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Sebastian Stein 0003

dblp:06/1681-3 · DBLP profile ↗
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8ranked-venue papers
3as first author
3since 2021 · last 2025
0000-0003-1828-4008ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 since 2021Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Human-computer interaction and pervasive computing
2 papers
Human-AI interaction · 65% User interface design and tools · 19% Ubiquitous computing and smart environments · 16%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › explainable AI
model interpretation
0.812024
Does Interactive Conditioning Help Users Better Understand the Structure of Probabilistic Models? · IEEE Trans. Vis. Comput. Graph. 2024
Visualization and visual analytics › visualization evaluation
user study
0.812024
Does Interactive Conditioning Help Users Better Understand the Structure of Probabilistic Models? · IEEE Trans. Vis. Comput. Graph. 2024
Ubiquitous computing and smart environments › context recognition
activity recognition
0.212013
Combining embedded accelerometers with computer vision for recognizing food preparation activities · UbiComp 2013
Computer vision › 3D vision › multimodal perception
RGB-D perception
0.012013
Combining embedded accelerometers with computer vision for recognizing food preparation activities · UbiComp 2013
Ubiquitous computing and smart environments › context recognition › activity recognition
accelerometer-based activity recognition
0.012013
Combining embedded accelerometers with computer vision for recognizing food preparation activities · UbiComp 2013

Methods — techniques the papers use, named apart from their topics

probabilistic generative model · 0.9active inference · 0.9user study · 0.8scatterplot matrix · 0.8modality fusion · 0.3feature concatenation · 0.3classifier combination · 0.3
YearPublicationVenuePosition
2025 Active Inference and Human-Computer Interaction
abstract
Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their beliefs about how hidden states in their environment cause their sensations. We review Active Inference and how it could be applied to model the human–computer interaction loop. Active Inference provides a coherent framework for managing generative models of humans, their environments, sensors and interface components. It informs off-line design and supports real-time, online adaptation. It provides model-based explanations for behaviours observed in HCI, and new conceptual tools with the potential to measure important concepts such as agency and engagement in interaction. We discuss how Active Inference offers a new basis for a theory of interaction in HCI, tools for design of modern, complex sensor-based systems, and integration of artificial intelligence technologies, enabling it to cope with diversity in human users and contexts. We discuss the practical challenges in implementing such Active Inference-based systems.
Roderick Murray-Smith, John Williamson 0001, Sebastian Stein 0003
ACM Trans. Comput. Hum. Interact.3
2024 Does Interactive Conditioning Help Users Better Understand the Structure of Probabilistic Models?
abstract
Despite growing interest in probabilistic modeling approaches and availability of learning tools, people are hesitant to use them. There is a need for tools to communicate probabilistic models more intuitively and help users build, validate, use effectively or trust probabilistic models. We focus on visual representations of probabilistic models and introduce the Interactive Pair Plot (IPP) for visualization of a model's uncertainty, a scatter plot matrix of a probabilistic model allowing interactive conditioning on the model's variables. We investigate whether the use of interactive conditioning in a scatter plot matrix of a model helps users better understand variables' relations. We conducted a user study and the findings suggest that improvements in the understanding of the interaction group are the most pronounced for more exotic structures, such as hierarchical models or unfamiliar parameterizations, in comparison to the understanding of the static group. As the detail of the inferred information increases, interactive conditioning does not lead to considerably longer response times. Finally, interactive conditioning improves participants' confidence about their responses.
Evdoxia Taka, Sebastian Stein 0003, John Williamson 0001
IEEE Trans. Vis. Comput. Graph.2
2021 Post-lockdown abatement of COVID-19 by fast periodic switching
abstract
COVID-19 abatement strategies have risks and uncertainties which could lead to repeating waves of infection. We show-as proof of concept grounded on rigorous mathematical evidence-that periodic, high-frequency alternation of into, and out-of, lockdown effectively mitigates second-wave effects, while allowing continued, albeit reduced, economic activity. Periodicity confers (i) predictability, which is essential for economic sustainability, and (ii) robustness, since lockdown periods are not activated by uncertain measurements over short time scales. In turn-while not eliminating the virus-this fast switching policy is sustainable over time, and it mitigates the infection until a vaccine or treatment becomes available, while alleviating the social costs associated with long lockdowns. Typically, the policy might be in the form of 1-day of work followed by 6-days of lockdown every week (or perhaps 2 days working, 5 days off) and it can be modified at a slow-rate based on measurements filtered over longer time scales. Our results highlight the potential efficacy of high frequency switching interventions in post lockdown mitigation. All code is available on Github at https://github.com/V4p1d/FPSP_Covid19. A software tool has also been developed so that interested parties can explore the proof-of-concept system.
Michelangelo Bin, Peter Y. K. Cheung, Emanuele Crisostomi, Pietro Ferraro, Hugo Lhachemi, Roderick Murray-Smith, Connor W. Myant, Thomas Parisini, Robert Shorten, Sebastian Stein 0003, Lewi Stone
PLoS Comput. Biol.10
2017 A Platform for the Analysis of Qualitative and Quantitative Data about the Built Environment and Its Users
abstract
There are many scenarios in which it is necessary to collect data from multiple sources in order to evaluate a system, including the collection of both quantitative data - from sensors and smart devices - and qualitative data - such as observations and interview results. However, there are currently very few systems that enable both of these data types to be combined in such a way that they can be analysed side-by-side. This paper describes an end-to-end system for the collection, analysis, storage and visualisation of qualitative and quantitative data, developed using the e-Science Central cloud analytics platform. We describe the experience of developing the system, based on a case study that involved collecting data about the built environment and its users. In this case study, data is collected from older adults living in residential care. Sensors were placed throughout the care home and smart devices were issued to the residents. This sensor data is uploaded to the analytics platform and the processed results are stored in a data warehouse, where it is integrated with qualitative data collected by healthcare and architecture researchers. Visualisations are also presented which were intended to allow the data to be explored and for potential correlations between the quantitative and qualitative data to be investigated.
Mike Simpson, Simon Woodman, Hugo Hiden, Sebastian Stein 0003, Stephen Dowsland, Mark Turner 0007, Vicki L. Hanson, Paul Watson 0001
eScience4
2017 Gesture Typing on Virtual Tabletop: Effect of Input Dimensions on Performance
abstract
The association of tabletop interaction with gesture typing presents interaction potential for situationally or physically impaired users. In this work, we use depth cameras to create touch surfaces on regular tabletops. We describe our prototype system and report on a supervised learning approach to fingertips touch classification. We follow with a gesture typing study that compares our system with a control tablet scenario and explore the influence of input size and aspect ratio of the virtual surface on the text input performance. We show that novice users perform with the same error rate at half the input rate with our system as compared to the control condition, that an input size between A5 and A4 present the best tradeoff between performance and user preference and that users' indirect tracking ability seems to be the overall performance limiting factor.
Antoine Loriette, Roderick Murray-Smith, Sebastian Stein 0003, John Williamson 0001
ISS3
2017 Recognising complex activities with histograms of relative tracklets
abstract
One approach to the recognition of complex human activities is to use feature descriptors that encode visual interactions by describing properties of local visual features with respect to trajectories of tracked objects. We explore an example of such an approach in which dense tracklets are described relative to multiple reference trajectories, providing a rich representation of complex interactions between objects of which only a subset can be tracked. Specifically, we report experiments in which reference trajectories are provided by tracking inertial sensors in a food preparation scenario. Additionally, we provide baseline results for HOG, HOF and MBH, and combine these features with others for multi-modal recognition. The proposed histograms of relative tracklets (RETLETS) showed better activity recognition performance than dense tracklets, HOG, HOF, MBH, or their combination. Our comparative evaluation of features from accelerometers and video highlighted a performance gap between visual and accelerometer-based motion features and showed a substantial performance gain when combining features from these sensor modalities. A considerable further performance gain was observed in combination with RETLETS and reference tracklet features.
Sebastian Stein 0003, Stephen J. McKenna
Comput. Vis. Image Underst.1
2013 Combining embedded accelerometers with computer vision for recognizing food preparation activities
abstract
This paper introduces a publicly available dataset of complex activities that involve manipulative gestures. The dataset captures people preparing mixed salads and contains more than 4.5 hours of accelerometer and RGB-D video data, detailed annotations, and an evaluation protocol for comparison of activity recognition algorithms. Providing baseline results for one possible activity recognition task, this paper further investigates modality fusion methods at different stages of the recognition pipeline: (i) prior to feature extraction through accelerometer localization, (ii) at feature level via feature concatenation, and (iii) at classification level by combining classifier outputs. Empirical evaluation shows that fusing information captured by these sensor types can considerably improve recognition performance.
Sebastian Stein 0003, Stephen J. McKenna
UbiComp1
2011 A new method for combined face detection and identification using interest point descriptors
abstract
Although face recognition has been an active research area for decades, the general problem is still unsolved. While many methods addressing either face detection or face identification emerged, little attention has been paid to the combination or integration of detection and identification. In this paper we propose a combined method for face detection and identification using SIFT descriptors. This combined method includes an existing detection model and a new identification method based on object class invariants (OCIs), which is invariant to translation, scale, in-plane rotation and small 3D viewpoint changes. These models are combined using a bounding box around the OCI to filter face features for identification. We show the highly competitive performance of the newly developed identification method and the effectiveness of the proposed combination scheme.
Sebastian Stein 0003, Gernot A. Fink
FG1