Christian Dick

dblp:05/3742 · DBLP profile ↗
← Back
11ranked-venue papers
5as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
6 papers
Geometric modeling and processing · 31% Visualization and visual analytics · 26% Computational fabrication · 15%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational science and engineering › partial differential equation solver
multigrid methods
0.212016
Solving the Fluid Pressure Poisson Equation Using Multigrid - Evaluation and Improvements · IEEE Trans. Vis. Comput. Graph. 2016
Geometric modeling and processing
topology optimization
0.212016
A System for High-Resolution Topology Optimization · IEEE Trans. Vis. Comput. Graph. 2016
Visualization and visual analytics
medical visualization
0.222011
Distance Visualization for Interactive 3D Implant Planning · IEEE Trans. Vis. Comput. Graph. 2011
Stress Tensor Field Visualization for Implant Planning in Orthopedics · IEEE Trans. Vis. Comput. Graph. 2009
Computational fabrication
additive manufacturing
0.212015
By-example synthesis of structurally sound patterns · ACM Trans. Graph. 2015
Visual content generation and editing › texture synthesis
example-based texture synthesis
0.212015
By-example synthesis of structurally sound patterns · ACM Trans. Graph. 2015
Geometric modeling and processing
structural optimization
0.212015
By-example synthesis of structurally sound patterns · ACM Trans. Graph. 2015
Visualization and visual analytics
ensemble visualization
0.212014
Multi-Charts for Comparative 3D Ensemble Visualization · IEEE Trans. Vis. Comput. Graph. 2014
Computer animation and physical simulation › fluid simulation
liquid simulation
0.212014
Large-Scale Liquid Simulation on Adaptive Hexahedral Grids · IEEE Trans. Vis. Comput. Graph. 2014
Rendering
volume rendering
0.122014
Multi-Charts for Comparative 3D Ensemble Visualization · IEEE Trans. Vis. Comput. Graph. 2014
Stress Tensor Field Visualization for Implant Planning in Orthopedics · IEEE Trans. Vis. Comput. Graph. 2009
Virtual and augmented reality › immersive interaction
3d interaction
0.012011
Distance Visualization for Interactive 3D Implant Planning · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › visual encoding
glyph-based visualization
0.012011
Distance Visualization for Interactive 3D Implant Planning · IEEE Trans. Vis. Comput. Graph. 2011
Visualization and visual analytics › scientific visualization
computational steering
0.012009
Stress Tensor Field Visualization for Implant Planning in Orthopedics · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics
focus+context visualization
0.012009
Stress Tensor Field Visualization for Implant Planning in Orthopedics · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

minimum thickness constraint · 0.2finite-volume discretization · 0.2finite element analysis · 0.2finite difference discretization · 0.2GPU solver · 0.2voxel-based synthesis · 0.2iterative optimization · 0.2space-filling curves · 0.2nitsche method · 0.2multigrid solver · 0.2finite element method · 0.2bidirectional linking · 0.2
YearPublicationVenuePosition
2016 Solving the Fluid Pressure Poisson Equation Using Multigrid - Evaluation and Improvements
abstract
In many numerical simulations of fluids governed by the incompressible Navier-Stokes equations, the pressure Poisson equation needs to be solved to enforce mass conservation. Multigrid solvers show excellent convergence in simple scenarios, yet they can converge slowly in domains where physically separated regions are combined at coarser scales. Moreover, existing multigrid solvers are tailored to specific discretizations of the pressure Poisson equation, and they cannot easily be adapted to other discretizations. In this paper we analyze the convergence properties of existing multigrid solvers for the pressure Poisson equation in different simulation domains, and we show how to further improve the multigrid convergence rate by using a graph-based extension to determine the coarse grid hierarchy. The proposed multigrid solver is generic in that it can be applied to different kinds of discretizations of the pressure Poisson equation, by using solely the specification of the simulation domain and pre-assembled computational stencils. We analyze the proposed solver in combination with finite difference and finite volume discretizations of the pressure Poisson equation. Our evaluations show that, despite the common assumption, multigrid schemes can exploit their potential even in the most complicated simulation scenarios, yet this behavior is obtained at the price of higher memory consumption.
Christian Dick, Marcus Rogowsky, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.1
2016 A System for High-Resolution Topology Optimization
abstract
A key requirement in 3D fabrication is to generate objects with individual exterior shapes and their interior being optimized to application-specific force constraints and low material consumption. Accomplishing this task is challenging on desktop computers, due to the extreme model resolutions that are required to accurately predict the physical shape properties, requiring memory and computational capacities going beyond what is currently available. Moreover, fabrication-specific constraints need to be considered to enable printability. To address these challenges, we present a scalable system for generating 3D objects using topology optimization, which allows to efficiently evolve the topology of high-resolution solids towards printable and light-weight-high-resistance structures. To achieve this, the system is equipped with a high-performance GPU solver which can efficiently handle models comprising several millions of elements. A minimum thickness constraint is built into the optimization process to automatically enforce printability of the resulting shapes. We further shed light on the question how to incorporate geometric shape constraints, such as symmetry and pattern repetition, in the optimization process. We analyze the performance of the system and demonstrate its potential by a variety of different shapes such as interior structures within closed surfaces, exposed support structures, and surface models.
Jun Wu 0005, Christian Dick, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.2
2015 A Survey of Physically Based Simulation of Cuts in Deformable Bodies
abstract
Abstract Virtual cutting of deformable bodies has been an important and active research topic in physically based modelling and simulation for more than a decade. A particular challenge in virtual cutting is the robust and efficient incorporation of cuts into an accurate computational model that is used for the simulation of the deformable body. This report presents a coherent summary of the state of the art in virtual cutting of deformable bodies, focusing on the distinct geometrical and topological representations of the deformable body, as well as the specific numerical discretizations of the governing equations of motion. In particular, we discuss virtual cutting based on tetrahedral, hexahedral and polyhedral meshes, in combination with standard, polyhedral, composite and extended finite element discretizations. A separate section is devoted to meshfree methods. Furthermore, we discuss cutting‐related research problems such as collision detection and haptic rendering in the context of interactive cutting scenarios. The report is complemented with an application study to assess the performance of virtual cutting simulators.
Jun Wu 0005, Rüdiger Westermann, Christian Dick
Comput. Graph. Forum3
2015 By-example synthesis of structurally sound patterns
abstract
Several techniques exist to automatically synthesize a 2D image resembling an input exemplar texture. Most of the approaches optimize a new image so that the color neighborhoods in the output closely match those in the input, across all scales. In this paper we revisit by-example texture synthesis in the context of additive manufacturing. Our goal is to generate not only colors, but also structure along output surfaces: given an exemplar indicating 'solid' and 'empty' pixels, we generate a similar pattern along the output surface. The core challenge is to guarantee that the pattern is not only fully connected, but also structurally sound. To achieve this goal we propose a novel formulation for on-surface by-example texture synthesis that directly works in a voxel shell around the surface. It enables efficient local updates to the pattern, letting our structural optimizer perform changes that improve the overall rigidity of the pattern. We use this technique in an iterative scheme that jointly optimizes for appearance and structural soundness. We consider fabricability constraints and a user-provided description of a force profile that the object has to resist. Our results fully exploit the capabilities of additive manufacturing by letting users design intricate structures along surfaces. The structures are complex, yet they resemble input exemplars, resulting in a modeling tool accessible to casual users.
Jérémie Dumas, An Lu, Sylvain Lefebvre 0001, Jun Wu 0005, Christian Dick
ACM Trans. Graph.5
2014 Multi-Charts for Comparative 3D Ensemble Visualization
abstract
A comparative visualization of multiple volume data sets is challenging due to the inherent occlusion effects, yet it is important to effectively reveal uncertainties, correlations and reliable trends in 3D ensemble fields. In this paper we present bidirectional linking of multi-charts and volume visualization as a means to analyze visually 3D scalar ensemble fields at the data level. Multi-charts are an extension of conventional bar and line charts: They linearize the 3D data points along a space-filling curve and draw them as multiple charts in the same plot area. The bar charts encode statistical information on ensemble members, such as histograms and probability densities, and line charts are overlayed to allow comparing members against the ensemble. Alternative linearizations based on histogram similarities or ensemble variation allow clustering of spatial locations depending on data distribution. Multi-charts organize the data at multiple scales to quickly provide overviews and enable users to select regions exhibiting interesting behavior interactively. They are further put into a spatial context by allowing the user to brush or query value intervals and specific distributions, and to simultaneously visualize the corresponding spatial points via volume rendering. By providing a picking mechanism in 3D and instantly highlighting the corresponding data points in the chart, the user can go back and forth between the abstract and the 3D view to focus the analysis.
Ismail Demir, Christian Dick, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.2
2014 Large-Scale Liquid Simulation on Adaptive Hexahedral Grids
abstract
Regular grids are attractive for numerical fluid simulations because they give rise to efficient computational kernels. However, for simulating high resolution effects in complicated domains they are only of limited suitability due to memory constraints. In this paper we present a method for liquid simulation on an adaptive octree grid using a hexahedral finite element discretization, which reduces memory requirements by coarsening the elements in the interior of the liquid body. To impose free surface boundary conditions with second order accuracy, we incorporate a particular class of Nitsche methods enforcing the Dirichlet boundary conditions for the pressure in a variational sense. We then show how to construct a multigrid hierarchy from the adaptive octree grid, so that a time efficient geometric multigrid solver can be used. To improve solver convergence, we propose a special treatment of liquid boundaries via composite finite elements at coarser scales. We demonstrate the effectiveness of our method for liquid simulations that would require hundreds of millions of simulation elements in a non-adaptive regime.
Florian Ferstl, Rüdiger Westermann, Christian Dick
IEEE Trans. Vis. Comput. Graph.3
2013 Efficient collision detection for composite finite element simulation of cuts in deformable bodies
Jun Wu 0005, Christian Dick, Rüdiger Westermann
Vis. Comput.2
2011 Distance Visualization for Interactive 3D Implant Planning
abstract
An instant and quantitative assessment of spatial distances between two objects plays an important role in interactive applications such as virtual model assembly, medical operation planning, or computational steering. While some research has been done on the development of distance-based measures between two objects, only very few attempts have been reported to visualize such measures in interactive scenarios. In this paper we present two different approaches for this purpose, and we investigate the effectiveness of these approaches for intuitive 3D implant positioning in a medical operation planning system. The first approach uses cylindrical glyphs to depict distances, which smoothly adapt their shape and color to changing distances when the objects are moved. This approach computes distances directly on the polygonal object representations by means of ray/triangle mesh intersection. The second approach introduces a set of slices as additional geometric structures, and uses color coding on surfaces to indicate distances. This approach obtains distances from a precomputed distance field of each object. The major findings of the performed user study indicate that a visualization that can facilitate an instant and quantitative analysis of distances between two objects in interactive 3D scenarios is demanding, yet can be achieved by including additional monocular cues into the visualization.
Christian Dick, Rainer Burgkart, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.1
2011 A Hexahedral Multigrid Approach for Simulating Cuts in Deformable Objects
abstract
We present a hexahedral finite element method for simulating cuts in deformable bodies using the corotational formulation of strain at high computational efficiency. Key to our approach is a novel embedding of adaptive element refinements and topological changes of the simulation grid into a geometric multigrid solver. Starting with a coarse hexahedral simulation grid, this grid is adaptively refined at the surface of a cutting tool until a finest resolution level, and the cut is modeled by separating elements along the cell faces at this level. To represent the induced discontinuities on successive multigrid levels, the affected coarse grid cells are duplicated and the resulting connectivity components are distributed to either side of the cut. Drawing upon recent work on octree and multigrid schemes for the numerical solution of partial differential equations, we develop efficient algorithms for updating the systems of equations of the adaptive finite element discretization and the multigrid hierarchy. To construct a surface that accurately aligns with the cuts, we adapt the splitting cubes algorithm to the specific linked voxel representation of the simulation domain we use. The paper is completed by a convergence analysis of the finite element solver and a performance comparison to alternative numerical solution methods. These investigations show that our approach offers high computational efficiency and physical accuracy, and that it enables cutting of deformable bodies at very high resolutions.
Christian Dick, Joachim Georgii, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.1
2009 Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering
abstract
Abstract We present a geometry compression scheme for restricted quadtree meshes and use this scheme for the compression of adaptively triangulated digital elevation models (DEMs). A compression factor of 8–9 is achieved by employing a generalized strip representation of quadtree meshes to incrementally encode vertex positions. In combination with adaptive error‐controlled triangulation, this allows us to significantly reduce bandwidth requirements in the rendering of large DEMs that have to be paged from disk. The compression scheme is specifically tailored for GPU‐based decoding, since it minimizes dependent memory access operations. We can thus trade CPU operations and CPU–GPU data transfer for GPU processing, resulting in twice faster streaming of DEMs from main memory into GPU memory. A novel storage format for decoded DEMs on the GPU facilitates a sustained rendering throughput of about 300 million triangles per second. Due to these properties, the proposed scheme enables scalable rendering with respect to the display resolution independent of the data size. For a maximum screen‐space error below 1 pixel it achieves frame rates of over 100 fps, even on high‐resolution displays. We validate the efficiency of the proposed method by presenting experimental results on scanned elevation models of several hundred gigabytes.
Christian Dick, Jens Schneider 0002, Rüdiger Westermann
Comput. Graph. Forum1
2009 Stress Tensor Field Visualization for Implant Planning in Orthopedics
abstract
We demonstrate the application of advanced 3D visualization techniques to determine the optimal implant design and position in hip joint replacement planning. Our methods take as input the physiological stress distribution inside a patient's bone under load and the stress distribution inside this bone under the same load after a simulated replacement surgery. The visualization aims at showing principal stress directions and magnitudes, as well as differences in both distributions. By visualizing changes of normal and shear stresses with respect to the principal stress directions of the physiological state, a comparative analysis of the physiological stress distribution and the stress distribution with implant is provided, and the implant parameters that most closely replicate the physiological stress state in order to avoid stress shielding can be determined. Our method combines volume rendering for the visualization of stress magnitudes with the tracing of short line segments for the visualization of stress directions. To improve depth perception, transparent, shaded, and antialiased lines are rendered in correct visibility order, and they are attenuated by the volume rendering. We use a focus+context approach to visually guide the user to relevant regions in the data, and to support a detailed stress analysis in these regions while preserving spatial context information. Since all of our techniques have been realized on the GPU, they can immediately react to changes in the simulated stress tensor field and thus provide an effective means for optimal implant selection and positioning in a computational steering environment.
Christian Dick, Joachim Georgii, Rainer Burgkart, Rüdiger Westermann
IEEE Trans. Vis. Comput. Graph.1