Demo Data from EDBT 2026 / reviewers in the wild / expert
Steven Gabriel
dblp:05/552
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 1992
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 67% Computer animation and physical simulation · 33% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › motion synthesis
motion interpolation |
0.0 | 1 | 1992 | Smooth interpolation of orientations with angular velocity constraints using quaternions · SIGGRAPH 1992 |
Geometric modeling and processing
orientation interpolation |
0.0 | 1 | 1992 | Smooth interpolation of orientations with angular velocity constraints using quaternions · SIGGRAPH 1992 |
Methods — techniques the papers use, named apart from their topics
quaternion spline · 0.0optimization · 0.0finite differences · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1992 | Smooth interpolation of orientations with angular velocity constraints using quaternionsabstractIn this paper we present methods to smoothly interpolate orientations, given N rotational keyframes of an object along a trajectory. The methods allow the user to impose constraints on the rotational path, such as the angular velocity at the endpoints of the trajectory. We convert the rotations to quaternions, and then spline in that non-Euclidean space. Analogous to the mathematical foundations of flat-space spline curves, we minimize the net "tangential acceleration" of the quaternion path. We replace the flat-space quantities with curved-space quantities, and numerically solve the resulting equation with finite difference and optimization methods. 1 Introduction The problem of using spline curves to smoothly interpolate mathematical quantities in flat Euclidean spaces is a well-studied problem in computer graphics [bartels et al 87], [kochanek&bartels 84]. Many quantities important to computer graphics, however, such as rotations, lie in non-Euclidean spaces. In 1985, a method to... Alan H. Barr, Bena L. Currin, Steven Gabriel, John F. Hughes |
SIGGRAPH | 3 |