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Brien Colwell

dblp:06/1371 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
2d animation
0.112008
K-sketch: a 'kinetic' sketch pad for novice animators · CHI 2008
Interaction techniques and input
pen input
0.112008
K-sketch: a 'kinetic' sketch pad for novice animators · CHI 2008
Interaction techniques and input
sketching
0.112008
K-sketch: a 'kinetic' sketch pad for novice animators · CHI 2008

Methods — techniques the papers use, named apart from their topics

optimization · 0.2laboratory experiment · 0.2
YearPublicationVenuePosition
2008 K-sketch: a 'kinetic' sketch pad for novice animators
abstract
Because most animation tools are complex and time-consuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickly, we have developed a general-purpose, informal, 2D animation sketching system called K-Sketch. Field studies investigating the needs of animators and would-be animators helped us collect a library of usage scenarios for our tool. A novel optimization technique enabled us to design an interface that is simultaneously fast, simple, and powerful. The result is a pen-based system that relies on users' intuitive sense of space and time while still supporting a wide range of uses. In a laboratory experiment that compared K-Sketch to a more formal animation tool (PowerPoint), participants worked three times faster, needed half the learning time, and had significantly lower cognitive load with K-Sketch.
Richard C. Davis, Brien Colwell, James A. Landay
CHI2