Demo Data from EDBT 2026 / reviewers in the wild / expert
Stephen Platt
dblp:06/4903
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorArtificial intelligence and machine learning · 1Computer networks · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Cloud and datacenter computing · 87% Memory systems · 13% | |
| Computer graphics and multimedia
2 papers |
Computer animation and physical simulation · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Cloud and datacenter computing › virtualization
virtual machine migration |
0.2 | 1 | 2016 | Cache contention aware Virtual Machine placement and migration in cloud datacenters · ICNP 2016 |
Cloud and datacenter computing › virtualization › virtual machine management
virtual machine placement |
0.2 | 1 | 2016 | Cache contention aware Virtual Machine placement and migration in cloud datacenters · ICNP 2016 |
Memory systems
cache |
0.1 | 1 | 2016 | Cache contention aware Virtual Machine placement and migration in cloud datacenters · ICNP 2016 |
Computer animation and physical simulation
facial animation |
0.0 | 1 | 1981 | Animating facial expressions · SIGGRAPH 1981 |
Computer animation and physical simulation › facial animation
facial expression animation |
0.0 | 1 | 1981 | Animating facial expressions · SIGGRAPH 1981 |
Methods — techniques the papers use, named apart from their topics
integer linear programming · 0.2cache stack distance profiling · 0.2rigid-jointed actor simulation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Cache contention aware Virtual Machine placement and migration in cloud datacentersabstractIn cloud datacenters, multiple Virtual Machines (VMs) are co-located in a Physical Machine (PM) to serve different applications. Prior VM consolidation methods for cloud datacenters schedule VMs mainly based on resource (CPU and memory) constraints in PMs but neglect serious shared Last Level cache contention between VMs. This may cause severe VM performance degradation due to cache thrashing and starvation for VMs. Current cache contention aware VM consolidation strategies either estimate cache contention by coarse VM classification for each individual VM without considering co-location and (or) require the aid of hardware to monitor the online miss rate of each VM. Therefore, these strategies are insufficiently accurate and (or) difficult to adopt for VM consolidation in clouds. In this paper, we formalize the problem of cache contention aware VM placement and migration in cloud datacenters using integer linear programming. We then propose a cache contention aware VM placement and migration algorithm (CacheVM). It estimates the total cache contention degree of co-locating a given VM with a group of VMs in a PM based on the cache stack distance profiles of the VMs. Then, it places the VM to the PM with the minimum cache contention degree and chooses the VM from a PM that generates the maximum cache contention degree to migrate out. We implemented CacheVM and its comparison methods on a supercomputing cluster. Trace-driven simulation and real-testbed experiments show that CacheVM outperforms other methods in terms of the number of cache misses, execution time and throughput. Liuhua Chen, Haiying Shen, Stephen Platt |
ICNP | 3 |
| 1981 | Animating facial expressionsabstractRecognition and simulation of actions performable on rigidly-jointed actors such as human bodies have been the subject of our research for some time. One part of an ongoing effort towards a total human movement simulator is to develop a system to perform the actions of American Sign Language (ASL). However, one of the “channels” of ASL communication, the face, presents problems which are not well handled by a rigid model. Stephen Platt, Norman I. Badler |
SIGGRAPH | 1 |
| 1980 | Human Movement Understanding: A Variety of Perspectives
Norman I. Badler, Joseph O'Rourke, Stephen Platt, Mary A. Morris |
AAAI | 3 |