Demo Data from EDBT 2026 / reviewers in the wild / expert
Tal Daniel
dblp:05/9543
· DBLP profile ↗
9ranked-venue papers
2as first author
4since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 2Human-computer interaction and ubiquitous computing · 2Security and privacy · 1Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 44% Generative modeling · 31% Robot manipulation · 13% | |
| Network and information security
1 paper |
Authentication and access control · 91% Systems and software security · 9% | |
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 56% Games and playful interaction · 44% |
Topics — the 17 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
variational autoencoder |
1.1 | 2 | 2022 | Unsupervised Image Representation Learning with Deep Latent Particles · ICML 2022 Soft-IntroVAE: Analyzing and Improving the Introspective Variational Autoencoder · CVPR 2021 |
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning |
0.9 | 1 | 2025 | EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025 |
Machine learning › Generative modeling
diffusion model |
0.9 | 1 | 2025 | EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025 |
Robotics › Robot manipulation › object manipulation
multi-object manipulation |
0.9 | 1 | 2025 | EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.8 | 1 | 2024 | Entity-Centric Reinforcement Learning for Object Manipulation from Pixels · ICLR 2024 |
Machine learning › Reinforcement learning › deep reinforcement learning
visual reinforcement learning |
0.8 | 1 | 2024 | Entity-Centric Reinforcement Learning for Object Manipulation from Pixels · ICLR 2024 |
Machine learning › Representation and self-supervised learning › representation learning
unsupervised representation learning |
0.6 | 1 | 2022 | Unsupervised Image Representation Learning with Deep Latent Particles · ICML 2022 |
Authentication and access control
password security |
0.4 | 1 | 2019 | Beyond Credential Stuffing: Password Similarity Models Using Neural Networks · IEEE Symposium on Security and Privacy 2019 |
Authentication and access control › password security
password strength meter |
0.4 | 1 | 2019 | Beyond Credential Stuffing: Password Similarity Models Using Neural Networks · IEEE Symposium on Security and Privacy 2019 |
Authentication and access control › password guessing
targeted password guessing |
0.4 | 1 | 2019 | Beyond Credential Stuffing: Password Similarity Models Using Neural Networks · IEEE Symposium on Security and Privacy 2019 |
Machine learning › Reinforcement learning › imitation learning
offline imitation learning |
0.3 | 1 | 2025 | EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025 |
Machine learning › Reinforcement learning
offline learning |
0.3 | 1 | 2025 | EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior Generation · ICLR 2025 |
Machine learning › Representation and self-supervised learning › representation learning
object-centric representation learning |
0.2 | 1 | 2024 | Entity-Centric Reinforcement Learning for Object Manipulation from Pixels · ICLR 2024 |
Machine learning › Generative modeling
image generation |
0.1 | 1 | 2021 | Soft-IntroVAE: Analyzing and Improving the Introspective Variational Autoencoder · CVPR 2021 |
Collaborative and social computing
crowdsourcing |
0.1 | 1 | 2011 | Guess who?: enriching the social graph through a crowdsourcing game · CHI 2011 |
Games and playful interaction › serious games
human computation games |
0.1 | 1 | 2011 | Guess who?: enriching the social graph through a crowdsourcing game · CHI 2011 |
Systems and software security
credential leakage |
0.1 | 1 | 2019 | Beyond Credential Stuffing: Password Similarity Models Using Neural Networks · IEEE Symposium on Security and Privacy 2019 |
Methods — techniques the papers use, named apart from their topics
object-centric representation · 0.9entity-centric transformer · 0.9diffusion model · 0.9reinforcement learning · 0.8contrastive predictive coding · 0.8spatial-softmax prior · 0.6evidence lower bound · 0.6chamfer distance · 0.6exponential loss · 0.5adversarial training · 0.5neural network · 0.4user survey · 0.2deployment study · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | EC-Diffuser: Multi-Object Manipulation via Entity-Centric Behavior GenerationabstractObject manipulation is a common component of everyday tasks, but learning to manipulate objects from high-dimensional observations presents significant challenges. These challenges are heightened in multi-object environments due to the combinatorial complexity of the state space as well as of the desired behaviors. While recent approaches have utilized large-scale offline data to train models from pixel observations, achieving performance gains through scaling, these methods struggle with compositional generalization in unseen object configurations with constrained network and dataset sizes. To address these issues, we propose a novel behavioral cloning (BC) approach that leverages object-centric representations and an entity-centric Transformer with diffusion-based optimization, enabling efficient learning from offline image data. Our method first decomposes observations into Deep Latent Particles (DLP), which are then processed by our entity-centric Transformer that computes attention at the particle level, simultaneously predicting object dynamics and the agent's actions. Combined with the ability of diffusion models to capture multi-modal behavior distributions, this results in substantial performance improvements in multi-object tasks and, more importantly, enables compositional generalization. We present BC agents capable of zero-shot generalization to perform tasks with novel compositions of objects and goals, including larger numbers of objects than seen during training. We provide video rollouts on our webpage: https://sites.google.com/view/ec-diffuser. Carl Qi, Dan Haramati, Tal Daniel, Aviv Tamar, Amy Zhang 0001 |
ICLR | 3 |
| 2024 | Entity-Centric Reinforcement Learning for Object Manipulation from PixelsabstractManipulating objects is a hallmark of human intelligence, and an important task in domains such as robotics. In principle, Reinforcement Learning (RL) offers a general approach to learn object manipulation. In practice, however, domains with more than a few objects are difficult for RL agents due to the curse of dimensionality, especially when learning from raw image observations. In this work we propose a structured approach for visual RL that is suitable for representing multiple objects and their interaction, and use it to learn goal-conditioned manipulation of several objects. Key to our method is the ability to handle goals with dependencies between the objects (e.g., moving objects in a certain order). We further relate our architecture to the generalization capability of the trained agent, based on a theoretical result for compositional generalization, and demonstrate agents that learn with 3 objects but generalize to similar tasks with over 10 objects. Videos and code are available on the project website: https://sites.google.com/view/entity-centric-rl Dan Haramati, Tal Daniel, Aviv Tamar |
ICLR | 2 |
| 2022 | Unsupervised Image Representation Learning with Deep Latent ParticlesabstractWe propose a new representation of visual data that disentangles object position from appearance. Our method, termed Deep Latent Particles (DLP), decomposes the visual input into low-dimensional latent “particles”, where each particle is described by its spatial location and features of its surrounding region. To drive learning of such representations, we follow a VAE-based based approach and introduce a prior for particle positions based on a spatial-Softmax architecture, and a modification of the evidence lower bound loss inspired by the Chamfer distance between particles. We demonstrate that our DLP representations are useful for downstream tasks such as unsupervised keypoint (KP) detection, image manipulation, and video prediction for scenes composed of multiple dynamic objects. In addition, we show that our probabilistic interpretation of the problem naturally provides uncertainty estimates for particle locations, which can be used for model selection, among other tasks. Tal Daniel, Aviv Tamar |
ICML | 1 |
| 2021 | Soft-IntroVAE: Analyzing and Improving the Introspective Variational AutoencoderabstractThe recently introduced introspective variational autoencoder (IntroVAE) exhibits outstanding image generations, and allows for amortized inference using an image encoder. The main idea in IntroVAE is to train a VAE adversarially, using the VAE encoder to discriminate between generated and real data samples. However, the original IntroVAE loss function relied on a particular hinge-loss formulation that is very hard to stabilize in practice, and its theoretical convergence analysis ignored important terms in the loss. In this work, we take a step towards better under-standing of the IntroVAE model, its practical implementation, and its applications. We propose the Soft-IntroVAE, a modified IntroVAE that replaces the hinge-loss terms with a smooth exponential loss on generated samples. This change significantly improves training stability, and also enables theoretical analysis of the complete algorithm. Interestingly, we show that the IntroVAE converges to a distribution that minimizes a sum of KL distance from the data distribution and an entropy term. We discuss the implications of this result, and demonstrate that it induces competitive image generation and reconstruction. Finally, we describe an application of Soft-IntroVAE to unsupervised image translation, and demonstrate compelling results. Code and additional information is available on the project website -taldatech.github.io/soft-intro-vae-web. Tal Daniel, Aviv Tamar |
CVPR | 1 |
| 2019 | Beyond Credential Stuffing: Password Similarity Models Using Neural NetworksabstractAttackers increasingly use passwords leaked from one website to compromise associated accounts on other websites. Such targeted attacks work because users reuse, or pick similar, passwords for different websites. We recast one of the core technical challenges underlying targeted attacks as the task of modeling similarity of human-chosen passwords. We show how to learn good password similarity models using a compilation of 1.4 billion leaked email, password pairs. Using our trained models of password similarity, we exhibit the most damaging targeted attack to date. Simulations indicate that our attack compromises more than 16% of user accounts in less than a thousand guesses, should one of their other passwords be known to the attacker and despite the use of state-of-the art countermeasures. We show via a case study involving a large university authentication service that the attacks are also effective in practice. We go on to propose the first-ever defense against such targeted attacks, by way of personalized password strength meters (PPSMs). These are password strength meters that can warn users when they are picking passwords that are vulnerable to attacks, including targeted ones that take advantage of the user's previously compromised passwords. We design and build a PPSM that can be compressed to less than 3 MB, making it easy to deploy in order to accurately estimate the strength of a password against all known guessing attacks. Bijeeta Pal, Tal Daniel, Rahul Chatterjee 0001, Thomas Ristenpart |
IEEE Symposium on Security and Privacy | 2 |
| 2015 | Islands in the Stream: A Study of Item Recommendation within an Enterprise Social StreamabstractSocial streams allow users to receive updates from their network by syndicating social media activity. These streams have become a popular way to share and consume information both on the web and in the enterprise. With so much activity going on, filtering and personalizing the stream for individual users is a key challenge. In this work, we study the recommendation of enterprise social stream items through a user survey with 510 participants, conducted within a globally distributed organization. In the survey, participants rated their level of interest and surprise for different items from the stream and could also indicate whether they were already familiar with the item. Thus, our evaluation goes beyond the common accuracy measure and examines aspects of serendipity and novelty. We also inspect how various features of the recommended item, its author, and reader, influence its ratings. Our results shed light on the key factors that make a stream item valuable to its reader within the enterprise. Ido Guy, Roy Levin, Tal Daniel, Ella Bolshinsky |
SIGIR | 3 |
| 2013 | Finger on the Pulse: The Value of the Activity Stream in the Enterprise
Ido Guy, Tal Steier, Maya Barnea, Inbal Ronen, Tal Daniel |
INTERACT (4) | 5 |
| 2012 | Swimming against the streamz: search and analytics over the enterprise activity streamabstractActivity streams have become prevalent on the web and are starting to emerge in enterprises. In this work, we present Streamz, a novel application that uses a faceted search approach to provide employees with advanced capabilities of search, navigation, attention management, and other types of analytics on top of an enterprise activity stream. We provide a detailed description of the Streamz tool as well as usage analysis based on user interface logs and interviews of active users. Ido Guy, Tal Steier, Maya Barnea, Inbal Ronen, Tal Daniel |
CIKM | 5 |
| 2011 | Guess who?: enriching the social graph through a crowdsourcing gameabstractDespite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We suggest a novel crowdsourcing approach that uses a game to help enrich and expand the social network topology. The game prompts players to provide the names of people who have a relationship with individuals they know. The game was deployed for a one-month period within a large global organization. We provide an analysis of the data collected through this deployment, in comparison with the data from the organization's social network site. Our results indicate that the game rapidly collects large volumes of valid information that can be used to enrich and reinforce an existing social network site's data. We point out other aspects and benefits of using a crowdsourcing game to harvest social network information. Ido Guy, Adam Perer, Tal Daniel, Ohad Greenshpan, Itai Turbahn |
CHI | 3 |