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John M. Zelle

dblp:05/6021 · DBLP profile ↗
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6ranked-venue papers
5as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Software engineering, system software, and programming languages
2 papers
Program synthesis and code generation · 57% Compilers and program optimization · 33% Empirical software engineering · 10%
Artificial intelligence
2 papers
Knowledge representation and reasoning · 100%
Theoretical computer science
3 papers
Automata and formal languages · 59% Logic in computer science · 41%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Automata and formal languages
grammatical inference
0.021994
Inducing Deterministic Prolog Parsers from Treebanks: A Machine Learning Approach · AAAI 1994
Learning Semantic Grammars with Constructive Inductive Logic Programming · AAAI 1993
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
inductive logic programming
0.011994
Combining Top-down and Bottom-up Techniques in Inductive Logic Programming · ICML 1994
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic-based reasoning
0.011994
Combining Top-down and Bottom-up Techniques in Inductive Logic Programming · ICML 1994
Compilers and program optimization › parsing
parser generation
0.011994
Inducing Deterministic Prolog Parsers from Treebanks: A Machine Learning Approach · AAAI 1994
Program synthesis and code generation › inductive logic programming
constructive induction
0.011993
Learning Semantic Grammars with Constructive Inductive Logic Programming · AAAI 1993
Program synthesis and code generation
inductive logic programming
0.011993
Learning Semantic Grammars with Constructive Inductive Logic Programming · AAAI 1993
Logic in computer science
logic programming
0.011993
Combining FOIL and EBG to Speed-up Logic Programs · IJCAI 1993
Empirical software engineering › AI for software engineering
machine learning for software engineering
0.011994
Inducing Deterministic Prolog Parsers from Treebanks: A Machine Learning Approach · AAAI 1994

Methods — techniques the papers use, named apart from their topics

inductive logic programming · 0.0treebank-based induction · 0.0machine learning · 0.0FOIL · 0.0EBG · 0.0
YearPublicationVenuePosition
2006 Successful approaches to teaching introductory computer science courses with python
abstract
No abstract available.
David Ranum, Bradley N. Miller, John M. Zelle, Mark Guzdial
SIGCSE3
2004 Simple, low-cost stereographics: VR for everyone
abstract
Students are very interested in cutting-edge technologies like virtual reality (VR), and VR has many potential uses in education. However, building VR applications has proved challenging due to both cost and technical skill barriers. Through a series of experiments in "shoestring" VR, we have developed methods of bringing an important facet of VR, stereoscopic display, to our students in a simple, cost-effective way. This paper describes our approach.
John M. Zelle, Charles Figura
SIGCSE1
1994 Inducing Deterministic Prolog Parsers from Treebanks: A Machine Learning Approach
John M. Zelle, Raymond J. Mooney
AAAI1
1994 Combining Top-down and Bottom-up Techniques in Inductive Logic Programming
John M. Zelle, Raymond J. Mooney, Joshua B. Konvisser
ICML1
1993 Learning Semantic Grammars with Constructive Inductive Logic Programming
John M. Zelle, Raymond J. Mooney
AAAI1
1993 Combining FOIL and EBG to Speed-up Logic Programs
John M. Zelle, Raymond J. Mooney
IJCAI1