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Marcel Krüger

dblp:06/3565 · DBLP profile ↗
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2ranked-venue papers
1as first author
1since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 58% Immersive interaction · 23% Haptics and multimodal interaction · 12%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › selection techniques
object selection
0.812024
IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024
Interaction techniques and input
selection techniques
0.812024
IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024
Immersive interaction
virtual reality interaction
0.812024
IntenSelect+: Enhancing Score-Based Selection in Virtual Reality · IEEE Trans. Vis. Comput. Graph. 2024
Interaction techniques and input › selection techniques › command selection
menu interaction
0.412019
Menus on the Desk? System Control in DeskVR · VR 2019
Haptics and multimodal interaction › haptic feedback
passive haptic feedback
0.412019
Menus on the Desk? System Control in DeskVR · VR 2019

Methods — techniques the papers use, named apart from their topics

within-subjects user study · 0.8raycasting · 0.8user study · 0.4
YearPublicationVenuePosition
2024 IntenSelect+: Enhancing Score-Based Selection in Virtual Reality
abstract
Object selection in virtual environments is one of the most common and recurring interaction tasks. Therefore, the used technique can critically influence a system's overall efficiency and usability. IntenSelect is a scoring-based selection-by-volume technique that was shown to offer improved selection performance over conventional raycasting in virtual reality. This initial method, however, is most pronounced for small spherical objects that converge to a point-like appearance only, is challenging to parameterize, and has inherent limitations in terms of flexibility. We present an enhanced version of IntenSelect called IntenSelect+ designed to overcome multiple shortcomings of the original IntenSelect approach. In an empirical within-subjects user study with 42 participants, we compared IntenSelect+ to IntenSelect and conventional raycasting on various complex object configurations motivated by prior work. In addition to replicating the previously shown benefits of IntenSelect over raycasting, our results demonstrate significant advantages of IntenSelect+ over IntenSelect regarding selection performance, task load, and user experience. We, therefore, conclude that IntenSelect+ is a promising enhancement of the original approach that enables faster, more precise, and more comfortable object selection in immersive virtual environments.
Marcel Krüger, Tim Gerrits, Timon Römer, Torsten W. Kuhlen, Tim Weißker
IEEE Trans. Vis. Comput. Graph.1
2019 Menus on the Desk? System Control in DeskVR
abstract
In this work, we evaluate the impact of passive haptic feedback on touch-based menus, given the constraints and possibilities of a seated, desk-based scenario in VR. Therefore, we compare a menu that once is placed on the surface of a desk and once mid-air on a surface in front of the user. The study design is completed by two conditions without passive haptic feedback. In the conducted user study (n=33), we found effects of passive haptics (present vs-non-present) and menu alignment (desk vs. mid-air) on the task performance and subjective look & feel. However, the race between the conditions was close. An overall winner was the mid-air menu with passive haptic feedback, which however raises hardware requirements.
Daniel Zielasko, Marcel Krüger, Benjamin Weyers, Torsten W. Kuhlen
VR2