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Hoang-Hiep Vu

dblp:06/7659 · DBLP profile ↗
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4ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 100%
Artificial intelligence
2 papers
3D vision · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
3d reconstruction
0.322013
A Hybrid Multiview Stereo Algorithm for Modeling Urban Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Hybrid multi-view reconstruction by Jump-Diffusion · CVPR 2010
Geometric modeling and processing › 3d reconstruction › multi-view reconstruction
multi-view stereo
0.322013
A Hybrid Multiview Stereo Algorithm for Modeling Urban Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Hybrid multi-view reconstruction by Jump-Diffusion · CVPR 2010
Computer vision › 3D vision
3d reconstruction
0.222012
High Accuracy and Visibility-Consistent Dense Multiview Stereo · IEEE Trans. Pattern Anal. Mach. Intell. 2012
Towards high-resolution large-scale multi-view stereo · CVPR 2009
Computer vision › 3D vision › stereo vision › multiview stereopsis
dense multi-view stereo
0.112012
High Accuracy and Visibility-Consistent Dense Multiview Stereo · IEEE Trans. Pattern Anal. Mach. Intell. 2012
Computer vision › 3D vision › structure from motion
large-scale reconstruction
0.112009
Towards high-resolution large-scale multi-view stereo · CVPR 2009
Computer vision › 3D vision › 3d reconstruction
multi-view stereo
0.112009
Towards high-resolution large-scale multi-view stereo · CVPR 2009
Geometric modeling and processing › surface processing
surface segmentation
0.012013
A Hybrid Multiview Stereo Algorithm for Modeling Urban Scenes · IEEE Trans. Pattern Anal. Mach. Intell. 2013
Geometric modeling and processing
surface reconstruction
0.012012
High Accuracy and Visibility-Consistent Dense Multiview Stereo · IEEE Trans. Pattern Anal. Mach. Intell. 2012

Methods — techniques the papers use, named apart from their topics

photo-consistency · 0.4visibility constraints · 0.3variational refinement · 0.3minimum s-t cut optimization · 0.3multi-object energy model · 0.3markov random field · 0.2jump-diffusion process · 0.2jump-diffusion · 0.1
YearPublicationVenuePosition
2013 A Hybrid Multiview Stereo Algorithm for Modeling Urban Scenes
abstract
We present an original multiview stereo reconstruction algorithm which allows the 3D-modeling of urban scenes as a combination of meshes and geometric primitives. The method provides a compact model while preserving details: Irregular elements such as statues and ornaments are described by meshes, whereas regular structures such as columns and walls are described by primitives (planes, spheres, cylinders, cones, and tori). We adopt a two-step strategy consisting first in segmenting the initial meshbased surface using a multilabel Markov Random Field-based model and second in sampling primitive and mesh components simultaneously on the obtained partition by a Jump-Diffusion process. The quality of a reconstruction is measured by a multi-object energy model which takes into account both photo-consistency and semantic considerations (i.e., geometry and shape layout). The segmentation and sampling steps are embedded into an iterative refinement procedure which provides an increasingly accurate hybrid representation. Experimental results on complex urban structures and large scenes are presented and compared to state-of-the-art multiview stereo meshing algorithms.
Florent Lafarge, Renaud Keriven, Mathieu Brédif, Hoang-Hiep Vu
IEEE Trans. Pattern Anal. Mach. Intell.4
2012 High Accuracy and Visibility-Consistent Dense Multiview Stereo
abstract
Since the initial comparison of Seitz et al., the accuracy of dense multiview stereovision methods has been increasing steadily. A number of limitations, however, make most of these methods not suitable to outdoor scenes taken under uncontrolled imaging conditions. The present work consists of a complete dense multiview stereo pipeline which circumvents these limitations, being able to handle large-scale scenes without sacrificing accuracy. Highly detailed reconstructions are produced within very reasonable time thanks to two key stages in our pipeline: a minimum s-t cut optimization over an adaptive domain that robustly and efficiently filters a quasidense point cloud from outliers and reconstructs an initial surface by integrating visibility constraints, followed by a mesh-based variational refinement that captures small details, smartly handling photo-consistency, regularization, and adaptive resolution. The pipeline has been tested over a wide range of scenes: from classic compact objects taken in a laboratory setting, to outdoor architectural scenes, landscapes, and cultural heritage sites. The accuracy of its reconstructions has also been measured on the dense multiview benchmark proposed by Strecha et al., showing the results to compare more than favorably with the current state-of-the-art methods.
Hoang-Hiep Vu, Patrick Labatut, Jean-Philippe Pons, Renaud Keriven
IEEE Trans. Pattern Anal. Mach. Intell.1
2010 Hybrid multi-view reconstruction by Jump-Diffusion
abstract
We propose a multi-view stereo reconstruction algorithm which recovers urban scenes as a combination of meshes and geometric primitives. It provides a compact model while preserving details: irregular elements such as statues and ornaments are described by meshes whereas regular structures such as columns and walls are described by primitives (planes, spheres, cylinders, cones and tori). A Jump-Diffusion process is designed to sample these two types of elements simultaneously. The quality of a reconstruction is measured by a multi-object energy model which takes into account both photo-consistency and semantic considerations (i.e. geometry and shape layout). The sampler is embedded into an iterative refinement procedure which provides an increasingly accurate hybrid representation. Experimental results on complex urban structures and large scenes are presented and compared to multi-view based meshing algorithms.
Florent Lafarge, Renaud Keriven, Mathieu Brédif, Hoang-Hiep Vu
CVPR4
2009 Towards high-resolution large-scale multi-view stereo
Hoang-Hiep Vu, Renaud Keriven, Patrick Labatut, Jean-Philippe Pons
CVPR1