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Robert Griffiths 0002

dblp:06/2418 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2002
0000-0002-5960-914XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Software engineering, systems software and programming languages · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
2 papers
Computing education · 100%
Software engineering, system software, and programming languages
2 papers
Programming languages and type systems · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
learning environment
0.021999
Exploiting Smalltalk Modules in a Customizable Programming Environment · ICSE 1999
OU LearningWorks: A Customized Programming Environment for Smalltalk Modules · ICSE 1999
Computing education
distance education
0.011999
Exploiting Smalltalk Modules in a Customizable Programming Environment · ICSE 1999
Programming languages and type systems › object-oriented programming
smalltalk
0.021999
Exploiting Smalltalk Modules in a Customizable Programming Environment · ICSE 1999
OU LearningWorks: A Customized Programming Environment for Smalltalk Modules · ICSE 1999
YearPublicationVenuePosition
2002 eTutorials with voice groupware: real-time conferencing to support computing students at a distance
abstract
This paper reports on an investigation into the use of real-time voice groupware to support students on a computing course offered by the Open University, UK. The main objective of the investigation was to assess the feasibility and pedagogical advantage of deploying synchronous conferencing technology on a large population computing course to complement existing face-to-face and asynchronous online support for its students. In this paper we report on the findings from such an investigation, and draw a number of conclusions and recommendations covering feasibility, scalability and best practice in the use of voice groupware for eLearning.
Lucia Rapanotti, Canan Tosunoglu Blake, Robert Griffiths 0002
ITiCSE3
1999 OU LearningWorks: A Customized Programming Environment for Smalltalk Modules
abstract
when it is closed.The core image is never permanently We have exploited and adapted Goldberg's LearningWorks changed; new classes are kept in LearningBooks.framework to produce an environment with new programming tools, visualization tools, and system simulations.The environment is designed to be used via plug-in modules, called LearningBooks, sets of classes and persistent objects, for which we have developed a pedagogic standard that includes, for example, an HTML browser and various
Mark Woodman, Robert Griffiths 0002, Malcolm Macgregor, Simon Holland
ICSE2
1999 Exploiting Smalltalk Modules in a Customizable Programming Environment
abstract
This paper describes how we have extended a module structure of the Smalltalk LearningWorks to provide a programming environment deigned for very large scale technology transfer. The ‘module’ is what we have termed the LearningBook, a set of classes and persistent objects, including an HTML browser, programming and visualization tools, and microworlds. The context for this development is a distance learning university course in object technology which has enrolled over 5,100 mature students in its first year – making it the largest such course in the world. While promoting a systems building approach, we have successfully added support for programming in the small and the needs of the isolated novice. Two principles have applied: (i) the programming environment and its modules fit into a consistent framework for personal management of study and (ii) details of complex facilities, such as the class library, are progressively disclosed as knowledge and sophistication grow. The paper shows how these principles have guided the exploitation of LearningBook modules. To provide context, relevant academic background is given. Early informal feedback is reported and a project currently underway to observe in detail how thousands of learners use the Smalltalk programming environment is sketched.
Mark Woodman, Robert Griffiths 0002, Malcolm Macgregor, Simon Holland, Hugh Robinson
ICSE2
1997 Avoiding object misconceptions
abstract
This paper identifies and describes a number of misconceptions observed in students learning about object technology. It identifies simple, concrete, measures course designers and teachers can take to avoid these misconceptions arising. The context for this work centres on an introductory undergraduate course and a postgraduate course. Both these courses are taught by distance education. These courses both use Smalltalk as an introduction to object technology. More particularly, the undergraduate course uses Smalltalk as a first programming language.Distance education can limit the amount and speed of individual feedback that can be given in the early stages of learning. For this reason, particular attention has been paid to characterizing measures for avoiding elementary misconceptions seen in beginning learners. At the same time we also address some misconceptions observed in postgraduate students. The pedagogical issues discussed are of particular importance when devising an extended series of examples for teaching or assessment, or when designing a visual microworld to be used for teaching purposes.
Simon Holland, Robert Griffiths 0002, Mark Woodman
SIGCSE2
1997 The object shop - Using CD-ROM multimedia to introduce object concepts
abstract
This paper describes key features of a new multimedia CD-ROM pack produced by television makers in collaboration with computer science educators --- by the BBC for the Open University Computing Department. The pack, The Object Shop, forms an early component of an undergraduate course which introduces object-oriented computing and software development to students new to computing. Building on the results of empirical evaluation, The Object Shop has been designed to help students with no programming experience to understand core object programming concepts. Throughout the CD-ROM, video, animated graphics and an underlying object-oriented simulation of a virtual shopping environment provide an accessible introduction to the central ideas of object-oriented programming. The key power of the multimedia approach is that the student-user is able to gain a sound operational understanding of concepts before learning the details of programming code or syntax. Users can continually monitor their progress through a series of task-based, assessed exercises.
Mark Woodman, Robert Griffiths 0002, Simon Holland, Andrew Law
SIGCSE2