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John Staudhammer

dblp:06/5459 · DBLP profile ↗
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9ranked-venue papers
6as first author
0since 2021 · last 1990
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 5 first-authorHuman-computer interaction and ubiquitous computing · 5 · 4 first-authorSoftware engineering, systems software and programming languages · 3 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Rendering · 86% Geometric modeling and processing · 8% Visualization and visual analytics · 6%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Processor architecture and microarchitecture · 100%

Topics — the 7 heaviest of 10, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
hidden surface removal
0.031978
On display of space filling atomic models in real-time · SIGGRAPH 1978
Computer graphics for half-tone three-dimentional object images · SIGGRAPH 1974
Computer Display of Colored Three-Dimensional Objects · ISCA 1974
Rendering
shading
0.031978
Computer graphics for half-tone three-dimentional object images · SIGGRAPH 1974
Computer Display of Colored Three-Dimensional Objects · ISCA 1974
On display of space filling atomic models in real-time · SIGGRAPH 1978
Rendering
real-time rendering
0.021978
On display of space filling atomic models in real-time · SIGGRAPH 1978
Computer graphics for half-tone three-dimentional object images · SIGGRAPH 1974
Visualization and visual analytics › visual encoding
color mapping
0.011975
Multi-dimensional function display using a color scale · SIGGRAPH 1975
Rendering › display systems
color display
0.011974
Computer Display of Colored Three-Dimensional Objects · ISCA 1974
Rendering › rasterization
scanline rendering
0.011974
Computer Display of Colored Three-Dimensional Objects · ISCA 1974
Rendering
rasterization
0.011974
Computer graphics for half-tone three-dimentional object images · SIGGRAPH 1974

Methods — techniques the papers use, named apart from their topics

scan-line encoding · 0.0scan conversion · 0.0microprogramming · 0.0interactive tablet input · 0.0hybrid rotation array · 0.0hardware-software trade-off · 0.0
YearPublicationVenuePosition
1990 Superposing Images with Shadow Casting
abstract
Algorithms for rendering complex and shaded animation sequences are described. The target display device for these image rendering algorithms is a multichannel display based on the superposing technique realized in hardware. An animation sequence is displayed by superposing a dynamic foreground on a static background. The static background can be a very complex scene, and the dynamic foreground can be an image with a simple to medium complexity. These two algorithms were developed based on raytracing.>
Philip C. Hsu, John Staudhammer
IEEE Visualization2
1989 A volume sorting hidden-surface algorithm
abstract
A description is given of a volume sorting hidden-surface removal algorithm that is analogous to the list-priority algorithm but computes the definitive drawing list for volumetric objects rather than for polygons. The algorithm is implemented by using a bounding volume technique that simplifies the volume sorting. Bounding volumes can be further organized into a hierarchical structure to achieve a linear computational complexity.>
Kristianto Iskandar, John Staudhammer
COMPSAC3
1985 Computer graphics technology (panel session)
abstract
No abstract available.
John Staudhammer, Dean Bailey, Steven Dines, Louis J. Doctor, Karl M. Guttag, Jack L. Hancock, Klaus W. Lindenberg, Edmund Y. Sun
SIGGRAPH1
1978 On display of space filling atomic models in real-time
abstract
Earlier work on real-time display of planar polygonal three-dimensional object scenes is extended to the inclusion of repetitive curved surfaces. In earlier work the visible scene components were calculated and reduced to scan line encoded image segments to generate real-time cartoons. That work was limited to visible planar surface elements because of the display algorithms employed. Display time is limited to 33 ms so that scan-interlaced TV may be used. Curved surfaces would normally be approximated by a large number of facets; however, Mach effect's faceting of the surface will occur for all but the simplest cases. Point by point curved surface shading is examined in detail so that special hardware may be defined for displaying the visible surface parts in 33 ms. The hardware concepts employed can be extended to other simple curvatures that appear repeatedly in a visible scene. CONTENT INDICATORS: 3.13, 6.22, 6.35, 6.4, 3.89.
John Staudhammer
SIGGRAPH1
1975 Multi-dimensional function display using a color scale
John Staudhammer
SIGGRAPH1
1975 Computer graphics for half-tone three-dimensional object images
John Staudhammer, Deborah J. Ogden
Comput. Graph.1
1974 Computer Display of Colored Three-Dimensional Objects
abstract
A television-based computer display system is described which uses a minicomputer to calculate scan lines of the display image. A display resolution of 512 lines by 512 positions is achieved with each position definable with 15 bits of color information (over 32,000 colors). The scan conversion process incorporates hidden surface removal, calculation of intersections, surface shading and, optionally, perspective. Object description must be by polygonal planar surfaces; the surfaces can have a solid color and are considered opaque. Object complexity is limited only by main storage size.The design criteria which motivated the system architecture are discussed along with pertinent details on the particular implementation. The system described effectively mates minicomputer technology with that of the television industry to produce an economical, fast turnaround, color display system for 2-D and 3-D computer graphics. This system relies upon a special scan-line generator and upon a skillful hardware/software trade-off to achieve an economical and realistic color display device.Performance data and examples of display objects are given.
Jeffrey F. Eastman, John Staudhammer
ISCA2
1974 A Fast Display-Oriented Processor
abstract
A detailed study of the basic operations of scan graphics processes led to the design of this general-purpose expandable processor. Full advantage is taken of evolving trends in ECL technology and large-scale integrated circuits. The design allocates hardwired instructions to critical display functions and provides general-purpose flexibility in externally microprogrammable asynchronous processors. The machine uses instruction set partitioning and is optimized to execute relatively short programs operating on large data bases. The processor is thus not limited to display generation but is rather well suited for other real-time tasks, particularly those operating with autonomous processors which can be added as external devices.
John Staudhammer, Jeffrey F. Eastman, James N. England
ISCA1
1974 Computer graphics for half-tone three-dimentional object images
abstract
A system is described for displaying studio-quality television images of objects described by a set of closed polyhedra. The objects are defined by a series of opaque planar surfaces which may obscure and intersect each other. The image description lists are passed through a scan-conversion, hidden surface removal and shading process and are converted to a real-time television signal. Display occurs through a normal T.V.system.Resolution is 512 lines by 512 dots with a color definition of 15 bits (over 32,000 colors). Generation of the display list is through an interactive language based on a tablet input and three-dimensional rotation of the boundary polygon. Color definition is through an electronic "palatte," also interactively. The system incorporates shading of the surfaces based upon the angle of the normal to the surface to the observer.The system is resident on an 8K 16-bit minicomputer which accesses a hybrid rotation array.
John Staudhammer, Deborah J. Ogden
SIGGRAPH1