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Relu Patrascu

dblp:05/6326 · DBLP profile ↗
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9ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Reinforcement learning · 46% Planning, search and constraint satisfaction · 37% Probabilistic and Bayesian machine learning · 17%
Theoretical computer science
3 papers
Mathematical optimization · 88% Algorithmic game theory and mechanism design · 12%

Topics — the 18 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › decision making under uncertainty
utility elicitation
0.122006
Constraint-based optimization and utility elicitation using the minimax decision criterion · Artif. Intell. 2006
Regret-based Utility Elicitation in Constraint-based Decision Problems · IJCAI 2005
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
constraint optimization
0.112006
Constraint-based optimization and utility elicitation using the minimax decision criterion · Artif. Intell. 2006
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
maximum likelihood estimation
0.012002
Investigating the Maximum Likelihood Alternative to TD(lambda) · ICML 2002
Machine learning › Reinforcement learning › model-based reinforcement learning
model-based planning
0.012002
Algorithm-Directed Exploration for Model-Based Reinforcement Learning in Factored MDPs · ICML 2002
Machine learning › Reinforcement learning
model-based reinforcement learning
0.012002
Algorithm-Directed Exploration for Model-Based Reinforcement Learning in Factored MDPs · ICML 2002
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.012002
Algorithm-Directed Exploration for Model-Based Reinforcement Learning in Factored MDPs · ICML 2002
Machine learning › Reinforcement learning › temporal difference learning › eligibility traces
TD(lambda)
0.012002
Investigating the Maximum Likelihood Alternative to TD(lambda) · ICML 2002
Machine learning › Reinforcement learning
temporal difference learning
0.012002
Investigating the Maximum Likelihood Alternative to TD(lambda) · ICML 2002
Machine learning › Reinforcement learning
value function estimation
0.012002
Investigating the Maximum Likelihood Alternative to TD(lambda) · ICML 2002
Machine learning › Reinforcement learning › markov decision process
factored MDP
0.012001
Direct value-approximation for factored MDPs · NIPS 2001
Machine learning › Reinforcement learning
markov decision process
0.012001
Direct value-approximation for factored MDPs · NIPS 2001
Machine learning › Reinforcement learning
value function approximation
0.012001
Direct value-approximation for factored MDPs · NIPS 2001
Mathematical optimization › linear programming
approximate linear programming
0.012001
Direct value-approximation for factored MDPs · NIPS 2001
Mathematical optimization
linear programming
0.012001
Direct value-approximation for factored MDPs · NIPS 2001
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference
approximate inference
0.012000
Sequentially Fitting "Inclusive" Trees for Inference in Noisy-OR Networks · NIPS 2000
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference
0.012000
Sequentially Fitting "Inclusive" Trees for Inference in Noisy-OR Networks · NIPS 2000
Algorithmic game theory and mechanism design
preference elicitation
0.012005
Regret-based Utility Elicitation in Constraint-based Decision Problems · IJCAI 2005
Machine learning › Probabilistic and Bayesian machine learning › structured models › graphical models › bayesian network
noisy-OR Bayesian networks
0.012000
Sequentially Fitting "Inclusive" Trees for Inference in Noisy-OR Networks · NIPS 2000

Methods — techniques the papers use, named apart from their topics

regret minimization · 0.1constraint programming · 0.1linear programming · 0.1constraint generation · 0.1maximum likelihood · 0.0factored MDPs · 0.0algorithm-directed exploration · 0.0sequential variational method · 0.0belief propagation · 0.0
YearPublicationVenuePosition
2006 Constraint-based optimization and utility elicitation using the minimax decision criterion
Craig Boutilier, Relu Patrascu, Pascal Poupart, Dale Schuurmans
Artif. Intell.2
2005 New Approaches to Optimization and Utility Elicitation in Autonomic Computing
Relu Patrascu, Craig Boutilier, Rajarshi Das, Jeffrey O. Kephart, Gerald Tesauro, William E. Walsh
AAAI1
2005 Regret-based Utility Elicitation in Constraint-based Decision Problems
Craig Boutilier, Relu Patrascu, Pascal Poupart, Dale Schuurmans
IJCAI2
2003 Constraint-Based Optimization with the Minimax Decision Criterion
Craig Boutilier, Relu Patrascu, Pascal Poupart, Dale Schuurmans
CP2
2002 Algorithm-Directed Exploration for Model-Based Reinforcement Learning in Factored MDPs
Carlos Guestrin, Relu Patrascu, Dale Schuurmans
ICML2
2002 Investigating the Maximum Likelihood Alternative to TD(lambda)
Fletcher Lu, Relu Patrascu, Dale Schuurmans
ICML2
2001 Direct value-approximation for factored MDPs
abstract
We present a simple approach for computing reasonable policies for factored Markov decision processes (MDPs), when the opti(cid:173) mal value function can be approximated by a compact linear form. Our method is based on solving a single linear program that ap(cid:173) proximates the best linear fit to the optimal value function. By applying an efficient constraint generation procedure we obtain an iterative solution method that tackles concise linear programs. This direct linear programming approach experimentally yields a signif(cid:173) icant reduction in computation time over approximate value- and policy-iteration methods (sometimes reducing several hours to a few seconds). However, the quality of the solutions produced by linear programming is weaker-usually about twice the approxi(cid:173) mation error for the same approximating class. Nevertheless, the speed advantage allows one to use larger approximation classes to achieve similar error in reasonable time.
Dale Schuurmans, Relu Patrascu
NIPS2
2000 Sequentially Fitting "Inclusive" Trees for Inference in Noisy-OR Networks
abstract
An important class of problems can be cast as inference in noisy(cid:173) OR Bayesian networks, where the binary state of each variable is a logical OR of noisy versions of the states of the variable's par(cid:173) ents. For example, in medical diagnosis, the presence of a symptom can be expressed as a noisy-OR of the diseases that may cause the symptom - on some occasions, a disease may fail to activate the symptom. Inference in richly-connected noisy-OR networks is in(cid:173) tractable, but approximate methods (e .g., variational techniques) are showing increasing promise as practical solutions. One prob(cid:173) lem with most approximations is that they tend to concentrate on a relatively small number of modes in the true posterior, ig(cid:173) noring other plausible configurations of the hidden variables. We introduce a new sequential variational method for bipartite noisy(cid:173) OR networks, that favors including all modes of the true posterior and models the posterior distribution as a tree. We compare this method with other approximations using an ensemble of networks with network statistics that are comparable to the QMR-DT med(cid:173) ical diagnostic network. Inclusive variational approximations 1 Approximate algorithms for probabilistic inference are gaining in popularity and are now even being incorporated into VLSI hardware (T. Richardson, personal commu(cid:173) nication). Approximate methods include variational techniques (Ghahramani and Jordan 1997; Saul et al. 1996; Frey and Hinton 1999; Jordan et al. 1999), local prob(cid:173) ability propagation (Gallager 1963; Pearl 1988; Frey 1998; MacKay 1999a; Freeman and Weiss 2001) and Markov chain Monte Carlo (Neal 1993; MacKay 1999b). Many algorithms have been proposed in each of these classes. One problem that most of the above algorithms suffer from is a tendency to con(cid:173) centrate on a relatively small number of modes of the target distribution (the dis(cid:173) tribution being approximated). In the case of medical diagnosis, different modes correspond to different explanations of the symptoms. Markov chain Monte Carlo methods are usually guaranteed to eventually sample from all the modes, but this may take an extremely long time, even when tempered transitions (Neal 1996) are (a)
Brendan J. Frey, Relu Patrascu, Tommi S. Jaakkola, Jodi Moran
NIPS2
1999 Adaptive exploration in reinforcement learning
abstract
The exploration/exploitation trade-off is a difficult problem for a reinforcement learning agent. A non-stationary environment coupled with current connectionist implementations of reinforcement learning algorithms is a recipe for disaster. Towards a solution for such situations we introduce a novel technique, called past-success directed exploration, and an implementation of reinforcement learning algorithms based on the fuzzy ARTMAP architecture. We compare through experimentation features of a traditional approach with our own.
Relu Patrascu, Deborah Stacey
IJCNN1