EDBT 2026 Demo / reviewers in the wild / expert
Zheng Liu 0004
dblp:06/3580-4
· DBLP profile ↗
22ranked-venue papers
10as first author
15since 2021 · last 2026
0000-0001-6713-6680ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 17 · 8 first-author · 11 since 2021Artificial intelligence and machine learning · 7 · 1 first-author · 7 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Guiding Point Cloud Denoising with Learned Structural PriorsabstractRecovering precise surface geometry from corrupted point clouds remains a core challenge in 3D vision. Although existing denoising techniques achieve remarkable success, balancing noise removal with preserving intricate geometric details continues to pose difficulties. A critical limitation of current methods is that their adaptive feature aggregation mechanisms rely heavily on intermediate network features that have not been explicitly regularized, resulting in unstable guidance signals. This instability restricts the capability of the network to optimally differentiate true geometric details from noise. To overcome this limitation, we propose a novel deep learning framework that explicitly learns structured representations as robust priors to guide feature refinement. Our approach first derives a set of representative local structural primitives from input features by means of a learned codebook. This learned structured representation then serves as a robust conditional signal, directing a subsequent feature fusion mechanism to dynamically aggregate information in a structure-aware manner, thereby more effectively discerning noise and meticulously reconstructing geometric details. Extensive experiments on several benchmarks have demonstrated the superiority of our framework over existing advanced techniques in terms of detail preservation and noise suppression. Chuchen Guo, Zheng Liu 0004, Ying He 0001 |
AAAI | 2 |
| 2026 | Urban-scale point cloud semantic segmentation via integrated mixed-scale and long-range interactions
Zhenzhen Song, Zheng Liu 0004, Yongyang Xu, Mingqiang Guo, Liang Wu 0005 |
Expert Syst. Appl. | 2 |
| 2026 | DLIENet: A lightweight low-light image enhancement network via knowledge distillation
Ling Zhang 0017, Qing Zhang 0006, Zheng Liu 0004, Xiaolong Zhang 0002, Chunxia Xiao |
Pattern Recognit. | 5 |
| 2026 | Unsupervised Point Cloud Reconstruction via Recurrent Multi-Step Moving StrategyabstractPoint cloud reconstruction is an ingredient in geometry modeling, computer graphics, and 3D vision. In this paper, we propose a novel unsupervised learning method called the Recurrent Multi-Step Moving Strategy, which progressively moves query points toward the underlying surface to accurately learn unsigned distance fields (UDFs) for point cloud reconstruction. Specifically, we design a recurrent network for UDF estimation that integrates a multi-step strategy for query movement. This model treats query movement as a trajectory prediction process, establishing dependencies between the current query move decision and the previous path, thus utilizing temporal information to improve UDF estimation accuracy. Further, we design distance and gradient regularization losses to ensure the precision, consistency, and continuity of the estimated UDFs. Extensive evaluations, comparisons, and ablation studies are conducted to show the superiority of our method over the competing approaches in terms of reconstruction accuracy and generality. Our unsupervised reconstruction method outperforms many supervised techniques and demonstrates efficacy across diverse scenarios, including single-object, indoor, and outdoor benchmarks. Zheng Liu 0004, Runze Ke, Chengcheng Yu, Ligang Liu 0001 |
IEEE Trans. Multim. | 1 |
| 2026 | Deterministic Point Cloud Diffusion for DenoisingabstractDiffusion-based generative models have achieved remarkable success in image restoration by learning to iteratively refine noisy data toward clean signals. Inspired by this progress, recent efforts have begun exploring their potential in 3D domains. However, applying diffusion models to point cloud denoising introduces several challenges. Unlike images, clean and noisy point clouds are characterized by structured displacements. As a result, it is unsuitable to establish a transform mapping in the forward phase by diffusing Gaussian noise, as this approach disregards the inherent geometric relationship between the point sets. Furthermore, the stochastic nature of Gaussian noise introduces additional complexity, complicating geometric reasoning and hindering surface recovery during the reverse denoising process. In this paper, we introduce a deterministic noise-free diffusion framework that formulates point cloud denoising as a two-phase residual diffusion process. In the forward phase, directional residuals are injected into clean surfaces to construct a degradation trajectory that encodes both local displacements and their global evolution. In the reverse phase, a U-Net-based network iteratively estimates and removes these residuals, effectively retracing the degradation path backward to recover the underlying surface. By decomposing the denoising task into directional residual computation and sequential refinement, our method enables faithful surface recovery while mitigating common artifacts such as over-smoothing and under-smoothing. Extensive experiments on synthetic and real-world datasets demonstrate that our method achieves state-of-the-art performance in both quantitative metrics and visual quality. Zheng Liu 0004, Maodong Pan, Ying He 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | You Should Learn to Stop Denoising on Point Clouds in AdvanceabstractPoint clouds have become the preferred data format for a variety of tasks in 3D vision and graphics. However, raw point clouds often contain significant noise. This paper introduces the Adaptive Stop Denoising Network (ASDN), a novel approach aimed at restoring high-quality point clouds from noisy data. Our method is built upon a pivotal observation: during the denoising phase, high-noise points draw more focus from the network, which may suppress the points that have already been effectively denoised. This observation has led us to develop an adaptive strategy that ceases denoising already cleaned points to prevent over-denoising, while continuing to refine points that remain noisy. We employ a U-Net architecture complemented by an adaptive classifier, which utilizes a recoverability factor to assess the completion of denoising and make dynamic decisions about when to halt the process. Our method not only demonstrates superior noise removal efficiency but also preserves geometric details more effectively, reducing over- or under-denoising artifacts. Extensive experiments and evaluations demonstrate that our method outperforms the state-of-the-art both qualitatively and quantitatively. Chuchen Guo, Zheng Liu 0004, Ying He 0001 |
AAAI | 3 |
| 2025 | A Novel Registration Framework For Large-Scale Point Clouds via Geometric Salience Computation
Saishang Zhong, Menglian Luo, Xi Lan, Xinrong Hu, Zheng Liu 0004 |
CGI (1) | 6 |
| 2025 | PyramidPCD: A novel pyramid network for point cloud denoising
Zheng Liu 0004, Chuchen Guo, Qinjun Qiu, Zhong Xie |
Pattern Recognit. | 1 |
| 2024 | TCFAP-Net: Transformer-based Cross-feature Fusion and Adaptive Perception Network for large-scale point cloud semantic segmentation
Qinjun Qiu, Zheng Liu 0004 |
Pattern Recognit. | 4 |
| 2024 | PCDNF: Revisiting Learning-Based Point Cloud Denoising via Joint Normal FilteringabstractPoint cloud denoising is a fundamental and challenging problem in geometry processing. Existing methods typically involve direct denoising of noisy input or filtering raw normals followed by point position updates. Recognizing the crucial relationship between point cloud denoising and normal filtering, we re-examine this problem from a multitask perspective and propose an end-to-end network called PCDNF for joint normal filtering-based point cloud denoising. We introduce an auxiliary normal filtering task to enhance the network's ability to remove noise while preserving geometric features more accurately. Our network incorporates two novel modules. First, we design a shape-aware selector to improve noise removal performance by constructing latent tangent space representations for specific points, taking into account learned point and normal features as well as geometric priors. Second, we develop a feature refinement module to fuse point and normal features, capitalizing on the strengths of point features in describing geometric details and normal features in representing geometric structures, such as sharp edges and corners. This combination overcomes the limitations of each feature type and better recovers geometric information. Extensive evaluations, comparisons, and ablation studies demonstrate that the proposed method outperforms state-of-the-art approaches in both point cloud denoising and normal filtering. Zheng Liu 0004, Yaowu Zhao, Sijing Zhan, Yuanyuan Liu 0004, Renjie Chen 0001, Ying He 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Document Image Shadow Removal Guided by Color-Aware BackgroundabstractExisting works on document image shadow removal mostly depend on learning and leveraging a constant background (the color of the paper) from the image. However, the constant background is less representative and frequently ignores other background colors, such as the printed colors, resulting in distorted results. In this paper, we present a color-aware background extraction network (CBENet) for extracting a spatially varying background image that accurately depicts the background colors of the document. Furthermore, we propose a background-guided document images shadow removal network (BGShadowNet) using the predicted spatially varying background as auxiliary information, which consists of two stages. At Stage I, a background-constrained decoder is designed to promote a coarse result. Then, the coarse result is refined with a background-based attention module (BAModule) to maintain a consistent appearance and a detail improvement module (DEModule) to enhance the texture details at Stage II. Experiments on two benchmark datasets qualitatively and quantitatively validate the superiority of the proposed approach over state-of-the-arts. Ling Zhang 0017, Yinghao He, Qing Zhang 0006, Zheng Liu 0004, Xiaolong Zhang 0002, Chunxia Xiao |
CVPR | 4 |
| 2023 | Robust and Accurate Feature Detection on Point Clouds
Zheng Liu 0004, Xiaopeng Xin, Chunxue Wang, Renjie Chen 0001, Ying He 0001 |
Comput. Aided Des. | 1 |
| 2023 | Facial Image Shadow Removal via Graph-based Feature FusionabstractAbstract Despite natural image shadow removal methods have made significant progress, they often perform poorly for facial image due to the unique features of the face. Moreover, most learning‐based methods are designed based on pixel‐level strategies, ignoring the global contextual relationship in the image. In this paper, we propose a graph‐based feature fusion network (GraphFFNet) for facial image shadow removal. We apply a graph‐based convolution encoder (GCEncoder) to extract global contextual relationships between regions in the coarse shadow‐less image produced by an image flipper. Then, we introduce a feature modulation module to fuse the global topological relation onto the image features, enhancing the feature representation of the network. Finally, the fusion decoder integrates all the effective features to reconstruct the image features, producing a satisfactory shadow‐removal result. Experimental results demonstrate the superiority of the proposed GraphFFNet over the state‐of‐the‐art and validate the effectiveness of facial image shadow removal. Ling Zhang 0017, Zheng Liu 0004, Chunxia Xiao |
Comput. Graph. Forum | 3 |
| 2022 | Mesh Total Generalized Variation for DenoisingabstractRecent studies have shown that the Total Generalized Variation (TGV) is highly effective in preserving sharp features as well as smooth transition variations for image processing tasks. However, currently there is no existing work that is suitable for applying TGV to 3D data, in particular, triangular meshes. In this article, we develop a novel framework for discretizing second-order TGV on triangular meshes. Further, we propose a TGV-based variational method for the denoising of face normal fields on triangular meshes. The TGV regularizer in our method is composed of a first-order term and a second-order term, which are automatically balanced. The first-order term allows our TGV regularizer to locate and preserve sharp features, while the second-order term allows our regularizer to recognize and recover smoothly curved regions. To solve the optimization problem, we introduce an efficient iterative algorithm based on variable-splitting and augmented Lagrangian method. Extensive results and comparisons on synthetic and real scanning data validate that the proposed method outperforms the state-of-the-art visually and numerically. Zheng Liu 0004, Weina Wang 0003, Ligang Liu 0001, Renjie Chen 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2021 | Shape-aware Mesh Normal Filtering
Saishang Zhong, Zhenzhen Song, Zheng Liu 0004, Zhong Xie, Renjie Chen 0001 |
Comput. Aided Des. | 3 |
| 2020 | Mesh Denoising via a Novel Mumford-Shah Framework
Zheng Liu 0004, Weina Wang 0003, Saishang Zhong, Bohong Zeng, Jinqin Liu, Weiming Wang 0003 |
Comput. Aided Des. | 1 |
| 2020 | A feature-preserving framework for point cloud denoising
Zheng Liu 0004, Xiaowen Xiao, Saishang Zhong, Weina Wang 0003, Ling Zhang 0017, Zhong Xie |
Comput. Aided Des. | 1 |
| 2019 | A novel anisotropic second order regularization for mesh denoising
Zheng Liu 0004, Saishang Zhong, Zhong Xie, Weina Wang 0003 |
Comput. Aided Geom. Des. | 1 |
| 2018 | Mesh denoising via total variation and weighted Laplacian regularizationsabstractAbstract Mesh denoising is a fundamental problem in geometry processing. The main challenge is to preserve sharp features (such as edges and corners) and smooth regions (such as smoothly curved regions and fine details) while removing the noise. State‐of‐the‐art denoising methods still struggle with this issue. In this paper, we first propose a new variational model combining total variation and anisotropic Laplacian regularization to filter the normal vector field of the mesh. This model can preserve sharp features and simultaneously handle smooth regions well. Then, a new vertex updating scheme is presented to reconstruct the mesh according to the filtered face normals. It prevents the orientation ambiguity problem introduced by existing schemes. Experiments show that our denoising method outperforms all compared methods visually and quantitatively, especially for meshes consisting of both sharp features and smooth regions. Saishang Zhong, Zhong Xie, Weina Wang 0003, Zheng Liu 0004, Ligang Liu 0001 |
Comput. Animat. Virtual Worlds | 4 |
| 2018 | A new two-stage mesh surface segmentation method
Huayan Zhang, Jiansong Deng, Zheng Liu 0004 |
Vis. Comput. | 4 |
| 2017 | Illumination Decomposition for Photograph With Multiple Light SourcesabstractIllumination decomposition for a single photograph is an important and challenging problem in image editing operation. In this paper, we present a novel coarse-to-fine strategy to perform illumination decomposition for photograph with multiple light sources. We first reconstruct the lighting environment of the image using the estimated geometry structure of the scene. With the position of lights, we detect the shadow regions as well as the highlights in the projected image for each light. Then, using the illumination cues from shadows, we estimate the coarse illumination decomposed image emitted by each light source. Finally, we present a light-aware illumination optimization model, which efficiently produces the finer illumination decomposition results, as well as recover the texture detail under the shadow. We validate our approach on a number of examples, and our method effectively decomposes the input image into multiple components corresponding to different light sources. Ling Zhang 0017, Qingan Yan, Zheng Liu 0004, Hua Zou 0002, Chunxia Xiao |
IEEE Trans. Image Process. | 3 |
| 2014 | Scale-aware shape manipulationabstractA novel representation of a triangular mesh surface using a set of scale-invariant measures is proposed. The measures consist of angles of the triangles (triangle angles) and dihedral angles along the edges (edge angles) which are scale and rigidity independent. The vertex coordinates for a mesh give its scale-invariant measures, unique up to scale, rotation, and translation. Based on the representation of mesh using scale-invariant measures, a two-step iterative deformation algorithm is proposed, which can arbitrarily edit the mesh through simple handles interaction. The algorithm can explicitly preserve the local geometric details as much as possible in different scales even under severe editing operations including rotation, scaling, and shearing. The efficiency and robustness of the proposed algorithm are demonstrated by examples. Zheng Liu 0004, Weiming Wang 0003, Xiuping Liu, Ligang Liu 0001 |
J. Zhejiang Univ. Sci. C | 1 |