Victoria Yanulevskaya

dblp:05/6439 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorArtificial intelligence and machine learning · 4 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Segmentation and scene understanding · 58% Image recognition and object detection · 35% Vision and language · 7%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 50% Visualization and visual analytics · 50%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Image recognition and object detection › object detection
object proposal generation
0.212014
Learning to Group Objects · CVPR 2014
Computer vision › Segmentation and scene understanding
semantic segmentation
0.212014
Learning to Group Objects · CVPR 2014
Multimedia analysis and retrieval
affective computing
0.112012
In the eye of the beholder: employing statistical analysis and eye tracking for analyzing abstract paintings · ACM Multimedia 2012
Visualization and visual analytics
eye tracking analysis
0.112012
In the eye of the beholder: employing statistical analysis and eye tracking for analyzing abstract paintings · ACM Multimedia 2012
Computer vision › Vision and language
scene description
0.012011
Can computers learn from humans to see better?: inferring scene semantics from viewers' eye movements · ACM Multimedia 2011
Wearable and physiological sensing › eye tracking
eye movement analysis
0.012011
Can computers learn from humans to see better?: inferring scene semantics from viewers' eye movements · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

fixation and saccade analysis · 0.2random forest · 0.2over-segmentation · 0.2hierarchical region merging · 0.2statistical analysis · 0.1eye tracking · 0.1
YearPublicationVenuePosition
2015 Affective Analysis of Professional and Amateur Abstract Paintings Using Statistical Analysis and Art Theory
abstract
When artists express their feelings through the artworks they create, it is believed that the resulting works transform into objects with “emotions” capable of conveying the artists' mood to the audience. There is little to no dispute about this belief: Regardless of the artwork, genre, time, and origin of creation, people from different backgrounds are able to read the emotional messages. This holds true even for the most abstract paintings. Could this idea be applied to machines as well? Can machines learn what makes a work of art “emotional”? In this work, we employ a state-of-the-art recognition system to learn which statistical patterns are associated with positive and negative emotions on two different datasets that comprise professional and amateur abstract artworks. Moreover, we analyze and compare two different annotation methods in order to establish the ground truth of positive and negative emotions in abstract art. Additionally, we use computer vision techniques to quantify which parts of a painting evoke positive and negative emotions. We also demonstrate how the quantification of evidence for positive and negative emotions can be used to predict which parts of a painting people prefer to focus on. This method opens new opportunities of research on why a specific painting is perceived as emotional at global and local scales.
Andreza Sartori, Victoria Yanulevskaya, Almila Akdag Salah, Jasper R. R. Uijlings, Elia Bruni, Nicu Sebe
ACM Trans. Interact. Intell. Syst.2
2014 Learning to Group Objects
abstract
This paper presents a novel method to generate a hypothesis set of class-independent object regions. It has been shown that such object regions can be used to focus computer vision techniques on the parts of an image that matter most leading to significant improvements in both object localisation and semantic segmentation in recent years. Of course, the higher quality of class-independent object regions, the better subsequent computer vision algorithms can perform. In this paper we focus on generating higher quality object hypotheses. We start from an oversegmentation for which we propose to extract a wide variety of region-features. We group regions together in a hierarchical fashion, for which we train a Random Forest which predicts at each stage of the hierarchy the best possible merge. Hence unlike other approaches, we use relatively powerful features and classifiers at an early stage of the generation of likely object regions. Finally, we identify and combine stable regions in order to capture objects which consist of dissimilar parts. We show on the PASCAL 2007 and 2012 datasets that our method yields higher quality regions than competing approaches while it is at the same time more computationally efficient.
Victoria Yanulevskaya, Jasper R. R. Uijlings, Nicu Sebe
CVPR1
2014 Emotional Valence Recognition, Analysis of Salience and Eye Movements
abstract
This paper studies the performance of recorded eye movements and computational visual attention models (i.e. saliency models) in the recognition of emotional valence of an image. In the first part of this study, it employs eye movement data (fixation & saccade) to build image content descriptors and use them with support vector machines to classify the emotional valence. In the second part, it examines if the human saliency map can be substituted with the state-of-the-art computational visual attention models in the task of valence recognition. The results indicate that the eye movement based descriptors provide significantly better performance compared to the baselines, which apply low-level visual cues (e.g. color, texture and shape). Furthermore, it will be shown that the current computational models for visual attention are not able to capture the emotional information in similar extent as the real eye movements.
Hamed Rezazadegan Tavakoli, Victoria Yanulevskaya, Esa Rahtu, Janne Heikkilä, Nicu Sebe
ICPR2
2013 Salient object detection: From pixels to segments
Victoria Yanulevskaya, Jasper R. R. Uijlings, Jan-Mark Geusebroek
Image Vis. Comput.1
2012 In the eye of the beholder: employing statistical analysis and eye tracking for analyzing abstract paintings
abstract
Most artworks are explicitly created to evoke a strong emotional response. During the centuries there were several art movements which employed different techniques to achieve emotional expressions conveyed by artworks. Yet people were always consistently able to read the emotional messages even from the most abstract paintings. Can a machine learn what makes an artwork emotional? In this work, we consider a set of 500 abstract paintings from Museum of Modern and Contemporary Art of Trento and Rovereto (MART), where each painting was scored as carrying a positive or negative response on a Likert scale of 1-7. We employ a state-of-the-art recognition system to learn which statistical patterns are associated with positive and negative emotions. Additionally, we dissect the classification machinery to determine which parts of an image evokes what emotions. This opens new opportunities to research why a specific painting is perceived as emotional. We also demonstrate how quantification of evidence for positive and negative emotions can be used to predict the way in which people observe paintings.
Victoria Yanulevskaya, Jasper R. R. Uijlings, Elia Bruni, Andreza Sartori, Elisa Zamboni, Francesca Bacci, David Melcher, Nicu Sebe
ACM Multimedia1
2011 Can computers learn from humans to see better?: inferring scene semantics from viewers' eye movements
abstract
This paper describes an attempt to bridge the semantic gap between computer vision and scene understanding employing eye movements. Even as computer vision algorithms can efficiently detect scene objects, discovering semantic relationships between these objects is as essential for scene understanding. Humans understand complex scenes by rapidly moving their eyes (saccades) to selectively focus on salient entities (fixations). For 110 social scenes, we compared verbal descriptions provided by observers against eye movements recorded during a free-viewing task. Data analysis confirms (i) a strong correlation between task-explicit linguistic descriptions and task-implicit eye movements, both of which are influenced by underlying scene semantics and (ii) the ability of eye movements in the form of fixations and saccades to indicate salient entities and entity relationships mentioned in scene descriptions.
Subramanian Ramanathan, Victoria Yanulevskaya, Nicu Sebe
ACM Multimedia2
2008 Emotional valence categorization using holistic image features
abstract
Can a machine learn to perceive emotions as evoked by an artwork? Here we propose an emotion categorization system, trained by ground truth from psychology studies. The training data contains emotional valences scored by human subjects on the International Affective Picture System (IAPS), a standard emotion evoking image set in psychology. Our approach is based on the assessment of local image statistics which are learned per emotional category using support vector machines. We show results for our system on the I APS dataset, and for a collection of masterpieces. Although the results are preliminary, they demonstrate the potential of machines to elicit realistic emotions when considering masterpieces.
Victoria Yanulevskaya, Jan C. van Gemert, Katharina Roth, Ann-Katrin Herbold, Nicu Sebe, Jan-Mark Geusebroek
ICIP1