Demo Data from EDBT 2026 / reviewers in the wild / expert
Kun Liu 0021
dblp:06/2592-21
· DBLP profile ↗
6ranked-venue papers
1as first author
2since 2021 · last 2025
0000-0002-3205-2812ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 4
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Geometric modeling and processing · 82% Visual content generation and editing · 18% | |
| Artificial intelligence
4 papers |
Video understanding and tracking · 45% 3D vision · 26% Generative modeling · 18% |
Topics — the 9 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
3d reconstruction |
0.9 | 1 | 2025 | ANIR: Adaptive Neural Implicit Representation for 3D shape reconstruction and generation · Comput. Aided Des. 2025 |
Geometric modeling and processing
implicit neural representation |
0.9 | 1 | 2025 | ANIR: Adaptive Neural Implicit Representation for 3D shape reconstruction and generation · Comput. Aided Des. 2025 |
Visual content generation and editing
3d shape generation |
0.6 | 1 | 2022 | FAME: 3D Shape Generation via Functionality-Aware Model Evolution · IEEE Trans. Vis. Comput. Graph. 2022 |
Computer vision › 3D vision › 3d shape analysis
3d shape segmentation |
0.4 | 1 | 2019 | PartNet: A Recursive Part Decomposition Network for Fine-Grained and Hierarchical Shape Segmentation · CVPR 2019 |
Geometric modeling and processing
shape decomposition |
0.4 | 1 | 2019 | PartNet: A Recursive Part Decomposition Network for Fine-Grained and Hierarchical Shape Segmentation · CVPR 2019 |
Computer vision › Video understanding and tracking
action recognition |
0.3 | 1 | 2018 | Geometry Guided Convolutional Neural Networks for Self-Supervised Video Representation Learning · CVPR 2018 |
Computer vision › Video understanding and tracking › video representation learning
self-supervised video representation learning |
0.3 | 1 | 2018 | Geometry Guided Convolutional Neural Networks for Self-Supervised Video Representation Learning · CVPR 2018 |
Machine learning › Generative modeling › diffusion model
3d shape generation |
0.3 | 1 | 2025 | ANIR: Adaptive Neural Implicit Representation for 3D shape reconstruction and generation · Comput. Aided Des. 2025 |
Computer vision › Segmentation and scene understanding
data augmentation for segmentation |
0.2 | 1 | 2022 | FAME: 3D Shape Generation via Functionality-Aware Model Evolution · IEEE Trans. Vis. Comput. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
neural implicit representation · 1.7partial matching · 1.1functionality analysis · 1.1evolutionary algorithm · 1.1recursive neural network · 0.8point cloud processing · 0.8progressive training · 0.3flow field estimation · 0.3disparity map estimation · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ANIR: Adaptive Neural Implicit Representation for 3D shape reconstruction and generation
Kun Liu 0021, Yan Zhang 0057, Yanwen Guo 0001, Jie Guo 0001 |
Comput. Aided Des. | 1 |
| 2022 | FAME: 3D Shape Generation via Functionality-Aware Model EvolutionabstractWe introduce a modeling tool which can evolve a set of 3D objects in a functionality-aware manner. Our goal is for the evolution to generate large and diverse sets of plausible 3D objects for data augmentation, constrained modeling, as well as open-ended exploration to possibly inspire new designs. Starting with an initial population of 3D objects belonging to one or more functional categories, we evolve the shapes through part recombination to produce generations of hybrids or crossbreeds between parents from the heterogeneous shape collection. Evolutionary selection of offsprings is guided both by a functional plausibility score derived from functionality analysis of shapes in the initial population and user preference, as in a design gallery. Since cross-category hybridization may result in offsprings not belonging to any of the known functional categories, we develop a means for functionality partial matching to evaluate functional plausibility on partial shapes. We show a variety of plausible hybrid shapes generated by our functionality-aware model evolution, which can complement existing datasets as training data and boost the performance of contemporary data-driven segmentation schemes, especially in challenging cases. Our tool supports constrained modeling, allowing users to restrict or steer the model evolution with functionality labels. At the same time, unexpected yet functional object prototypes can emerge during open-ended exploration owing to structure breaking when evolving a heterogeneous collection. Yanran Guan, Han Liu 0003, Kun Liu 0021, Kangxue Yin, Ruizhen Hu, Oliver van Kaick, Yan Zhang 0057, Ersin Yumer, Nathan Carr 0001, Radomír Mech, Hao (Richard) Zhang |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2020 | Progressive Scene Segmentation Based on Self-Attention MechanismabstractSemantic scene segmentation is vital for a large variety of applications as it enables understanding of 3D data. Nowadays, various approaches based upon point clouds ignore the mathematical distribution of points and treat the points equally. The methods following this direction neglect the imbalance problem of samples that naturally exists in scenes. To avoid these issues, we propose a two-stage semantic scene segmentation framework based on self-attention mechanism and achieved state-of-the-art performance on 3D scene understanding tasks. We split the whole task into two small ones which efficiently relief the sample imbalance issue. In addition, we have designed a new self-attention block which could be inserted into submanifold convolution networks to model the long-range dependencies that exists among points. The proposed network consists of an encoder and a decoder, with the spatial-wise and channel-wise attention modules inserted. The two-stage network shares a U-Net architecture and is an end-to-end trainable framework which could predict the semantic label for the scene point clouds fed into it. Experiments on standard benchmarks of 3D scenes implies that our network could perform at par or better than the existing state-of-the-art methods. Yunyi Pan, Yuan Gan, Kun Liu 0021, Yan Zhang 0057 |
ICPR | 3 |
| 2019 | PartNet: A Recursive Part Decomposition Network for Fine-Grained and Hierarchical Shape SegmentationabstractDeep learning approaches to 3D shape segmentation are typically formulated as a multi-class labeling problem. These models are trained for a fixed set of labels, which greatly limits their flexibility and adaptivity. We opt for top-down recursive decomposition and develop the first deep learning model for hierarchical segmentation of 3D shapes, based on recursive neural networks. Starting from a full shape represented as a point cloud, our model performs recursive binary decomposition, where the decomposition network at all nodes in the hierarchy share weights. At each node, a node classifier is trained to determine the type (adjacency or symmetry) and stopping criteria of its decomposition. The features extracted in higher level nodes are recursively propagated to lower level ones. Thus, the meaningful decompositions in higher levels provide strong contextual cues constraining the segmentations in lower levels. Meanwhile, to increase the segmentation accuracy at each node, we enhance the recursive contextual feature with the shape feature extracted for the corresponding part. Our method segments a 3D shape in point cloud into an arbitrary number of parts, depending on the shape complexity, showing strong generality and flexibility. It achieves the state-of-the-art performance, both for fine-grained and semantic segmentation, on the public benchmark and a new benchmark of fine-grained segmentation proposed in this work. We also demonstrate its application for fine-grained part refinements in image-to-shape reconstruction. Fenggen Yu, Kun Liu 0021, Yan Zhang 0057, Chenyang Zhu 0002, Kai Xu 0004 |
CVPR | 2 |
| 2018 | Geometry Guided Convolutional Neural Networks for Self-Supervised Video Representation LearningabstractIt is often laborious and costly to manually annotate videos for training high-quality video recognition models, so there has been some work and interest in exploring alternative, cheap, and yet often noisy and indirect training signals for learning the video representations. However, these signals are still coarse, supplying supervision at the whole video frame level, and subtle, sometimes enforcing the learning agent to solve problems that are even hard for humans. In this paper, we instead explore geometry, a grand new type of auxiliary supervision for the self-supervised learning of video representations. In particular, we extract pixel-wise geometry information as flow fields and disparity maps from synthetic imagery and real 3D movies, respectively. Although the geometry and high-level semantics are seemingly distant topics, surprisingly, we find that the convolutional neural networks pre-trained by the geometry cues can be effectively adapted to semantic video understanding tasks. In addition, we also find that a progressive training strategy can foster a better neural network for the video recognition task than blindly pooling the distinct sources of geometry cues together. Extensive results on video dynamic scene recognition and action recognition tasks show that our geometry guided networks significantly outperform the competing methods that are trained with other types of labeling-free supervision signals. Chuang Gan 0001, Boqing Gong, Kun Liu 0021, Hao Su 0001, Leonidas J. Guibas |
CVPR | 3 |
| 2018 | 3D Shape Segmentation Based on Viewpoint Entropy and Projective Fully Convolutional Networks Fusing Multi-view FeaturesabstractThis paper introduces an architecture for segmenting 3D shapes into labeled semantic parts. Our architecture combines viewpoint selection method based on viewpoint entropy, multi-view image-based Fully Convolutional Networks (FCNs) and graph cuts optimization method to yield coherent segmentation of 3D shapes. First, we select iteratively a fixed number of perspectives with the maximum viewpoint entropy from existing viewpoints that can cover the shape's triangles, to maximally and automatically adjust the distance between the viewpoint and the center point of the shape to make sure the shape projected to fill the render window as wide as possible. Second, the image-based FCN is used for efficient view-based reasoning about 3D shape parts. In this process, global features generated by max view pooling are concatenated with every single view's feature in the fully connected layer before upsampling. Then, the multi-view FCN outputs confidence maps per part, which are then input into the projection layer that contains the mapping relationship of every shape's triangles and their projective pixels' positions in the rendered images from selected perspectives. And then, the FCN outputs are projected back onto 3D shape surfaces. and max view pooling is applied to the output of the projection layer so that every triangle of each shape has a unique probability for each label. Finally, graph cuts algorithm is implemented for the final segmentation result. Panpan Shui, Pengyu Wang 0004, Fenggen Yu, Bingyang Hu, Yuan Gan, Kun Liu 0021, Yan Zhang 0057 |
ICPR | 6 |