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Kyusung Cho

dblp:06/720 · DBLP profile ↗
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8ranked-venue papers
3as first author
2since 2021 · last 2024
0000-0003-1284-5521ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 6 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Segmentation and scene understanding · 51% 3D vision · 44% Image recognition and object detection · 4%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 38% Computational photography and imaging · 38% Virtual and augmented reality · 24%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › depth estimation
dense depth estimation
0.812024
Geometric Exploitation for Indoor Panoramic Semantic Segmentation · NeurIPS 2024
Computer vision › 3D vision
depth estimation
0.812024
Geometric Exploitation for Indoor Panoramic Semantic Segmentation · NeurIPS 2024
Computer vision › Segmentation and scene understanding › semantic segmentation › geometry-aware semantic segmentation
panoramic semantic segmentation
0.812024
Geometric Exploitation for Indoor Panoramic Semantic Segmentation · NeurIPS 2024
Computer vision › Segmentation and scene understanding
semantic segmentation
0.812024
Geometric Exploitation for Indoor Panoramic Semantic Segmentation · NeurIPS 2024
Geometric modeling and processing
3d reconstruction
0.812024
RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices · ISMAR 2024
Virtual and augmented reality › augmented reality
mobile augmented reality
0.422024
RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices · ISMAR 2024
Mobile Augmented Reality using scalable recognition and tracking · VR 2011
Computer vision › Segmentation and scene understanding › semantic segmentation
transformer-based segmentation
0.212024
Geometric Exploitation for Indoor Panoramic Semantic Segmentation · NeurIPS 2024
Computer vision › Image recognition and object detection
object recognition
0.112011
Mobile Augmented Reality using scalable recognition and tracking · VR 2011
Virtual and augmented reality
augmented reality
0.112011
Mobile Augmented Reality using scalable recognition and tracking · VR 2011
Computer vision › Video understanding and tracking
object tracking
0.012011
Mobile Augmented Reality using scalable recognition and tracking · VR 2011

Methods — techniques the papers use, named apart from their topics

transformer · 0.8structure from motion · 0.8hybrid decoder · 0.8generative AI · 0.8dense depth estimation · 0.8RGB-D sensing · 0.8client-server architecture · 0.2
YearPublicationVenuePosition
2024 RoomRecon: High-Quality Textured Room Layout Reconstruction on Mobile Devices
abstract
Widespread RGB-Depth (RGB-D) sensors and advanced 3D reconstruction technologies facilitate the capture of indoor spaces, improving the fields of augmented reality (AR), virtual reality (VR), and extended reality (XR). Nevertheless, current technologies still face limitations, such as the inability to reflect minor scene changes without a complete recapture, the lack of semantic scene understanding, and various texturing challenges that affect the 3D model’s visual quality. These issues affect the realism required for VR experiences and other applications such as in interior design and real estate. To address these challenges, we introduce RoomRecon, an interactive, real-time scanning and texturing pipeline for 3D room models. We propose a two-phase texturing pipeline that integrates AR-guided image capturing for texturing and generative AI models to improve texturing quality and provide better replicas of indoor spaces. Moreover, we suggest to focus only on permanent room elements such as walls, floors, and ceilings, to allow for easily customizable 3D models. We conduct experiments in a variety of indoor spaces to assess the texturing quality and speed of our method. The quantitative results and user study demonstrate that RoomRecon surpasses state-of-the-art methods in terms of texturing quality and on-device computation time.
Seok Joon Kim, Dinh Duc Cao, Federica Spinola, Se Jin Lee, Kyusung Cho
ISMAR5
2024 Geometric Exploitation for Indoor Panoramic Semantic Segmentation
abstract
PAnoramic Semantic Segmentation (PASS) is an important task in computer vision, as it enables semantic understanding of a 360° environment. Currently, most of existing works have focused on addressing the distortion issues in 2D panoramic images without considering spatial properties of indoor scene. This restricts PASS methods in perceiving contextual attributes to deal with the ambiguity when working with monocular images. In this paper, we propose a novel approach for indoor panoramic semantic segmentation. Unlike previous works, we consider the panoramic image as a composition of segment groups: oversampled segments, representing planar structures such as floors and ceilings, and under-sampled segments, representing other scene elements. To optimize each group, we first enhance over-sampled segments by jointly optimizing with a dense depth estimation task. Then, we introduce a transformer-based context module that aggregates different geometric representations of the scene, combined with a simple high-resolution branch, it serves as a robust hybrid decoder for estimating under-sampled segments, effectively preserving the resolution of predicted masks while leveraging various indoor geometric properties. Experimental results on both real-world (Stanford2D3DS, Matterport3D) and synthetic (Structured3D) datasets demonstrate the robustness of our framework, by setting new state-of-the-arts in almost evaluations, The code and updated results are available at: https://github.com/caodinhduc/vertical_relative_distance.
Dinh Duc Cao, Seok Joon Kim, Kyusung Cho
NeurIPS3
2011 Mobile Augmented Reality using scalable recognition and tracking
abstract
In this paper, a new mobile Augmented Reality (AR) framework which is scalable to the number of objects being augmented is proposed. The scalability is achieved by a visual word recognition module on the remote server and a mobile phone which detects, tracks, and augments target objects with the received information from the server. The server and the mobile phone are connected through a conventional Wi-Fi. In the experiment, it takes 0.2 seconds for the cold start of an AR service initiation on a 10k object database, which is fairly acceptable in a real-world AR application.
Jaewon Ha, Jinki Jung, ByungOk Han, Kyusung Cho, Hyun Seung Yang
VR4
2011 Real-time recognition and tracking for augmented reality books
abstract
ABSTRACT An augmented reality book (AR book) is an application in which such multimedia elements as virtual 3D objects, movie clips, or sound clips are augmented to a conventional book using augmented reality technology. It can provide better understanding about the contents and visual impressions for users. For AR books, this paper presents a markerless tracking method, which recognizes and tracks a large number of pages in real‐time, even on PCs with low computation power. For fast recognition with respect to a large number of pages, we propose a generic randomized forest that is an extension of a randomized forest. In addition, we define the spatial locality of the subregions in an image to resolve the problem of a dropping recognition rate under a complex background. For tracking with minimal jittering, we also propose the adaptive keyframe‐based tracking method, which automatically updates the current frame as a keyframe when it describes the page better than the existing one. Copyright © 2011 John Wiley & Sons, Ltd.
Kyusung Cho, Jinki Jung, Sang-Wook Lee, Sang Ok Lim, Hyun Seung Yang
Comput. Animat. Virtual Worlds1
2010 Multiple Page Recognition and Tracking for Augmented Books
Kyusung Cho, Jaesang Yoo, Jinki Jung, Hyun Seung Yang
ICEC1
2010 Online Scene Modeling for Interactive AR Applications
Jaesang Yoo, Kyusung Cho, Jinki Jung, Hyun Seung Yang
ICEC2
2008 Hybrid Visual Tracking for Augmented Books
Hyun Seung Yang, Kyusung Cho, Jaemin Soh, Jinki Jung
ICEC2
2007 Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment
Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Hyun Seung Yang
ICEC1