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Derek Norpchen

dblp:05/544 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 77% Health and well-being technologies · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › virtual environment
immersive training
0.112009
Immersive Training for Two-Person Radiological Surveys · VR 2009
Virtual and augmented reality › immersive interaction
virtual reality training
0.112009
Immersive Training for Two-Person Radiological Surveys · VR 2009
Collaborative and social computing › social interaction
multi-user interaction
0.112009
Immersive Training for Two-Person Radiological Surveys · VR 2009

Methods — techniques the papers use, named apart from their topics

virtual simulation · 0.2multi-user interaction techniques · 0.2
YearPublicationVenuePosition
2009 Immersive Training for Two-Person Radiological Surveys
abstract
Civil Support Teams (CST) must be ready to respond to a variety of potential situations involving dangerous materials. For many of these materials, standard real-world training methods can be successfully employed. Training involving radiological agents, however, poses a greater challenge than for other agents due to a lack of materials that can suitably mimic the situation without the danger of the real material. To address the need of providing a good training system for learning how to behave when responding to a radiological threat, we have developed a CST immersive training system. Our system simulates a radiological threat in a virtual environment and allows users to practice surveying the threat using virtual representations of the world and necessary equipment. We developed novel multi-user interaction techniques to enable simultaneous training for two CST members. The 92ndCST tested the system and provided feedback throughout the development process. The team learned to use the system with little coaching, quickly learned to navigate and interact via wand controls, and ultimately performed a successful demonstration of a radiological survey using our system for their superior officers.
Steven Koepnick, Derek Norpchen, William R. Sherman, Daniel S. Coming
VR2