Demo Data from EDBT 2026 / reviewers in the wild / expert
Nikhil Kelshikar
dblp:06/1622
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Interconnection networks and networks-on-chip · 79% High-performance computing · 10% Embedded and real-time systems · 10% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interconnection networks and networks-on-chip
network topology |
0.1 | 1 | 2006 | High performance interconnects - Network topologies for high performance computing: ethernet, InfiniBand and storage · SC 2006 |
Interconnection networks and networks-on-chip › high-speed networks
supercomputer interconnect |
0.1 | 1 | 2006 | High performance interconnects - Network topologies for high performance computing: ethernet, InfiniBand and storage · SC 2006 |
High-performance computing
cluster computing |
0.0 | 1 | 2006 | High performance interconnects - Network topologies for high performance computing: ethernet, InfiniBand and storage · SC 2006 |
Embedded and real-time systems › real-time communication
ethernet |
0.0 | 1 | 2006 | High performance interconnects - Network topologies for high performance computing: ethernet, InfiniBand and storage · SC 2006 |
Interconnection networks and networks-on-chip › cluster interconnect
infiniband |
0.0 | 1 | 2006 | High performance interconnects - Network topologies for high performance computing: ethernet, InfiniBand and storage · SC 2006 |
Methods — techniques the papers use, named apart from their topics
troubleshooting · 0.1network design best practices · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2006 | High performance interconnects - Network topologies for high performance computing: ethernet, InfiniBand and storageabstractThe size of High Performance Compute Clusters has been growing rapidly, sometimes scaling to tens of thousands of nodes. A key aspect of HPC performance is the characteristics and performance of the network. Within HPC, each node within the cluster needs to be able to communicate with other resources - storage, for example - and with other nodes in the cluster for control and inter-process communications. As a cluster scales in size, careful consideration with respect to IPC, management and storage access is required to ensure the highest application performance and availability.This session will present best-practices for building large networks to support the most demanding HPC environments, and includes proven design recommendations for building scalable Ethernet, InfiniBand and Storage fabrics. Additionally, troubleshooting techniques, tips and tools to simplify management of infrastructure will be discussed in this session. Nikhil Kelshikar |
SC | 1 |
| 2004 | Stereo-based environment scanning for immersive telepresenceabstractThe processing power and network bandwidth required for true immersive telepresence applications are only now beginning to be available. We draw from our experience developing stereo based tele-immersion prototypes to present the main issues arising when building these systems. Tele-immersion is a new medium that enables a user to share a virtual space with remote participants. The user is immersed in a rendered three-dimensional (3-D) world that is transmitted from a remote site. To acquire this 3-D description, we apply binocular and trinocular stereo techniques which provide a view-independent scene description. Slow processing cycles or long network latencies interfere with the users' ability to communicate, so the dense stereo range data must be computed and transmitted at high frame rates. Moreover, reconstructed 3-D views of the remote scene must be as accurate as possible to achieve a sense of presence. We address both issues of speed and accuracy using a variety of techniques including the power of supercomputing clusters and a method for combining motion and stereo in order to increase speed and robustness. We present the latest prototype acquiring a room-size environment in real time using a supercomputing cluster, and we discuss its strengths and current weaknesses. Jane Mulligan, Xenophon Zabulis, Nikhil Kelshikar, Kostas Daniilidis |
IEEE Trans. Circuits Syst. Video Technol. | 3 |