Jessi Stumpfel

dblp:06/6367 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 44% Geometric modeling and processing · 44% Computational fabrication · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
archaeological site reconstruction
0.012003
Assembling the sculptures of the Parthenon · SIGGRAPH 2003
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.012003
Assembling the sculptures of the Parthenon · SIGGRAPH 2003
YearPublicationVenuePosition
2006 Geometric anticipation: assisting users in 2D layout tasks
abstract
We describe an experimental interface that anticipates a user's intentions and accommodates predicted changes in advance. Our canonical example is an interactive version of ``magnetic poetry'' in which rectangular blocks containing single words can be juxtaposed to form arbitrary sentences or ``poetry.'' The user can rearrange the blocks at will, forming and dissociating word sequences. A crucial attribute of the blocks in our system is that they anticipate insertions and gracefully rearrange themselves in time to make space for a new word or phrase. The challenges in creating such an interface are three fold: 1) the user's intentions must be inferred from noisy input, 2) arrangements must be altered smoothly and intuitively in response to anticipated changes, and 3) new and changing goals must be handled gracefully at any time, even in mid animation. We describe a general approach for handling the dynamic creation and deletion of organizational goals. Fluid motion is achieved by continually applying and correcting goal-directed forces to the objects. Future applications of this idea include the manipulation of text and graphical elements within documents and the manipulation of symbolic information such as equations.
Jessi Stumpfel, James Arvo, Kevin L. Novins
IUI1
2003 Assembling the sculptures of the Parthenon
abstract
No abstract available.
Jessi Stumpfel, Chris Tchou, Tim Hawkins, Paul E. Debevec, Jonathan M. Cohen, Val Jones 0002, Brian Emerson, Philippe Martinez, Tomas Lochman
SIGGRAPH1