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Katsuhiko Sakaue

dblp:05/3413 · DBLP profile ↗
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19ranked-venue papers
0as first author
0since 2021 · last 2010
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 16Artificial intelligence and machine learning · 10Human-computer interaction and ubiquitous computing · 3Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 100%
Artificial intelligence
3 papers
3D vision · 64% Video understanding and tracking · 36%
Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 66% Wearable and physiological sensing · 34%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
augmented reality
0.122003
Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition · ISMAR 2003
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm · VR 2002
Virtual and augmented reality › tracking
3d object tracking
0.022003
VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm · VR 2002
Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition · ISMAR 2003
Computer vision › Video understanding and tracking
object tracking
0.012003
Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition · ISMAR 2003
Virtual and augmented reality › tracking
markerless tracking
0.012003
Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition · ISMAR 2003
Computer vision › 3D vision
robust estimation
0.012000
A Fast and Robust Approach to Recovering Structure and Motion from Live Video Frames · CVPR 2000
Computer vision › 3D vision
structure from motion
0.012000
A Fast and Robust Approach to Recovering Structure and Motion from Live Video Frames · CVPR 2000
Interaction techniques and input › input sensing
gesture recognition
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998
Computer vision › 3D vision › motion estimation
optical flow
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998
Computer vision › 3D vision › stereo vision
stereo matching
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998
Computer vision › 3D vision
stereo vision
0.011998
Utilization of Stereo Disparity and Optical Flow Information for Human Interaction · ICCV 1998

Methods — techniques the papers use, named apart from their topics

top-down approach · 0.1bottom-up approach · 0.1automatic database addition · 0.1condensation algorithm · 0.1color histogram matching · 0.1linear discriminant analysis · 0.0higher order local autocorrelation · 0.0gaussian pyramid · 0.0recursive factorization · 0.0principal component analysis · 0.0least median of squares · 0.0
YearPublicationVenuePosition
2010 Real-time 3D head pose estimation using both geometry and learning
abstract
In this paper we propose a very efficient and low-cost method for real-time 3D object pose estimation, suitable for operation under severe changes in the illumination conditions. The method consists of a geometry-based and learning-based stage: first a geometry-based pose estimation algorithm is used to obtain pose parameter values, which are utilized as supervised information during a following learning-based stage. The efficacy of the proposed approach is illustrated on a real-world application in a head pose based facial-gesture interface for automatic wheelchair navigation.
Bisser Raytchev, Yusuke Kimura, Ikushi Yoda, Katsuhiko Sakaue
ICIP4
2010 Acoustic-based recognition of head gestures accompanying speech
Akira Sasou, Yasuharu Hashimoto, Katsuhiko Sakaue
INTERSPEECH3
2009 Development and Long-Term Verification of Stereo Vision Sensor System for Controlling Safety at Railroad Crossing
Daisuke Hosotani, Ikushi Yoda, Katsuhiko Sakaue
ICVS3
2009 Wheelchair recognition by using stereo vision and histogram of oriented gradients (HOG) in real environments
abstract
We propose a method of identifying persons who are using wheelchairs in real environments on the basis of HOG features extracted from disparity images. First, we use USV, which is a stereo vision system for detecting humans, to determine the 3-D location of the humans moving within the monitored area, and cut out the corresponding regions in the disparity image. Then, we compute a HOG feature vector from those cut-out images, divide the results into the two classes of persons in wheelchairs and pedestrians and perform training and distinguishing by SVM. The data dealt with here involved people moving around without restriction in real environments. Also, there was no guarantee that the photographed environment was the same at the time of training data acquisition and at the time of recognition processing. We conducted training and recognition experiments on this method using video data acquired in the laboratory that confirmed a per-frame recognition rate of 99% or higher. Furthermore, after training with the same laboratory data and application to video data of visitors to an assistive products exhibition, a per-frame correct recognition rate of 80% was confirmed.
Daisuke Hosotani, Ikushi Yoda, Katsuhiko Sakaue
WACV3
2006 Multi-point Stereo Camera System for Controlling Safety at Railroad Crossings
abstract
Dozens of people are killed every year at railroad crossings, a situation that requires urgent action by railroad companies, especially in major cities. We are therefore developing a ubiquitous stereo vision based system for ensuring safety at railroad crossings. In this system, stereo cameras are installed at four corners and are pointed toward the center of the railroad crossing to monitor the passage of people. The system determines automatically and in real-time whether anyone or anything is inside the railroad crossing, and whether anyone remains in the crossing. The system can be configured to automatically switch over to a surveillance monitor or automatically connect to an emergency brake system in the event of trouble.
Ikushi Yoda, Katsuhiko Sakaue, Daisuke Hosotani
ICVS2
2006 Hybrid Camera Surveillance System by Using Stereo Omni-directional System and Robust Human Detection
Kenji Iwata, Yutaka Satoh, Ikushi Yoda, Katsuhiko Sakaue
PSIVT4
2003 Fiducial-less 3-D Object Tracking in AR Systems Based on the Integration of Top-down and Bottom-up Approaches and Automatic Database Addition
abstract
We propose a novel fiducial-less 3-D object tracking method. Our method consists of three components: 1) bottom-up approach (BUA), 2) top-down approach (TDA), and 3) automatic database addition (ADA). An experimental result shows an accuracy and robustness of our method.
Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue
ISMAR3
2003 Utilization of stereo disparity and optical flow information for the computer analysis of human interactions
Ikushi Yoda, Katsuhiko Sakaue
Mach. Vis. Appl.2
2002 VizWear-3D: A Wearable 3-D Annotation System Based on 3-D Object Tracking Using a Condensation Algorithm
abstract
We have developed a method for recognizing and tracking known three-dimensional objects in scene images captured from a user's viewpoint. The method uses multiple color histogram matching and condensation tracking. We implemented a prototype 3-D online manual system based on our method.
Takashi Okuma, Takeshi Kurata, Katsuhiko Sakaue
VR3
2000 A Fast and Robust Approach to Recovering Structure and Motion from Live Video Frames
abstract
This paper describes a fast and robust approach to recovering structure and motion from video frames. It first describes a robust recursive factorization method for affine projection. Using the least median of squares (LMedS) criterion, the method estimates the dominant 3D affine motion and discards feature points regarded as outliers. The computational cost of the overall procedure is reduced by combining this robust statistics-based method with a recursive factorization method that can at each frame provide the updated 3D structure of an object at a fixed computational cost by using the principal component analysis. Experiments with synthetic data and with real image sequences demonstrate that the method can be used to estimate the dominant structure and the motion robustly and in real-time, on an off-the-shelf PC. Finally this paper describes preliminary online experiments on selecting feature points, which have the dominant 3D motion, from live video frames by using a PC-cluster system.
Takeshi Kurata, Jun Fujiki, Masakatsu Kourogi, Katsuhiko Sakaue
CVPR4
2000 A Vision-Based Method for Recognizing Non-manual Information in Japanese Sign Language
Bisser Raytchev, Katsuhiko Sakaue, Osamu Hasegawa, Atsuko Koizumi, Masaru Takeuchi, Hirohiko Sagawa
ICMI3
2000 Real-Time Camera Parameter Estimation from Images for a Mixed Reality System
abstract
This paper describes a method of estimating the position and orientation of a camera for constructing a mixed reality (MR) system. In an MR system 3D virtual objects should be merged into a 3D real environment at a right position in real time. To acquire the user's viewing position and orientation is the main technical problem of constructing an MR system. The user's viewpoint can be determined by estimating the position and orientation of a camera using images taken at the viewpoint. Our method estimates the camera pose using screen coordinates of captured color fiducial markers whose 3D positions are known. The method consists of three algorithms for perspective n-points problems and rises each algorithm selectively. The method also estimates the screen coordinates of untracked markers that are occluded or are out of the view. It has been found that an experimental MR system that is based on the proposed method can seamlessly merge 3D virtual objects into a 3D real environment at right position in real-time and allows users to look around an area in which numbers are placed.
Takashi Okuma, Katsuhiko Sakaue, Haruo Takemura, Naokazu Yokoya
ICPR2
1998 Utilization of Stereo Disparity and Optical Flow Information for Human Interaction
abstract
To attain smooth human interaction we propose a system which simultaneously utilizes the stereo disparity and optical flow information of real-time stereo gray and multi resolution images to recognize objects and gestures. For real-time calculation of the disparity and optical flow information of a stereo image the system first creates pyramid images by utilizing a Gaussian filter. The system then determines the disparity and optical flow of a low density image and extracts regions in front of a certain depth. The three foremost regions are recognized by higher order local autocorrelation features and a linear discriminant analysis. With this process the system recognizes the face and hand signs of users which are displayed foremost, and roughly recognizes movements within the region in real-time. With this framework, the system can discriminate, the face of a user, can monitor the basic movements of the user, can smoothly learn a presented object by users and can communicate with users from hand signs learned in advance.
Ikushi Yoda, Katsuhiko Sakaue
ICCV2
1998 Affine epipolar geometry via factorization method
abstract
We present the intuitive interpretation of affine epipolar geometry for the orthographic, scaled orthographic, and paraperspective projection models in terms of the factorization method for the generalized affine projection (GAP) model proposed by Fujiki and Kurata (1997). Using the GAP model introduced by Mundy and Zisserman (1992), each affine projection model can be resolved into the orthographic projection model by the introduction of virtual image planes, then the affine epipolar geometry can be simply obtained from the estimates of the factorization, method.
Takeshi Kurata, Jun Fujiki, Katsuhiko Sakaue
ICPR3
1996 Registration and integration of multiple range images for 3-D model construction
abstract
Registration and integration of measured data of real objects are becoming important in 3D modeling for computer graphics and computer-aided design. We propose a new algorithm of registration and integration of multiple range images for producing a geometric object surface model. The registration algorithm determines a set of rigid motion parameters that register a range image to a given mesh-based geometric model. The algorithm is an integration of the iterative closest point algorithm with the least median of squares estimator. After registration, points in the input range are classified into inliers and outliers according to registration errors between each data point and the model. The outliers are appended to the surface model to be used by registration with the following range images. The parts classified as inlier by at least one registration result is segmented out to be integrated. This process consisting of registration and integration is iterated until all views are integrated. We successfully experimented with the proposed method on real range image sequences taken by a rangefinder. The method does not need any preliminary processes.
Takeshi Masuda 0001, Katsuhiko Sakaue, Naokazu Yokoya
ICPR2
1996 RWC multimodal database for interactions by integration of spoken language and visual information
Satoru Hayamizu, Osamu Hasegawa, Katunobu Itou, Katsuhiko Sakaue, Kazuyo Tanaka, Shigeki Nagaya, Masayuki Nakazawa, T. Endoh, Fumio Togawa, Kenji Sakamoto, Kazuhiko Yamamoto
ICSLP4
1995 Recovering decorative patterns of ceramic objects from a monocular image using a genetic algorithm
abstract
In order to develop a shape and decorative pattern database of old pottery and ceramics objects, it is necessary to obtain the surface pattern on the 3-dimensional shape of the object. This paper describes the recovery of the revolution surface from a monocular image of unknown camera parameters and the retrieval of the 2-dimensional pattern. The camera parameters are obtained by using a genetic algorithm (GA). After the revolution surfaces are reconstructed, these surfaces are developed into a 2-dimensional plane. We show that a scanner-digitized image of an old ceramic object can be analyzed by GA to reconstruct the revolution surface and to develop the 2-dimensional image on the 3-dimensional object.
Hideki Tanahashi, Katsuhiko Sakaue, Kazuhiko Yamamoto
ICDAR2
1988 MIRACLE-IV: multiple image recognition system aiming concept learning-intelligent vision
abstract
MIRACLE-IV is discussed, which is capable of obtaining an internal structure of an object from a series of silhouette images with no initial explicit models about the object. The images are derived from only one object, but the form is varied. The system is composed of two subsystems: a model acquisition part (the modeler) and an image processing strategy part (the strategist). On the assumption that the object consists of hinges, slides, and solids, the modeler learns their number in the object and the relationship among them. The strategist binds the functional features as hinges or slides with visual features in the actual image data. The image processing sequence for the extraction of the visual feature is not given but is learned automatically through trial and error.>
Kazuhiko Yamamoto, Katsuhiko Sakaue, Hitoshi Matsubara, Kentaro Yamagishi
ICPR2
1983 Design and implementation of SPIDER - A transportable image processing software package
Hideyuki Tamura, Shigeyuki Sakane, Fumiaki Tomita, Naokazu Yokoya, Masahide Kaneko, Katsuhiko Sakaue
Comput. Vis. Graph. Image Process.6