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Maarten van Dantzich

dblp:06/3922 · DBLP profile ↗
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7ranked-venue papers
1as first author
0since 2021 · last 2002
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
User interface design and tools · 48% Immersive interaction · 24% Human-robot interaction · 20%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 56% Web and social media mining · 44%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 82% Virtual and augmented reality · 18%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Information retrieval
personal information management
0.011999
Visualizing Implicit Queries for Information Management and Retrieval · CHI 1999
Web and social media mining
web page organization
0.011999
Visualizing Implicit Queries for Information Management and Retrieval · CHI 1999
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
visual retrieval
0.011999
Visualizing Implicit Queries for Information Management and Retrieval · CHI 1999
Human-robot interaction › cognitive human-robot interaction › spatial cognition
spatial memory
0.011998
Data Mountain: Using Spatial Memory for Document Management · ACM Symposium on User Interface Software and Technology 1998
Immersive interaction
virtual reality interaction
0.011997
Immersion in Desktop Virtual Reality · ACM Symposium on User Interface Software and Technology 1997
Collaborative and social computing › computer-supported cooperative work
task management
0.012000
The Task Gallery: a 3D window manager · CHI 2000
Information retrieval
similarity measure
0.011999
Visualizing Implicit Queries for Information Management and Retrieval · CHI 1999
Virtual and augmented reality › navigation
3d navigation
0.011997
Immersion in Desktop Virtual Reality · ACM Symposium on User Interface Software and Technology 1997

Methods — techniques the papers use, named apart from their topics

user study · 0.1similarity metrics · 0.0controlled experiment · 0.0visual search paradigm · 0.0input-output redirection · 0.03d graphics · 0.02d interaction technique · 0.0
YearPublicationVenuePosition
2002 Scope: providing awareness of multiple notifications at a glance
abstract
We describe the design and functionality of the Scope, a glanceable notification summarizer. The Scope is an information visualization designed to unify notifications and minimize distractions. It allows users to remain aware of notifications from multiple sources of information, including e-mail, instant messaging, information alerts, and appointments. The design employs a circular radar-like screen divided into sectors that group different kinds of notifications. The more urgent a notification is, the more centrally it is placed. Visual emphasis and annotation is used to reveal important properties of notifications. Several natural gestures allow users to zoom in on particular regions and to selectively drill down on items. We present key aspects of the Scope design, review the results of an initial user study, and describe the motivation and outcome of an iteration on the visual design.
Maarten van Dantzich, Daniel C. Robbins, Eric Horvitz, Mary Czerwinski
AVI1
2000 The Task Gallery: a 3D window manager
abstract
The Task Gallery is a window manager that uses interactive 3D graphics to provide direct support for task management and document comparison, lacking from many systems implementing the desktop metaphor. User tasks appear as artwork hung on the walls of a virtual art gallery, with the selected task on a stage. Multiple documents can be selected and displayed side-by-side using 3D space to provide uniform and intuitive scaling. The Task Gallery hosts any Windows application, using a novel redirection mechanism that routes input and output between the 3D environment and unmodified 2D Windows applications. User studies suggest that the Task Gallery helps with task management, is enjoyable to use, and that the 3D metaphor evokes spatial memory and cognition.
George G. Robertson, Maarten van Dantzich, Daniel C. Robbins, Mary Czerwinski, Ken Hinckley, Kirsten Risden, David Thiel, Vadim Gorokhovsky
CHI2
1999 Visualizing Implicit Queries for Information Management and Retrieval
abstract
In this paper, we describe the use of similarity metrics in a novel visual environment for storing and retrieving favorite web pages. The similarity metrics, called Implicit Queries, are used to automatically highlight stored web pages that are related to the currently selected web page. Two experiments explored how users manage their personal web information space with and without the Implicit Query highlighting and later retrieve their stored web pages. When storing and organizing web pages, users with Implicit Query highlighting generated slightly more categories. Implicit Queries also led to faster web page retrieval time, although the results were not statistically significant.
Mary Czerwinski, Susan T. Dumais, George G. Robertson, Susan Dziadosz, Scott LeeTiernan, Maarten van Dantzich
CHI6
1999 The Contribution of Thumbnail Image, Mouse-over Text and Spatial Location Memory to Web Page Retrieval in 3D
Mary Czerwinski, Maarten van Dantzich, George G. Robertson, Hunter G. Hoffman
INTERACT2
1999 Toolspaces and glances: storing, accessing, and retrieving objects in 3D desktop applications
abstract
Users of 3D desktop applications perform tasks that require accessing data storage, moving objects, and navigation. These operations are typically performed using 2D GUI elements or 3D widgets. We wish to focus on interaction with 3D widgets directly in the 3D world, rather than forcing our users to repeatedly switch contexts between 2D and 3D. However, the use of 3D widgets requires a mechanism for storing, accessing, and retrieving these widgets. In this paper we present foolspuces and glances to provide this capability for 3D widgets and other objects in interactive 3D worlds. Toolspaces are storage spaces attached to the user’s virtual body; objects placed in these spaces are always accessible yet out of the user’s view until needed. Users access these toolspaces to store and retrieve objects through a type of lightweight and ephemeral navigation we call glances. CR
Jeffrey S. Pierce, Matthew Conway, Maarten van Dantzich, George G. Robertson
SI3D3
1998 Data Mountain: Using Spatial Memory for Document Management
abstract
Effective management of documents on computers has been a central user interface problem for many years.One common approach involves using 2D spatial layouts of icons representing the documents, particularly for information workspace tasks.This approach takes advantage of human 2D spatial cognition.More recently, several 3D spatial layouts have engaged 3D spatial cognition capabilities.Some have attempted to use spatial memory in 3D virtual environments.However, there has been no proof to date that spatial memory works the same way in 3D virtual environments as it does in the real world.We describe a new technique for document management called the Data Mountain, which allows users to place documents at arbitrary positions on an inclined plane in a 3D desktop virtual environment using a simple 2D interaction technique.We discuss how the design evolved in response to user feedback.We also describe a user study that shows that the Data Mountain does take advantage of spatial memory.Our study shows that the Data Mountain has statistically reliable advantages over the Microsoft Internet Explorer Favorites mechanism for managing documents of interest in an information workspace.
George G. Robertson, Mary Czerwinski, Kevin Larson, Daniel C. Robbins, David Thiel, Maarten van Dantzich
ACM Symposium on User Interface Software and Technology6
1997 Immersion in Desktop Virtual Reality
abstract
This paper explores techniques for evaluating and improving immersion in Desktop Virtual Reality (VR). Three experiments are reported which extend findings on immersion in VR reported by Pausch et al. [9]. In the current experiments, a visual search paradigm was used to examine navigation in Desktop VR both with and without navigational aids. Pausch et al. found that non-head tracked users took significantly longer than predicted when the search target was absent, which was interpreted as indicative of a loss of sense of immersion. Our first experiment extended the Pausch et al. experiment to a desktop display. Our findings differ in that search times matched prediction when the target was absent, indicating that the Pausch et al. study does not transfer to Desktop VR. In the second and third experiments, our visual search task was performed while navigating a set of 3D hallways. We introduce a new navigation aid called Peripheral L.enses, intended to provide simulated peripheral vision. Informal studies suggested that Peripheral Lenses decrease search time, indicating an enhanced sense of immersion in Desktop VR. However, formal studies contradict that, demonstrating the importance of formal usability studies in the development of user interface software. We also gained evidence that visual attention findings transfer to Desktop VR.
George G. Robertson, Mary Czerwinski, Maarten van Dantzich
ACM Symposium on User Interface Software and Technology3