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Ichiro Nagasaka

dblp:06/3650 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 50% Mathematical optimization · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational geometry
geometric modeling and processing
0.011998
Application of evolutionary programming to shape design · Comput. Aided Des. 1998
Mathematical optimization › design optimization
shape optimization
0.011998
Application of evolutionary programming to shape design · Comput. Aided Des. 1998

Methods — techniques the papers use, named apart from their topics

evolutionary programming · 0.0
YearPublicationVenuePosition
1998 Application of evolutionary programming to shape design
Toshiharu Taura, Ichiro Nagasaka, Atsushi Yamagishi
Comput. Aided Des.2