Demo Data from EDBT 2026 / reviewers in the wild / expert
Liang Yang 0005
dblp:05/3933-5
· DBLP profile ↗
3ranked-venue papers
0as first author
3since 2021 · last 2023
0000-0002-6591-8977ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 100% | |
| Artificial intelligence
2 papers |
Robot navigation and mapping · 50% 3D vision · 50% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
1.3 | 2 | 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023 LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses · ICCV 2023 |
Geometric modeling and processing › 3d reconstruction
dense 3d reconstruction |
1.3 | 2 | 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023 LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses · ICCV 2023 |
Computer vision › 3D vision
depth estimation |
0.2 | 1 | 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction · ICCV 2023 |
Robotics › Robot navigation and mapping
SLAM |
0.2 | 1 | 2023 | LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera Poses · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
multi-view depth estimation · 1.3loop closure · 1.3de-integration · 1.3bundle adjustment · 1.3feedforward neural network · 0.7feed-forward neural network · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | LivePose: Online 3D Reconstruction from Monocular Video with Dynamic Camera PosesabstractDense 3D reconstruction from RGB images traditionally assumes static camera pose estimates. This assumption has endured, even as recent works have increasingly focused on real-time methods for mobile devices. However, the assumption of a fixed pose for each image does not hold for online execution: poses from real-time SLAM are dynamic and may be updated following events such as bundle adjustment and loop closure. This has been addressed in the RGB-D setting, by de-integrating past views and re-integrating them with updated poses, but it remains largely untreated in the RGB-only setting. We formalize this problem to define the new task of dense online reconstruction from dynamically-posed images. To support further research, we introduce a dataset called LivePose1containing the dynamic poses from a SLAM system running on Scan-Net [6]. We select three recent reconstruction systems and apply a framework based on de-integration to adapt each one to the dynamic-pose setting. In addition, we propose a novel, non-linear de-integration module that learns to remove stale scene content. We show that responding to pose updates is critical for high-quality reconstruction, and that our de-integration framework is an effective solution. Noah Stier, Baptiste Angles, Liang Yang 0005, Yajie Yan, Alex Colburn, Ming Chuang |
ICCV | 3 |
| 2023 | FineRecon: Depth-aware Feed-forward Network for Detailed 3D ReconstructionabstractRecent works on 3D reconstruction from posed images [17], [23], [24] have demonstrated that direct inference of scene-level 3D geometry without test-time optimization is feasible using deep neural networks, showing remarkable promise and high efficiency. However, the reconstructed geometry, typically represented as a 3D truncated signed distance function (TSDF), is often coarse without fine geometric details. To address this problem, we propose three effective solutions for improving the fidelity of inference-based 3D reconstructions. We first present a resolution-agnostic TSDF supervision strategy to provide the network with a more accurate learning signal during training, avoiding the pitfalls of TSDF interpolation seen in previous work. We then introduce a depth guidance strategy using multi-view depth estimates to enhance the scene representation and recover more accurate surfaces. Finally, we develop a novel architecture for the final layers of the network, conditioning the output TSDF prediction on high-resolution image features in addition to coarse voxel features, enabling sharper reconstruction of fine details. Our method, FineRecon1, produces smooth and highly accurate reconstructions, showing significant improvements across multiple depth and 3D reconstruction metrics. Noah Stier, Anurag Ranjan, Alex Colburn, Yajie Yan, Liang Yang 0005, Fangchang Ma, Baptiste Angles |
ICCV | 5 |
| 2022 | Fast and Explicit Neural View SynthesisabstractWe study the problem of novel view synthesis from sparse source observations of a scene comprised of 3D objects. We propose a simple yet effective approach that is neither continuous nor implicit, challenging recent trends on view synthesis. Our approach explicitly encodes observations into a volumetric representation that enables amortized rendering. We demonstrate that although continuous radiance field representations have gained a lot of attention due to their expressive power, our simple approach obtains comparable or even better novel view reconstruction quality comparing with state-of-the-art baselines [49] while increasing rendering speed by over 400x. Our model is trained in a category-agnostic manner and does not require scene-specific optimization. Therefore, it is able to generalize novel view synthesis to object categories not seen during training. In addition, we show that with our simple formulation, we can use view synthesis as a self-supervision signal for efficient learning of 3D geometry without explicit 3D supervision. Pengsheng Guo, Miguel Ángel Bautista 0001, Alex Colburn, Liang Yang 0005, Daniel Ulbricht, Joshua M. Susskind, Qi Shan |
WACV | 4 |