Xiaolan Tu

dblp:06/10437 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 1Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Coding theory · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Coding theory › source coding › multiterminal source coding
gaussian multiterminal source coding
0.412020
Generalized Gaussian Multiterminal Source Coding in the High-Resolution Regime · IEEE Trans. Commun. 2020
Coding theory › source coding
multiterminal source coding
0.412020
Generalized Gaussian Multiterminal Source Coding in the High-Resolution Regime · IEEE Trans. Commun. 2020
Coding theory › source coding
rate-distortion theory
0.112020
Generalized Gaussian Multiterminal Source Coding in the High-Resolution Regime · IEEE Trans. Commun. 2020

Methods — techniques the papers use, named apart from their topics

asymptotic analysis · 0.4
YearPublicationVenuePosition
2020 Generalized Gaussian Multiterminal Source Coding in the High-Resolution Regime
abstract
A conjectural expression of the asymptotic gap between the rate-distortion function of an arbitrary generalized Gaussian multiterminal source coding system and that of its centralized counterpart in the high-resolution regime is proposed. The validity of this expression is verified when the number of sources is no more than 3.
Xiaolan Tu, Siyao Zhou 0002, Jun Chen 0005
IEEE Trans. Commun.2
2007 Sketch-based Modeling and Animation of Floral Blossom
abstract
Summary form only given. Traditionally, synthesizing the animation of floral blossom is accomplished mostly manually and hence a time-consuming and laborious task. In this paper we propose an interactive biology-based flower modeling and animating approach. We model the initial shape of the floral components including petal, pistil, stamen and pedicel, and two terminal status of floral blossom with a parameterized sketching interface. The subtle geometry of the whole flower is created according to the phyllotactic rules. We then extract a set of growth parameters for describing the floral blossom, and build a dynamic growth model to regulate the continuous morphing of floral components in the process of blossom. Finally, a sequence of naturally deforming flower models is generated with these parameters. Our initial experimental results demonstrate that our approach can efficiently generate visually pleasing simulation of floral blossom, which is consistent with biological rules.
Chengfang Song, Qunsheng Peng 0001, Zi'ang Ding, Xiaolan Tu, Wei Chen 0001, Chunxia Xiao
CAD/Graphics4