Paul Weng

dblp:06/5519 · DBLP profile ↗
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43ranked-venue papers
4as first author
18since 2021 · last 2025
0000-0002-2008-4569ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 41 · 4 first-author · 17 since 2021Graphics, computer vision, multimedia, augmented reality and games · 13 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 4 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1
YearPublicationVenuePosition
2025 Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data
abstract
A major challenge in Reinforcement Learning (RL) is the difficulty of learning an optimal policy from sparse rewards. Prior works enhance online RL with conventional Imitation Learning (IL) via a handcrafted auxiliary objective, at the cost of restricting the RL policy to be sub-optimal when the offline data is generated by a non-expert policy. Instead, to better leverage valuable information in offline data, we develop Generalized Imitation Learning from Demonstration (GILD), which meta-learns an objective that distills knowledge from offline data and instills intrinsic motivation towards the optimal policy. Distinct from prior works that are exclusive to a specific RL algorithm, GILD is a flexible module intended for diverse vanilla off-policy RL algorithms. In addition, GILD introduces no domain-specific hyperparameter and minimal increase in computational cost. In four challenging MuJoCo tasks with sparse rewards, we show that three RL algorithms enhanced with GILD significantly outperform state-of-the-art methods.
Shilong Deng, Zetao Zheng, Hongcai He, Paul Weng, Jie Shao 0001
AAAI4
2025 DUO: Diverse, Uncertain, On-Policy Query Generation and Selection for Reinforcement Learning from Human Feedback
abstract
Defining a reward function is usually a challenging but critical task for the system designer in reinforcement learning, especially when specifying complex behaviors. Reinforcement learning from human feedback (RLHF) emerges as a promising approach to circumvent this. In RLHF, the agent typically learns a reward function by querying a human teacher using pairwise comparisons of trajectory segments. A key question in this domain is how to reduce the number of queries necessary to learn an informative reward function since asking a human teacher too many queries is impractical and costly. To tackle this question, we propose DUO, a novel method for diverse, uncertain, on-policy query generation and selection in RLHF. Our method produces queries that are (1) more relevant for policy training (via an on-policy criterion), (2) more informative (via a principled measure of epistemic uncertainty), and (3) diverse (via a clustering-based filter). Experimental results on a variety of locomotion and robotic manipulation tasks demonstrate that our method can outperform state-of-the-art RLHF methods given the same total budget of queries, while being robust to possibly irrational teachers.
Xuening Feng, Timo Kaufmann, Puchen Xu, Eyke Hüllermeier, Paul Weng
AAAI6
2025 Reinforcement Learning from Imperfect Corrective Actions and Proxy Rewards
abstract
In practice, reinforcement learning (RL) agents are often trained with a possibly imperfect proxy reward function, which may lead to a human-agent alignment issue (i.e., the learned policy either converges to non-optimal performance with low cumulative rewards, or achieves high cumulative rewards but in an undesired manner). To tackle this issue, we consider a framework where a human labeler can provide additional feedback in the form of corrective actions, which expresses the labeler's action preferences although this feedback may possibly be imperfect as well. In this setting, to obtain a better-aligned policy guided by both learning signals, we propose a novel value-based deep RL algorithm called **I**terative learning from **Co**rrective actions and **Pro**xy rewards (ICoPro), which cycles through three phases: (1) Solicit sparse corrective actions from a human labeler on the agent's demonstrated trajectories; (2) Incorporate these corrective actions into the Q-function using a margin loss to enforce adherence to labeler's preferences; (3) Train the agent with standard RL losses regularized with a margin loss to learn from proxy rewards and propagate the Q-values learned from human feedback. Moreover, another novel design in our approach is to integrate pseudo-labels from the target Q-network to reduce human labor and further stabilize training. We experimentally validate our proposition on a variety of tasks (Atari games and autonomous driving on highway). On the one hand, using proxy rewards with different levels of imperfection, our method can better align with human and is more sample-efficient than baseline methods. On the other hand, facing corrective actions with different types of imperfection, our method can overcome the non-optimality of this feedback thanks to the guidance from proxy rewards.
Xuening Feng, Paul Weng, Tianze Zhou, Yujing Hu, Tangjie Lv, Changjie Fan
ICLR3
2025 Comparing Comparisons: Informative and Easy Human Feedback with Distinguishability Queries
abstract
Learning human objectives from preference feedback has significantly advanced reinforcement learning (RL) in domains where objectives are hard to formalize. However, traditional methods based on pairwise trajectory comparisons face notable challenges, including the difficulty in comparing trajectories with subtle differences and the limitation of conveying only ordinal information, limiting direct inference of preference strength. In this paper, we introduce a novel *distinguishability query*, enabling humans to express preference strength by comparing two pairs of trajectories. Labelers first indicate which of two pairs is easier to distinguish, then provide preference feedback only on the easier pair. Our proposed query type directly captures preference strength and is expected to reduce the cognitive load on the labeler. We further connect this query to cardinal utility and difference relations and develop an efficient query selection scheme to achieve a better trade-off between query informativeness and easiness. Experimental results demonstrate the potential of our method for faster, data-efficient learning and improved user-friendliness in RLHF benchmarks, particularly in classical control settings where preference strength is critical for expected utility maximization.
Xuening Feng, Timo Kaufmann, Eyke Hüllermeier, Paul Weng
ICML5
2025 Progressive Learning with Human Feedback for Personalized Adaptive Video Streaming
abstract
Existing quality of experience (QoE)-driven adaptive bitrate (ABR) algorithms either fail to consider personalized QoE or rely on over-simplified QoE models, all resulting in unsatisfactory streaming experiences. Recognizing the wide existence of user feedback schemes in existing streaming applications, we introduce Q+, a framework leveraging progressively gathered personal user opinion scores from multiple interaction sessions for enhanced user-system alignment. Q+ first innovates QoE modeling by incorporating both pairwise ordinal and cardinal preferences constructed from scores. The capturing of both preferences ensures reliable and robust preference representation. Moreover, we design a monotonic neural network as the QoE model to capture the inherent monotonicity property in ABR services, improving model expressivity and generalization ability even with limited human feedback. To align the policy with the progressively updated QoE, we then develop a value-based reinforcement learning (RL) algorithm for bitrate control that integrates reward relabeling and calibrated prioritized experience replay. Extensive experiments reveal that Q+ consistently surpasses state-of-the-art rule-based, control-based, and RL-based baselines within only three sessions, improving QoE by 5.69% to 29.39% across diverse network conditions.
Xuening Feng, Tianchi Huang, Paul Weng, Yifei Zhu 0001
ACM Multimedia5
2025 Time Reversal Symmetry for Efficient Robotic Manipulations in Deep Reinforcement Learning
abstract
Symmetry is pervasive in robotics and has been widely exploited to improve sample efficiency in deep reinforcement learning (DRL). However, existing approaches primarily focus on spatial symmetries—such as reflection, rotation, and translation—while largely neglecting temporal symmetries. To address this gap, we explore time reversal symmetry, a form of temporal symmetry commonly found in robotics tasks such as door opening and closing. We propose Time Reversal symmetry enhanced Deep Reinforcement Learning (TR-DRL), a framework that combines trajectory reversal augmentation and time reversal guided reward shaping to efficiently solve temporally symmetric tasks. Our method generates reversed transitions from fully reversible transitions, identified by a proposed dynamics-consistent filter, to augment the training data. For partially reversible transitions, we apply reward shaping to guide learning, according to successful trajectories from the reversed task. Extensive experiments on the Robosuite and MetaWorld benchmarks demonstrate that TR-DRL is effective in both single-task and multi-task settings, achieving higher sample efficiency and stronger final performance compared to baseline methods.
Yunpeng Jiang, Jianshu Hu, Paul Weng, Yutong Ban
NeurIPS3
2025 State-novelty guided action persistence in deep reinforcement learning
Jianshu Hu, Paul Weng, Yutong Ban
Mach. Learn.2
2025 From fair solutions to compromise solutions in multi-objective deep reinforcement learning
Junqi Qian, Umer Siddique, Guanbao Yu, Paul Weng
Neural Comput. Appl.4
2025 Learning to Cut Generation in Branch-and-Cut Algorithms for Combinatorial Optimization
abstract
Branch-and-cut is one of the most successful methods to exactly solve combinatorial optimization problems. A key decision problem in branch-and-cut is cut generation —the problem of deciding whether to generate cuts or to branch at each node of the search tree. This decision significantly impacts performance: generating efficient cuts can remove a substantial portion of the infeasible region and reduce tree size. However, in many cases, generating cuts slows runtime as separation routines could be time-consuming, and the violated cuts found by these routines could be inefficient. Hence, a smart strategy for generating cuts is crucial for the efficiency of branch-and-cut algorithms. There are two main types of cuts: generic cuts derived from the integrality of variables and combinatorial cuts based on the facial structure of the convex hull of feasible solutions. Combinatorial cuts are particularly determinant in branch-and-cut for many NP-hard combinatorial optimization problems, e.g., the Traveling Salesman Problem and the Max-Cut problem. In this article, we propose a framework combining supervised learning and deep reinforcement learning to learn strategies for generating combinatorial cuts in branch-and-cut. Our framework contains two components: a cut detector to predict the cut existence and a cut evaluator to choose between generating cuts and branching. We conduct experiments on two well-known combinatorial cut classes: subtour elimination constraints for the Traveling Salesman problem and cycle inequalities for the Max-Cut problem. Our results show that the proposed framework outperforms the commonly used strategies for cut generation, even on instances larger than those used for training.
Thi Quynh Trang Vo, Mourad Baïou, Paul Weng
ACM Trans. Evol. Learn. Optim.4
2024 Revisiting Data Augmentation in Deep Reinforcement Learning
abstract
Various data augmentation techniques have been recently proposed in image-based deep reinforcement learning (DRL). Although they empirically demonstrate the effectiveness of data augmentation for improving sample efficiency or generalization, which technique should be preferred is not always clear. To tackle this question, we analyze existing methods to better understand them and to uncover how they are connected. Notably, by expressing the variance of the Q-targets and that of the empirical actor/critic losses of these methods, we can analyze the effects of their different components and compare them. We furthermore formulate an explanation about how these methods may be affected by choosing different data augmentation transformations in calculating the target Q-values. This analysis suggests recommendations on how to exploit data augmentation in a more principled way. In addition, we include a regularization term called tangent prop, previously proposed in computer vision, but whose adaptation to DRL is novel to the best of our knowledge. We evaluate our proposition and validate our analysis in several domains. Compared to different relevant baselines, we demonstrate that it achieves state-of-the-art performance in most environments and shows higher sample efficiency and better generalization ability in some complex environments.
Jianshu Hu, Yunpeng Jiang, Paul Weng
ICLR3
2024 INViT: A Generalizable Routing Problem Solver with Invariant Nested View Transformer
abstract
Recently, deep reinforcement learning has shown promising results for learning fast heuristics to solve routing problems. Meanwhile, most of the solvers suffer from generalizing to an unseen distribution or distributions with different scales. To address this issue, we propose a novel architecture, called Invariant Nested View Transformer (INViT), which is designed to enforce a nested design together with invariant views inside the encoders to promote the generalizability of the learned solver. It applies a modified policy gradient algorithm enhanced with data augmentations. We demonstrate that the proposed INViT achieves a dominant generalization performance on both TSP and CVRP problems with various distributions and different problem scales. Our source code and datasets are available in supplementary materials.
Zhihao Song, Paul Weng, Yutong Ban
ICML3
2024 A survey on interpretable reinforcement learning
Claire Glanois, Paul Weng, Matthieu Zimmer, Dong Li 0016, Tianpei Yang, Jianye Hao, Wulong Liu
Mach. Learn.2
2023 Fair Deep Reinforcement Learning with Preferential Treatment
abstract
Learning fair policies in reinforcement learning (RL) is important when the RL agent may impact many users. We investigate a variant of this problem where equity is still desired, but some users may be entitled to preferential treatment. In this paper, we formalize this more sophisticated fair optimization problem in deep RL using generalized fair social welfare functions (SWF), provide a theoretical discussion to justify our approach, explain how deep RL algorithms can be adapted to tackle it, and empirically validate our propositions on several domains. Our contributions are both theoretical and algorithmic, notably: (1) We obtain a general bound on the suboptimality gap in terms of SWF-optimality using average reward of a policy SWF-optimal for the discounted reward, which notably justifies using standard deep RL algorithms, even for the average reward; (2) Our algorithmic innovations include a state-augmented DQN-based method for learning either deterministic or stochastic policies, which also applies to the usual fair optimization setting without any preferential treatment.
Guanbao Yu, Umer Siddique, Paul Weng
ECAI3
2023 Unsupervised Salient Patch Selection for Data-Efficient Reinforcement Learning
Paul Weng
ECML/PKDD (4)2
2022 CVaR-Regret Bounds for Multi-armed Bandits
Chenmien Tan, Paul Weng
ACML2
2022 Neuro-Symbolic Hierarchical Rule Induction
abstract
We propose Neuro-Symbolic Hierarchical Rule Induction, an efficient interpretable neuro-symbolic model, to solve Inductive Logic Programming (ILP) problems. In this model, which is built from a pre-defined set of meta-rules organized in a hierarchical structure, first-order rules are invented by learning embeddings to match facts and body predicates of a meta-rule. To instantiate, we specifically design an expressive set of generic meta-rules, and demonstrate they generate a consequent fragment of Horn clauses. As a differentiable model, HRI can be trained both via supervised learning and reinforcement learning. To converge to interpretable rules, we inject a controlled noise to avoid local optima and employ an interpretability-regularization term. We empirically validate our model on various tasks (ILP, visual genome, reinforcement learning) against relevant state-of-the-art methods, including traditional ILP methods and neuro-symbolic models.
Claire Glanois, Xuening Feng, Paul Weng, Matthieu Zimmer, Dong Li 0016, Wulong Liu, Jianye Hao
ICML4
2021 Safe Distributional Reinforcement Learning
Paul Weng
DAI2
2021 Learning Fair Policies in Decentralized Cooperative Multi-Agent Reinforcement Learning
abstract
We consider the problem of learning fair policies in (deep) cooperative multi-agent reinforcement learning (MARL). We formalize it in a principled way as the problem of optimizing a welfare function that explicitly encodes two important aspects of fairness: efficiency and equity. We provide a theoretical analysis of the convergence of policy gradient for this problem. As a solution method, we propose a novel neural network architecture, which is composed of two sub-networks specifically designed for taking into account these two aspects of fairness. In experiments, we demonstrate the importance of the two sub-networks for fair optimization. Our overall approach is general as it can accommodate any (sub)differentiable welfare function. Therefore, it is compatible with various notions of fairness that have been proposed in the literature (e.g., lexicographic maximin, generalized Gini social welfare function, proportional fairness). Our method is generic and can be implemented in various MARL settings: centralized training and decentralized execution, or fully decentralized. Finally, we experimentally validate our approach in various domains and show that it can perform much better than previous methods, both in terms of efficiency and equity.
Matthieu Zimmer, Claire Glanois, Umer Siddique, Paul Weng
ICML4
2020 Learning Fair Policies in Multi-Objective (Deep) Reinforcement Learning with Average and Discounted Rewards
abstract
As the operations of autonomous systems generally affect simultaneously several users, it is crucial that their designs account for fairness considerations. In contrast to standard (deep) reinforcement learning (RL), we investigate the problem of learning a policy that treats its users equitably. In this paper, we formulate this novel RL problem, in which an objective function, which encodes a notion of fairness that we formally define, is optimized. For this problem, we provide a theoretical discussion where we examine the case of discounted rewards and that of average rewards. During this analysis, we notably derive a new result in the standard RL setting, which is of independent interest: it states a novel bound on the approximation error with respect to the optimal average reward of that of a policy optimal for the discounted reward. Since learning with discounted rewards is generally easier, this discussion further justifies finding a fair policy for the average reward by learning a fair policy for the discounted reward. Thus, we describe how several classic deep RL algorithms can be adapted to our fair optimization problem, and we validate our approach with extensive experiments in three different domains.
Umer Siddique, Paul Weng, Matthieu Zimmer
ICML2
2019 An efficient reinforcement learning algorithm for learning deterministic policies in continuous domains
abstract
In this paper, we present an improvement to an existing reinforcement learning algorithm that can learn very efficiently deterministic policies in continuous domains. It builds on two recently-proposed techniques. First, it can be seen as a variation of an actor-critic algorithm, called Penalized Neural-Fitted Actor Critic (PeNFAC) [24], which showed excellent experimental performance in the Roboschool environments. Second, it incorporates a better estimate for the value function of the current policy, called V-trace target [3], by allowing the reuse of off-policy data generated by recent previous policies. We experimentally compare two different implementations of V-trace: one based on n-step returns and the other on λ-returns. Finally, we show that our proposed algorithm can outperform several state-of-the-art algorithms (TD3, DDPG, PPO, PeNFAC, NFAC) over three environments of the Roboschool benchmark (Hopper, HalfCheetah, Humanoid).
Matthieu Zimmer, Paul Weng
DAI2
2019 Exploiting the Sign of the Advantage Function to Learn Deterministic Policies in Continuous Domains
abstract
In the context of learning deterministic policies in continuous domains, we revisit an approach, which was first proposed in Continuous Actor Critic Learning Automaton (CACLA) and later extended in Neural Fitted Actor Critic (NFAC). This approach is based on a policy update different from that of deterministic policy gradient (DPG). Previous work has observed its excellent performance empirically, but a theoretical justification is lacking. To fill this gap, we provide a theoretical explanation to motivate this unorthodox policy update by relating it to another update and making explicit the objective function of the latter. We furthermore discuss in depth the properties of these updates to get a deeper understanding of the overall approach. In addition, we extend it and propose a new trust region algorithm, Penalized NFAC (PeNFAC). Finally, we experimentally demonstrate in several classic control problems that it surpasses the state-of-the-art algorithms to learn deterministic policies.
Matthieu Zimmer, Paul Weng
IJCAI2
2019 Dual Sequential Prediction Models Linking Sequential Recommendation and Information Dissemination
abstract
Sequential recommendation and information dissemination are two traditional problems for sequential information retrieval. The common goal of the two problems is to predict future user-item interactions based on past observed interactions. The difference is that the former deals with users' histories of clicked items, while the latter focuses on items' histories of infected users.In this paper, we take a fresh view and propose dual sequential prediction models that unify these two thinking paradigms. One user-centered model takes a user's historical sequence of interactions as input, captures the user's dynamic states, and approximates the conditional probability of the next interaction for a given item based on the user's past clicking logs. By contrast, one item-centered model leverages an item's history, captures the item's dynamic states, and approximates the conditional probability of the next interaction for a given user based on the item's past infection records. To take advantage of the dual information, we design a new training mechanism which lets the two models play a game with each other and use the predicted score from the opponent to design a feedback signal to guide the training. We show that the dual models can better distinguish false negative samples and true negative samples compared with single sequential recommendation or information dissemination models. Experiments on four real-world datasets demonstrate the superiority of proposed model over some strong baselines as well as the effectiveness of dual training mechanism between two models.
Qitian Wu, Yirui Gao, Xiaofeng Gao 0001, Paul Weng, Guihai Chen
KDD4
2019 Dual Graph Attention Networks for Deep Latent Representation of Multifaceted Social Effects in Recommender Systems
abstract
Social recommendation leverages social information to solve data sparsity and cold-start problems in traditional collaborative filtering methods. However, most existing models assume that social effects from friend users are static and under the forms of constant weights or fixed constraints. To relax this strong assumption, in this paper, we propose dual graph attention networks to collaboratively learn representations for two-fold social effects, where one is modeled by a user-specific attention weight and the other is modeled by a dynamic and context-aware attention weight. We also extend the social effects in user domain to item domain, so that information from related items can be leveraged to further alleviate the data sparsity problem. Furthermore, considering that different social effects in two domains could interact with each other and jointly influence users' preferences for items, we propose a new policy-based fusion strategy based on contextual multi-armed bandit to weigh interactions of various social effects. Experiments on one benchmark dataset and a commercial dataset verify the efficacy of the key components in our model. The results show that our model achieves great improvement for recommendation accuracy compared with other state-of-the-art social recommendation methods.
Qitian Wu, Xiaofeng Gao 0001, Paul Weng, Guihai Chen
WWW5
2018 Adversarial Training Model Unifying Feature Driven and Point Process Perspectives for Event Popularity Prediction
abstract
This paper targets a general popularity prediction problem for event sequence, which has recently gained great attention due to its extensive applications in various domains. Feature driven method and point process method are two basic thinking paradigms to tackle the prediction problem, but both of them suffer from limitations. In this paper, we propose PreNets unifying the two thinking paradigms in an adversarial manner. On one side, feature driven model acts like a 'critic' who aims to discriminate the predicted popularity from the real one based on a set of temporal features from the sequence. On the other side, point process model acts like an 'interpreter' who recognizes the dynamic patterns in sequence to generate a predicted popularity that can fool the 'critic'. Through a Wasserstein learning based two-player game, the training loss of the 'critic' guides the 'interpreter' to better exploit the sequence patterns and enhance prediction, while the 'interpreter' pushes the 'critic' to select effective early features that helps discrimination. This mechanism enables the framework to absorb the advantages of both feature driven and point process methods. Empirical results show that PreNets achieves significant MAPE improvement for both Twitter cascade and Amazon review prediction.
Qitian Wu, Chaoqi Yang, Xiaofeng Gao 0001, Paul Weng, Guihai Chen
CIKM5
2018 Mediation of Debates with Dynamic Argumentative Behaviors
abstract
Mediation is a process for resolving conflicts among several entities. In argumentation debates, conflicting agents that may be organized as teams exchange arguments to persuade each other. In this paper, we consider an automated mediator, which assigns the speaking slots to agents so as to optimize some objectives and ensure the fairness of the debate. We propose a general setting where the argumentation strategies of the agents are probabilistically known and may evolve over time. We show that the problem can be solved as a semi-Markov decision problem with hidden modes.
Emmanuel Hadoux, Aurélie Beynier, Nicolas Maudet, Paul Weng
COMMA4
2018 Representing Relative Visual Attributes with a Reference-Point-Based Decision Model
abstract
In many artificial intelligence, machine learning and computer vision tasks, the weighted sum model is used to value objects and define an order over them. In this paper, we consider two decision criteria defined as the (Euclidean and more generally Mahalanobis-like) distance to a reference point and investigate how they relate to the weighted sum model. In particular, we show that the distance-based representations can be seen as a relaxation of the representation induced by the weighted sum and we provide a characterization of the latter model with the former models in the case of strict orders. To illustrate our point, we consider the context of relative visual attributes. Nonetheless, our results also apply to other domains. More specifically, we present how these reference-point-based representations can be learned from pairwise comparisons and how they can be exploited for classification. Our experimental results show that those two criteria yield a more precise representation of the relative ordering for some attributes and that combining the best representations for each attribute improves recognition performance.
Marc T. Law, Paul Weng
ICPR2
2017 Optimizing Quantiles in Preference-Based Markov Decision Processes
abstract
In the Markov decision process model, policies are usually evaluated by expected cumulative rewards. As this decision criterion is not always suitable, we propose in this paper an algorithm for computing a policy optimal for the quantile criterion. Both finite and infinite horizons are considered. Finally we experimentally evaluate our approach on random MDPs and on a data center control problem.
Hugo Gilbert, Paul Weng
AAAI2
2017 An Efficient Primal-Dual Algorithm for Fair Combinatorial Optimization Problems
Paul Weng
COCOA (1)2
2017 Multi-objective Bandits: Optimizing the Generalized Gini Index
abstract
We study the multi-armed bandit (MAB) problem where the agent receives a vectorial feedback that encodes many possibly competing objectives to be optimized. The goal of the agent is to find a policy, which can optimize these objectives simultaneously in a fair way. This multi-objective online optimization problem is formalized by using the Generalized Gini Index (GGI) aggregation function. We propose an online gradient descent algorithm which exploits the convexity of the GGI aggregation function, and controls the exploration in a careful way achieving a distribution-free regret $\tilde{O}(T^{-1/2} )$ with high probability. We test our algorithm on synthetic data as well as on an electric battery control problem where the goal is to trade off the use of the different cells of a battery in order to balance their respective degradation rates.
Róbert Busa-Fekete, Balázs Szörényi, Paul Weng, Shie Mannor
ICML3
2016 Model-Free Reinforcement Learning with Skew-Symmetric Bilinear Utilities
Hugo Gilbert, Bruno Zanuttini, Paul Weng, Paolo Viappiani, Esther Nicart
UAI3
2015 Qualitative Multi-Armed Bandits: A Quantile-Based Approach
abstract
We formalize and study the multi-armed bandit (MAB) problem in a generalized stochastic setting, in which rewards are not assumed to be numerical. Instead, rewards are measured on a qualitative scale that allows for comparison but invalidates arithmetic operations such as averaging. Correspondingly, instead of characterizing an arm in terms of the mean of the underlying distribution, we opt for using a quantile of that distribution as a representative value. We address the problem of quantile-based online learning both for the case of a finite (pure exploration) and infinite time horizon (cumulative regret minimization). For both cases, we propose suitable algorithms and analyze their properties. These properties are also illustrated by means of first experimental studies.
Balázs Szörényi, Róbert Busa-Fekete, Paul Weng, Eyke Hüllermeier
ICML3
2015 Solving MDPs with Skew Symmetric Bilinear Utility Functions
Hugo Gilbert, Olivier Spanjaard, Paolo Viappiani, Paul Weng
IJCAI4
2015 Optimization of Probabilistic Argumentation with Markov Decision Models
Emmanuel Hadoux, Aurélie Beynier, Nicolas Maudet, Paul Weng, Anthony Hunter
IJCAI4
2014 Preference-based reinforcement learning: evolutionary direct policy search using a preference-based racing algorithm
Róbert Busa-Fekete, Balázs Szörényi, Paul Weng, Weiwei Cheng, Eyke Hüllermeier
Mach. Learn.3
2013 Top-k Selection based on Adaptive Sampling of Noisy Preferences
abstract
We consider the problem of reliably selecting an optimal subset of fixed size from a given set of choice alternatives, based on noisy information about the quality of these alternatives. Problems of similar kind have been tackled by means of adaptive sampling schemes called racing algorithms. However, in contrast to existing approaches, we do not assume that each alternative is characterized by a real-valued random variable, and that samples are taken from the corresponding distributions. Instead, we only assume that alternatives can be compared in terms of pairwise preferences. We propose and formally analyze a general preference-based racing algorithm that we instantiate with three specific ranking procedures and corresponding sampling schemes. Experiments with real and synthetic data are presented to show the efficiency of our approach.
Róbert Busa-Fekete, Balázs Szörényi, Weiwei Cheng, Paul Weng, Eyke Hüllermeier
ICML (3)4
2013 Interactive Value Iteration for Markov Decision Processes with Unknown Rewards
Paul Weng, Bruno Zanuttini
IJCAI1
2013 Approximation of Lorenz-Optimal Solutions in Multiobjective Markov Decision Processes
Patrice Perny, Paul Weng, Judy Goldsmith, Josiah Hanna
UAI2
2012 On WOWA Rank Reversal
Wlodzimierz Ogryczak, Patrice Perny, Paul Weng
MDAI3
2010 On Finding Compromise Solutions in Multiobjective Markov Decision Processes
abstract
Abstract. A Markov Decision Process (MDP) is a general model for solving planning problems under uncertainty. It has been extended to multiobjective MDP to address multicriteria or multiagent problems in which the value of a decision must be evaluated according to several viewpoints, sometimes conflicting. Although most of the studies concentrate on the determination of the set of Pareto-optimal policies, we focus here on a more specialized problem that concerns the direct determination of policies achieving wellbalanced tradeoffs. We first explain why this problem cannot simply be solved by optimizing a linear combination of criteria. This leads us to use an alternative optimality concept which formalizes the notion of best compromise solution, i.e. a policy yielding an expected-utility vector as close as possible (w.r.t. Tchebycheff norm) to a reference point. We show that this notion of optimality depends on the initial state. Moreover, it appears that the best compromise policy cannot be found by a direct adaptation of value iteration. In addition, we observe that in some (if not most) situations, the optimal solution can only be obtained with a randomized policy. To overcome all these problems, we propose a solution method based on linear programming and give some experimental results. 1
Patrice Perny, Paul Weng
ECAI2
2006 An Axiomatic Approach in Qualitative Decision Theory with Binary Possibilistic Utility
Paul Weng
ECAI1
2006 Axiomatic Foundations for a Class of Generalized Expected Utility: Algebraic Expected Utility
Paul Weng
UAI1
2005 Algebraic Markov Decision Processes
Patrice Perny, Olivier Spanjaard, Paul Weng
IJCAI3
2005 Qualitative Decision Making Under Possibilistic Uncertainty: Toward more Discriminating Criteria
Paul Weng
UAI1