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Xin Zhou 0018

dblp:05/3403-18 · DBLP profile ↗
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4ranked-venue papers
1as first author
3since 2021 · last 2022
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 55% Human-AI interaction · 22% Interaction techniques and input · 22%
Artificial intelligence
2 papers
Trustworthy machine learning · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 4 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
mobile interaction
0.412020
Mapping Natural Language Instructions to Mobile UI Action Sequences · ACL 2020
Machine learning › Trustworthy machine learning
interpretability
0.212022
Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis · CHI 2022
Machine learning › Trustworthy machine learning › interpretability › visual explanation
saliency analysis
0.212022
Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis · CHI 2022
Information retrieval
text summarization
0.112021
Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning · UIST 2021

Methods — techniques the papers use, named apart from their topics

multimodal learning · 1.5dataset annotation · 1.5vision-based deep neural network · 1.1XRAI · 1.1deep model · 1.0deep models · 0.5transformer · 0.4sequence prediction · 0.4
YearPublicationVenuePosition
2022 Predicting and Explaining Mobile UI Tappability with Vision Modeling and Saliency Analysis
abstract
UI designers often correct false affordances and improve the discoverability of features when users have trouble determining if elements are tappable. We contribute a novel system that models the perceived tappability of mobile UI elements with a vision-based deep neural network and helps provide design insights with dataset-level and instance-level explanations of model predictions. Our system retrieves designs from similar mobile UI examples from our dataset using the latent space of our model. We also contribute a novel use of an interpretability algorithm, XRAI, to generate a heatmap of UI elements that contribute to a given tappability prediction. Through several examples, we show how our system can help automate elements of UI usability analysis and provide insights for designers to iterate their designs. In addition, we share findings from an exploratory evaluation with professional designers to learn how AI-based tools can aid UI design and evaluation for tappability issues.
Eldon Schoop, Xin Zhou 0018, Gang Li 0021, Zhourong Chen, Björn Hartmann, Yang Li 0058
CHI2
2021 Large-Scale Modeling of Mobile User Click Behaviors Using Deep Learning
abstract
Modeling tap or click sequences of users on a mobile device can improve our understandings of interaction behavior and offers opportunities for UI optimization by recommending next element the user might want to click on. We analyzed a large-scale dataset of over 20 million clicks from more than 4,000 mobile users who opted in. We then designed a deep learning model that predicts the next element that the user clicks given the user’s click history, the structural information of the UI screen, and the current context such as the time of the day. We thoroughly investigated the deep model by comparing it with a set of baseline methods based on the dataset. The experiments show that our model achieves 48% and 71% accuracy (top-1 and top-3) for predicting next clicks based on a held-out dataset of test users, which significantly outperformed all the baseline methods with a large margin. We discussed a few scenarios for integrating the model in mobile interaction and how users can potentially benefit from the model.
Xin Zhou 0018, Yang Li 0058
RecSys1
2021 Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning
abstract
Mobile User Interface Summarization generates succinct language descriptions of mobile screens for conveying important contents and functionalities of the screen, which can be useful for many language-based application scenarios. We present Screen2Words, a novel screen summarization approach that automatically encapsulates essential information of a UI screen into a coherent language phrase. Summarizing mobile screens requires a holistic understanding of the multi-modal data of mobile UIs, including text, image, structures as well as UI semantics, motivating our multi-modal learning approach. We collected and analyzed a large-scale screen summarization dataset annotated by human workers. Our dataset contains more than 112k language summarization across ∼ 22k unique UI screens. We then experimented with a set of deep models with different configurations. Our evaluation of these models with both automatic accuracy metrics and human rating shows that our approach can generate high-quality summaries for mobile screens. We demonstrate potential use cases of Screen2Words and open-source our dataset and model to lay the foundations for further bridging language and user interfaces.
Bryan Wang, Gang Li 0021, Xin Zhou 0018, Zhourong Chen, Tovi Grossman, Yang Li 0058
UIST3
2020 Mapping Natural Language Instructions to Mobile UI Action Sequences
abstract
We present a new problem: grounding natural language instructions to mobile user interface actions, and create three new datasets for it.For full task evaluation, we create PIX-ELHELP, a corpus that pairs English instructions with actions performed by people on a mobile UI emulator.To scale training, we decouple the language and action data by (a) annotating action phrase spans in HowTo instructions and (b) synthesizing grounded descriptions of actions for mobile user interfaces.We use a Transformer to extract action phrase tuples from long-range natural language instructions.A grounding Transformer then contextually represents UI objects using both their content and screen position and connects them to object descriptions.Given a starting screen and instruction, our model achieves 70.59% accuracy on predicting complete ground-truth action sequences in PIXELHELP.
Yang Li 0058, Jiacong He, Xin Zhou 0018, Yuan Zhang 0001, Jason Baldridge
ACL3