similar to the Dyna architecture. Background planning with learned models is often worse than model-free alternatives, such as Double DQN, even though the former uses significantly more memory and computation. The fundamental problem is that learned models can be inaccurate and often generate invalid states, especially when iterated many steps. In this paper, we avoid this limitation by constraining background planning to a given set of (abstract) subgoals and learning only local, subgoal-conditioned models. This goal-space planning (GSP) approach is more computationally efficient, naturally incorporates temporal abstraction for faster long-horizon planning, and avoids learning the transition dynamics entirely. We show that our GSP algorithm can propagate value from an abstract space in a manner that helps a variety of base learners learn significantly faster in different domains. Chunlok Lo, Kevin Roice, Parham Mohammad Panahi, Scott M. Jordan, Adam White 0001, Gabor Mihucz, Farzane Aminmansour, Martha White |
J. Mach. Learn. Res. | 5 |
| 2024 | Empirical Design in Reinforcement LearningabstractEmpirical design in reinforcement learning is no small task. Running good experiments requires attention to detail and at times significant computational resources. While compute resources available per dollar have continued to grow rapidly, so have the scale of typical experiments in reinforcement learning. It is now common to benchmark agents with millions of parameters against dozens of tasks, each using the equivalent of 30 days of experience. The scale of these experiments often conflict with the need for statistical evidence, especially when comparing algorithms. Recent studies have highlighted how popular algorithms are sensitive to hyperparameter settings and implementation details, and that common empirical practice leads to weak statistical evidence (Machado et al., 2018; Henderson et al., 2018). This manuscript represents both a call to action, and a comprehensive resource for how to do good experiments in reinforcement learning. In particular, we cover: the statistical assumptions underlying common performance measures, how to properly characterize performance variation and stability, hypothesis testing, special considerations for comparing multiple agents, baseline and illustrative example construction, and how to deal with hyperparameters and experimenter bias. Throughout we highlight common mistakes found in the literature and the statistical consequences of those in example experiments. The objective of this document is to provide answers on how we can use our unprecedented compute to do good science in reinforcement learning, as well as stay alert to potential pitfalls in our empirical design. Andrew Patterson, Samuel Neumann, Martha White, Adam White 0001 |
J. Mach. Learn. Res. | 4 |
| 2024 | GVFs in the real world: making predictions online for water treatmentabstractAbstract In this paper we investigate the use of reinforcement-learning based prediction approaches for a real drinking-water treatment plant. Developing such a prediction system is a critical step on the path to optimizing and automating water treatment. Before that, there are many questions to answer about the predictability of the data, suitable neural network architectures, how to overcome partial observability and more. We first describe this dataset, and highlight challenges with seasonality, nonstationarity, partial observability, and heterogeneity across sensors and operation modes of the plant. We then describe General Value Function (GVF) predictions—discounted cumulative sums of observations–and highlight why they might be preferable to classical n-step predictions common in time series prediction. We discuss how to use offline data to appropriately pre-train our temporal difference learning (TD) agents that learn these GVF predictions, including how to select hyperparameters for online fine-tuning in deployment. We find that the TD-prediction agent obtains an overall lower normalized mean-squared error than the n-step prediction agent. Finally, we show the importance of learning in deployment, by comparing a TD agent trained purely offline with no online updating to a TD agent that learns online. This final result is one of the first to motivate the importance of adapting predictions in real-time, for non-stationary high-volume systems in the real world. Muhammad Kamran Janjua, Haseeb Shah, Martha White, Erfan Miahi, Marlos C. Machado, Adam White 0001 |
Mach. Learn. | 6 |
| 2023 | Greedy Actor-Critic: A New Conditional Cross-Entropy Method for Policy Improvement
Samuel Neumann, Sungsu Lim, Ajin Joseph 0001, Yangchen Pan, Adam White 0001, Martha White |
ICLR | 5 |
| 2023 | The In-Sample Softmax for Offline Reinforcement Learning
Chenjun Xiao, Han Wang 0066, Yangchen Pan, Adam White 0001, Martha White |
ICLR | 4 |
| 2023 | Reward-respecting subtasks for model-based reinforcement learningabstractTo achieve the ambitious goals of artificial intelligence, reinforcement learning must include planning with a model of the world that is abstract in state and time. Deep learning has made progress with state abstraction, but temporal abstraction has rarely been used, despite extensively developed theory based on the options framework. One reason for this is that the space of possible options is immense, and the methods previously proposed for option discovery do not take into account how the option models will be used in planning. Options are typically discovered by posing subsidiary tasks, such as reaching a bottleneck state or maximizing the cumulative sum of a sensory signal other than reward. Each subtask is solved to produce an option, and then a model of the option is learned and made available to the planning process. In most previous work, the subtasks ignore the reward on the original problem, whereas we propose subtasks that use the original reward plus a bonus based on a feature of the state at the time the option terminates. We show that option models obtained from such reward-respecting subtasks are much more likely to be useful in planning than eigenoptions, shortest path options based on bottleneck states, or reward-respecting options generated by the option-critic. Reward respecting subtasks strongly constrain the space of options and thereby also provide a partial solution to the problem of option discovery. Finally, we show how values, policies, options, and models can all be learned online and off-policy using standard algorithms and general value functions. Richard S. Sutton, Marlos C. Machado, G. Zacharias Holland, David Szepesvari, Finbarr Timbers, Brian Tanner, Adam White 0001 |
Artif. Intell. | 7 |
| 2022 | Learning Expected Emphatic Traces for Deep RLabstractOff-policy sampling and experience replay are key for improving sample efficiency and scaling model-free temporal difference learning methods. When combined with function approximation, such as neural networks, this combination is known as the deadly triad and is potentially unstable. Recently, it has been shown that stability and good performance at scale can be achieved by combining emphatic weightings and multi-step updates. This approach, however, is generally limited to sampling complete trajectories in order, to compute the required emphatic weighting. In this paper we investigate how to combine emphatic weightings with non-sequential, off-line data sampled from a replay buffer. We develop a multi-step emphatic weighting that can be combined with replay, and a time-reversed n-step TD learning algorithm to learn the required emphatic weighting. We show that these state weightings reduce variance compared with prior approaches, while providing convergence guarantees. We tested the approach at scale on Atari 2600 video games, and observed that the new X-ETD(n) agent improved over baseline agents, highlighting both the scalability and broad applicability of our approach. Ray Jiang, Shangtong Zhang, Veronica Chelu, Adam White 0001, Hado van Hasselt |
AAAI | 4 |
| 2022 | A Generalized Projected Bellman Error for Off-policy Value Estimation in Reinforcement LearningabstractMany reinforcement learning algorithms rely on value estimation, however, the most widely used algorithms---namely temporal difference algorithms---can diverge under both off-policy sampling and nonlinear function approximation. Many algorithms have been developed for off-policy value estimation based on the linear mean squared projected Bellman error (MSPBE) and are sound under linear function approximation. Extending these methods to the nonlinear case has been largely unsuccessful. Recently, several methods have been introduced that approximate a different objective---the mean-squared Bellman error (MSBE)---which naturally facilitate nonlinear approximation. In this work, we build on these insights and introduce a new generalized MSPBE that extends the linear MSPBE to the nonlinear setting. We show how this generalized objective unifies previous work and obtain new bounds for the value error of the solutions of the generalized objective. We derive an easy-to-use, but sound, algorithm to minimize the generalized objective, and show that it is more stable across runs, is less sensitive to hyperparameters, and performs favorably across four control domains with neural network function approximation. Andrew Patterson, Adam White 0001, Martha White |
J. Mach. Learn. Res. | 2 |
| 2021 | Emphatic Algorithms for Deep Reinforcement LearningabstractOff-policy learning allows us to learn about possible policies of behavior from experience generated by a different behavior policy. Temporal difference (TD) learning algorithms can become unstable when combined with function approximation and off-policy sampling—this is known as the “deadly triad”. Emphatic temporal difference (ETD($\lambda$)) algorithm ensures convergence in the linear case by appropriately weighting the TD($\lambda$) updates. In this paper, we extend the use of emphatic methods to deep reinforcement learning agents. We show that naively adapting ETD($\lambda$) to popular deep reinforcement learning algorithms, which use forward view multi-step returns, results in poor performance. We then derive new emphatic algorithms for use in the context of such algorithms, and we demonstrate that they provide noticeable benefits in small problems designed to highlight the instability of TD methods. Finally, we observed improved performance when applying these algorithms at scale on classic Atari games from the Arcade Learning Environment. Ray Jiang, Tom Zahavy, Zhongwen Xu, Adam White 0001, Matteo Hessel, Charles Blundell, Hado van Hasselt |
ICML | 4 |
| 2021 | Continual Auxiliary Task LearningabstractLearning auxiliary tasks, such as multiple predictions about the world, can provide many benefits to reinforcement learning systems. A variety of off-policy learning algorithms have been developed to learn such predictions, but as yet there is little work on how to adapt the behavior to gather useful data for those off-policy predictions. In this work, we investigate a reinforcement learning system designed to learn a collection of auxiliary tasks, with a behavior policy learning to take actions to improve those auxiliary predictions. We highlight the inherent non-stationarity in this continual auxiliary task learning problem, for both prediction learners and the behavior learner. We develop an algorithm based on successor features that facilitates tracking under non-stationary rewards, and prove the separation into learning successor features and rewards provides convergence rate improvements. We conduct an in-depth study into the resulting multi-prediction learning system. Matthew McLeod, Chunlok Lo, Matthew Schlegel, Andrew Jacobsen, Raksha Kumaraswamy, Martha White, Adam White 0001 |
NeurIPS | 7 |
| 2021 | General Value Function NetworksabstractState construction is important for learning in partially observable environments. A general purpose strategy for state construction is to learn the state update using a Recurrent Neural Network (RNN), which updates the internal state using the current internal state and the most recent observation. This internal state provides a summary of the observed sequence, to facilitate accurate predictions and decision-making. At the same time, specifying and training RNNs is notoriously tricky, particularly as the common strategy to approximate gradients back in time, called truncated Back-prop Through Time (BPTT), can be sensitive to the truncation window. Further, domain-expertise—which can usually help constrain the function class and so improve trainability—can be difficult to incorporate into complex recurrent units used within RNNs. In this work, we explore how to use multi-step predictions to constrain the RNN and incorporate prior knowledge. In particular, we revisit the idea of using predictions to construct state and ask: does constraining (parts of) the state to consist of predictions about the future improve RNN trainability? We formulate a novel RNN architecture, called a General Value Function Network (GVFN), where each internal state component corresponds to a prediction about the future represented as a value function. We first provide an objective for optimizing GVFNs, and derive several algorithms to optimize this objective. We then show that GVFNs are more robust to the truncation level, in many cases only requiring one-step gradient updates. Matthew Schlegel, Andrew Jacobsen, Zaheer Abbas, Andrew Patterson, Adam White 0001, Martha White |
J. Artif. Intell. Res. | 5 |
| 2020 | Training Recurrent Neural Networks Online by Learning Explicit State Variables
Somjit Nath, Alan Chan 0001, Adam White 0001, Martha White |
ICLR | 5 |
| 2020 | Gradient Temporal-Difference Learning with Regularized CorrectionsabstractIt is still common to use Q-learning and temporal difference (TD) learning{—}even though they have divergence issues and sound Gradient TD alternatives exist{—}because divergence seems rare and they typically perform well. However, recent work with large neural network learning systems reveals that instability is more common than previously thought. Practitioners face a difficult dilemma: choose an easy to use and performant TD method, or a more complex algorithm that is more sound but harder to tune and all but unexplored with non-linear function approximation or control. In this paper, we introduce a new method called TD with Regularized Corrections (TDRC), that attempts to balance ease of use, soundness, and performance. It behaves as well as TD, when TD performs well, but is sound in cases where TD diverges. We empirically investigate TDRC across a range of problems, for both prediction and control, and for both linear and non-linear function approximation, and show, potentially for the first time, that Gradient TD methods could be a better alternative to TD and Q-learning. Sina Ghiassian, Andrew Patterson, Shivam Garg 0006, Dhawal Gupta, Adam White 0001, Martha White |
ICML | 5 |
| 2020 | Adapting Behavior via Intrinsic Reward: A Survey and Empirical StudyabstractLearning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and representation learning. The question we tackle in this paper is how to sculpt the stream of experience—how to adapt the learning system’s behavior—to optimize the learning of a collection of value functions. A simple answer is to compute an intrinsic reward based on the statistics of each auxiliary learner, and use reinforcement learning to maximize that intrinsic reward. Unfortunately, implementing this simple idea has proven difficult, and thus has been the focus of decades of study. It remains unclear which of the many possible measures of learning would work well in a parallel learning setting where environmental reward is extremely sparse or absent. In this paper, we investigate and compare different intrinsic reward mechanisms in a new bandit-like parallel-learning testbed. We discuss the interaction between reward and prediction learners and highlight the importance of introspective prediction learners: those that increase their rate of learning when progress is possible, and decrease when it is not. We provide a comprehensive empirical comparison of 14 different rewards, including well-known ideas from reinforcement learning and active learning. Our results highlight a simple but seemingly powerful principle: intrinsic rewards based on the amount of learning can generate useful behavior, if each individual learner is introspective. Cameron Linke, Nadia M. Ady, Martha White, Thomas Degris, Adam White 0001 |
J. Artif. Intell. Res. | 5 |
| 2019 | Meta-Descent for Online, Continual PredictionabstractThis paper investigates different vector step-size adaptation approaches for non-stationary online, continual prediction problems. Vanilla stochastic gradient descent can be considerably improved by scaling the update with a vector of appropriately chosen step-sizes. Many methods, including AdaGrad, RMSProp, and AMSGrad, keep statistics about the learning process to approximate a second order update—a vector approximation of the inverse Hessian. Another family of approaches use meta-gradient descent to adapt the stepsize parameters to minimize prediction error. These metadescent strategies are promising for non-stationary problems, but have not been as extensively explored as quasi-second order methods. We first derive a general, incremental metadescent algorithm, called AdaGain, designed to be applicable to a much broader range of algorithms, including those with semi-gradient updates or even those with accelerations, such as RMSProp. We provide an empirical comparison of methods from both families. We conclude that methods from both families can perform well, but in non-stationary prediction problems the meta-descent methods exhibit advantages. Our method is particularly robust across several prediction problems, and is competitive with the state-of-the-art method on a large-scale, time-series prediction problem on real data from a mobile robot. Andrew Jacobsen, Matthew Schlegel, Cameron Linke, Thomas Degris, Adam White 0001, Martha White |
AAAI | 5 |
| 2019 | Planning with Expectation ModelsabstractDistribution and sample models are two popular model choices in model-based reinforcement learning (MBRL). However, learning these models can be intractable, particularly when the state and action spaces are large. Expectation models, on the other hand, are relatively easier to learn due to their compactness and have also been widely used for deterministic environments. For stochastic environments, it is not obvious how expectation models can be used for planning as they only partially characterize a distribution. In this paper, we propose a sound way of using approximate expectation models for MBRL. In particular, we 1) show that planning with an expectation model is equivalent to planning with a distribution model if the state value function is linear in state features, 2) analyze two common parametrization choices for approximating the expectation: linear and non-linear expectation models, 3) propose a sound model-based policy evaluation algorithm and present its convergence results, and 4) empirically demonstrate the effectiveness of the proposed planning algorithm. Yi Wan 0004, Muhammad Zaheer, Adam White 0001, Martha White, Richard S. Sutton |
IJCAI | 3 |
| 2018 | Organizing Experience: a Deeper Look at Replay Mechanisms for Sample-Based Planning in Continuous State DomainsabstractModel-based strategies for control are critical to obtain sample efficient learning. Dyna is a planning paradigm that naturally interleaves learning and planning, by simulating one-step experience to update the action-value function. This elegant planning strategy has been mostly explored in the tabular setting. The aim of this paper is to revisit sample-based planning, in stochastic and continuous domains with learned models. We first highlight the flexibility afforded by a model over Experience Replay (ER). Replay-based methods can be seen as stochastic planning methods that repeatedly sample from a buffer of recent agent-environment interactions and perform updates to improve data efficiency. We show that a model, as opposed to a replay buffer, is particularly useful for specifying which states to sample from during planning, such as predecessor states that propagate information in reverse from a state more quickly. We introduce a semi-parametric model learning approach, called Reweighted Experience Models (REMs), that makes it simple to sample next states or predecessors. We demonstrate that REM-Dyna exhibits similar advantages over replay-based methods in learning in continuous state problems, and that the performance gap grows when moving to stochastic domains, of increasing size. Yangchen Pan, Muhammad Zaheer, Adam White 0001, Andrew Patterson, Martha White |
IJCAI | 3 |
| 2018 | Context-dependent upper-confidence bounds for directed explorationabstractDirected exploration strategies for reinforcement learning are critical for learning an optimal policy in a minimal number of interactions with the environment. Many algorithms use optimism to direct exploration, either through visitation estimates or upper confidence bounds, as opposed to data-inefficient strategies like e-greedy that use random, undirected exploration. Most data-efficient exploration methods require significant computation, typically relying on a learned model to guide exploration. Least-squares methods have the potential to provide some of the data-efficiency benefits of model-based approaches—because they summarize past interactions—with the computation closer to that of model-free approaches. In this work, we provide a novel, computationally efficient, incremental exploration strategy, leveraging this property of least-squares temporal difference learning (LSTD). We derive upper confidence bounds on the action-values learned by LSTD, with context-dependent (or state-dependent) noise variance. Such context-dependent noise focuses exploration on a subset of variable states, and allows for reduced exploration in other states. We empirically demonstrate that our algorithm can converge more quickly than other incremental exploration strategies using confidence estimates on action-values. Raksha Kumaraswamy, Matthew Schlegel, Adam White 0001, Martha White |
NeurIPS | 3 |
| 2018 | Comparing Direct and Indirect Temporal-Difference Methods for Estimating the Variance of the Return
Craig Sherstan, Dylan R. Ashley, Brendan Bennett, Kenny Young, Adam White 0001, Martha White, Richard S. Sutton |
UAI | 5 |
| 2017 | Accelerated Gradient Temporal Difference LearningabstractThe family of temporal difference (TD) methods span a spectrum from computationally frugal linear methods like TD(λ) to data efficient least squares methods. Least square methods make the best use of available data directly computing the TD solution and thus do not require tuning a typically highly sensitive learning rate parameter, but require quadratic computation and storage. Recent algorithmic developments have yielded several sub-quadratic methods that use an approximation to the least squares TD solution, but incur bias. In this paper, we propose a new family of accelerated gradient TD (ATD) methods that (1) provide similar data efficiency benefits to least-squares methods, at a fraction of the computation and storage (2) significantly reduce parameter sensitivity compared to linear TD methods, and (3) are asymptotically unbiased. We illustrate these claims with a proof of convergence in expectation and experiments on several benchmark domains and a large-scale industrial energy allocation domain. Yangchen Pan, Adam White 0001, Martha White |
AAAI | 2 |
| 2012 | Acquiring a broad range of empirical knowledge in real time by temporal-difference learningabstractSeveral robot capabilities rely on predictions about the temporally extended consequences of a robot's behaviour. We describe how a robot can both learn and make many such predictions in real time using a standard algorithm. Our experiments show that a mobile robot can learn and make thousands of accurate predictions at 10 Hz. The predictions are about the future of all of the robot's sensors and many internal state variables at multiple time-scales. All the predictions share a single set of features and learning parameters. We demonstrate the generality of this method with an application to a different platform, a robot arm operating at 50 Hz. Here, learned predictions can be used to measurably improve the user interface. The temporally extended predictions learned in real time by this method constitute a basic form of knowledge about the dynamics of the robot's interaction with the environment. We also show how this method can be extended to express more general forms of knowledge. Joseph Modayil, Adam White 0001, Patrick M. Pilarski, Richard S. Sutton |
SMC | 2 |
| 2010 | Interval Estimation for Reinforcement-Learning Algorithms in Continuous-State DomainsabstractThe reinforcement learning community has explored many approaches to obtain- ing value estimates and models to guide decision making; these approaches, how- ever, do not usually provide a measure of confidence in the estimate. Accurate estimates of an agent’s confidence are useful for many applications, such as bi- asing exploration and automatically adjusting parameters to reduce dependence on parameter-tuning. Computing confidence intervals on reinforcement learning value estimates, however, is challenging because data generated by the agent- environment interaction rarely satisfies traditional assumptions. Samples of value- estimates are dependent, likely non-normally distributed and often limited, partic- ularly in early learning when confidence estimates are pivotal. In this work, we investigate how to compute robust confidences for value estimates in continuous Markov decision processes. We illustrate how to use bootstrapping to compute confidence intervals online under a changing policy (previously not possible) and prove validity under a few reasonable assumptions. We demonstrate the applica- bility of our confidence estimation algorithms with experiments on exploration, parameter estimation and tracking. Martha White, Adam White 0001 |
NIPS | 2 |
| 2009 | RL-Glue: Language-Independent Software for Reinforcement-Learning Experiments
Brian Tanner, Adam White 0001 |
J. Mach. Learn. Res. | 2 |