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Jessie Chen

dblp:06/8889 · DBLP profile ↗
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3ranked-venue papers
0as first author
3since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Security and privacy · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Network and information security
1 paper
Hardware security and side channels · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Hardware security and side channels
quantum computer security
0.712023
Securing NISQ Quantum Computer Reset Operations Against Higher Energy State Attacks · CCS 2023
Emerging computing paradigms
quantum computer architecture
0.212023
Securing NISQ Quantum Computer Reset Operations Against Higher Energy State Attacks · CCS 2023

Methods — techniques the papers use, named apart from their topics

higher-energy state attack · 1.3cascading secure reset · 1.3
YearPublicationVenuePosition
2024 Exploring The Affordances of Game-Aware Streaming to Support Blind and Low Vision Viewers: A Design Probe Study
abstract
This paper explores new ways to support blind and low vision (BLV) game stream participants. Prior work on game-aware streaming systems has focused on the potential for viewer interaction and personalization for sighted viewers, but how such systems impact interaction and personalization for BLV viewers remains largely unexplored. Most streaming experiences have significant visual information but no non-visual or sensemaking alternatives, which can exclude BLV viewers from understanding and interacting with the streaming experience. Building on the pre-existing system MARS, we developed a design probe that makes game data available to stream viewers in personalizable visual and non-visual formats. We use this probe to investigate the needs of BLV game stream viewers through qualitative interviews and live prototype testing sessions on Twitch. In addition to the technical contributions of our probe, our work addresses how game-aware streaming technologies can align with the needs and motivations of BLV viewers, and paves the way for novel designs in future iterations of game-aware streaming technologies.
Noor Hammad, Frank Elavsky, Sanika Moharana, Jessie Chen, Patrick Carrington, Dominik Moritz, Jessica Hammer, Erik Harpstead
ASSETS4
2023 Securing NISQ Quantum Computer Reset Operations Against Higher Energy State Attacks
abstract
Enabling the sharing of quantum computers among different users requires a secure reset operation that can reset the state of a qubit to ground state |0> and prevent leakage of the state to a post-reset circuit. This work highlights that the existing reset operations available in superconducting qubit NISQ quantum computers are not fully secure. In particular, this work demonstrates for the first time a new type of higher-energy state attack. Although NISQ quantum computers are typically abstracted as working with only energy states |0> and |1>, this work shows that it is possible for unprivileged users to set the qubit state to |2 or |3>. By breaking the abstraction of a two-level system, the new higher-energy state attack can be deployed to affect the operation of circuits or for covert communication between circuits. This work shows that common reset protocols are ineffective in resetting a qubit from a higher-energy state. To provide a defense, this work proposes a new Cascading Secure Reset (CSR) operation. CSR, without hardware modifications, is able to efficiently and reliably reset higher-energy states back to |0>. CSR achieves a reduction in |3> -initialized state leakage channel capacity by between 1 and 2 orders of magnitude, and does so with a 25x speedup compared with the default decoherence reset.
Chuanqi Xu, Jessie Chen, Allen Mi, Jakub Szefer
CCS2
2021 TaxoVec: Taxonomy Based Representation for Web User Profiling
abstract
Web users provide rich multi-modal and heterogeneous data. Taking use of the data for extracting the representation of web users is a vital prerequisite of further profiling tasks. In this paper, we study the web user profiling based on the user-entity interaction data integrating the taxonomy information of the entity. To overcome the challenges of the representation of a web user and the distance definition of two web users, we introduce TaxoVec, an interpretable method to represent a user’s interaction history by vectors with the help of the entities’ category information. The TaxoVec is employed in clustering-based web user profiling on their transaction data and geographical data, which provide the information on their interests and activity area. Experiments show that the TaxoVec performs well on representing characteristics of web users.
Qinpei Zhao, Xiongbaixue Yan, Yinjia Zhang, Weixiong Rao, Chao Mi, Jessie Chen
ICMI7