EDBT 2026 Demo / reviewers in the wild / expert
Robert G. Feyen
dblp:06/7190
· DBLP profile ↗
3ranked-venue papers
1as first author
0since 2021 · last 2018
0000-0003-0813-7936ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 3 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Interaction techniques and input · 37% Immersive interaction · 37% User interface design and tools · 11% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual reality training |
0.3 | 1 | 2018 | Comparing Interface Affordances for Controlling a Push Broom in VR · VR 2018 |
User interface design and tools › interaction design
interface affordances |
0.1 | 1 | 2018 | Comparing Interface Affordances for Controlling a Push Broom in VR · VR 2018 |
Usability and user experience research
cognitive modeling |
0.1 | 1 | 2006 | Queueing Network-Model Human Processor (QN-MHP): A computational architecture for multitask performance in human-machine systems · ACM Trans. Comput. Hum. Interact. 2006 |
Methods — techniques the papers use, named apart from their topics
pilot study · 0.3hand placement analysis · 0.3symbolic modeling · 0.1queueing network · 0.1GOMS · 0.1ACT-R · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2018 | Comparing Interface Affordances for Controlling a Push Broom in VRabstractThis study explores how VR controller interfaces affect how participants hold a virtual push broom in VR. We aim to understand how the affordances available with current VR controllers and a custom broom VR controller impact user hand placement in a visual VR broom task. We compare hand placement in two VR conditions against hand placement holding a real push broom. Our goal is to understand the roles that controllers have on recreating physically accurate actions in VR training scenarios. The results from this initial pilot show an effect of the broom controller condition but also that the order in which some of the conditions were presented to subjects affected the way subjects held the VR and real push brooms in subsequent actions. Future work will continue to explore how controller affordance may impact the role of training in VR. Noah Miller, Peter Willemsen 0001, Robert G. Feyen |
VR | 3 |
| 2007 | A Review of: "Foundations of Augmented Cognition by Schmorrow, D. D."abstractAugment: To make (something already developed or well under way) greater, as in size, extent, or quantity; e.g., Continuing rains augmented the floodwaters. (American Heritage Dictionary of the Eng... Robert G. Feyen |
Int. J. Hum. Comput. Interact. | 1 |
| 2006 | Queueing Network-Model Human Processor (QN-MHP): A computational architecture for multitask performance in human-machine systemsabstractQueueing Network-Model Human Processor (QN-MHP) is a computational architecture that integrates two complementary approaches to cognitive modeling: the queueing network approach and the symbolic approach (exemplified by the MHP/GOMS family of models, ACT-R, EPIC, and SOAR). Queueing networks are particularly suited for modeling parallel activities and complex structures. Symbolic models have particular strength in generating a person's actions in specific task situations. By integrating the two approaches, QN-MHP offers an architecture for mathematical modeling and real-time generation of concurrent activities in a truly concurrent manner. QN-MHP expands the three discrete serial stages of MHP, of perceptual, cognitive, and motor processing, into three continuous-transmission subnetworks of servers, each performing distinct psychological functions specified with a GOMS-style language. Multitask performance emerges as the behavior of multiple streams of information flowing through a network, with no need to devise complex, task-specific procedures to either interleave production rules into a serial program (ACT-R), or for an executive process to interactively control task processes (EPIC). Using QN-MHP, a driver performance model was created and interfaced with a driving simulator to perform a vehicle steering, and a map reading task concurrently and in real time. The performance data of the model are similar to human subjects performing the same tasks. Yili Liu, Robert G. Feyen, Omer Tsimhoni |
ACM Trans. Comput. Hum. Interact. | 2 |