Demo Data from EDBT 2026 / reviewers in the wild / expert
Ben Bedwell
dblp:07/1099 · also Ben D. Bedwell, Benjamin Bedwell
· DBLP profile ↗
12ranked-venue papers
3as first author
0since 2021 · last 2019
0000-0003-2948-032XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 10 · 3 first-authorComputer networks · 2Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
6 papers |
Ubiquitous computing and smart environments · 44% Design research and methods · 23% Collaborative and social computing · 20% | |
| Computer networks
1 paper |
Network management and operations · 44% Network measurement and analytics · 44% Software-defined and programmable networks · 13% |
Topics — the 9 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Design research and methods
sustainable HCI |
0.2 | 1 | 2016 | Understanding Energy Consumption at Work: Learning from Arrow Hill · CSCW 2016 |
Ubiquitous computing and smart environments › location-based services
location-based experiences |
0.2 | 1 | 2015 | Learning from the experts: enabling and studying DIY development of location-based visitor experiences · UbiComp 2015 |
Network management and operations
home network management |
0.1 | 1 | 2011 | Supporting novel home network management interfaces with openflow and NOX · SIGCOMM 2011 |
Network measurement and analytics
per-flow measurement |
0.1 | 1 | 2011 | Supporting novel home network management interfaces with openflow and NOX · SIGCOMM 2011 |
Design research and methods
research through design |
0.1 | 1 | 2019 | Seeing with New Eyes: Designing for In-the-Wild Museum Gifting · CHI 2019 |
Ubiquitous computing and smart environments › location-based services
locative media |
0.1 | 1 | 2009 | In support of city exploration · CHI 2009 |
Ubiquitous computing and smart environments › workplace technology
workplace sensing |
0.1 | 1 | 2016 | Understanding Energy Consumption at Work: Learning from Arrow Hill · CSCW 2016 |
Design research and methods
cultural heritage |
0.1 | 1 | 2015 | Learning from the experts: enabling and studying DIY development of location-based visitor experiences · UbiComp 2015 |
Software-defined and programmable networks
openflow |
0.0 | 1 | 2011 | Supporting novel home network management interfaces with openflow and NOX · SIGCOMM 2011 |
Methods — techniques the papers use, named apart from their topics
questionnaire · 0.5interviews · 0.5deployment study · 0.5smartphone app · 0.4in-the-wild deployment · 0.4workshop study · 0.2quantitative data inspection · 0.2photo elicitation · 0.2interview study · 0.2openflow · 0.1ethnographic study · 0.1NOX · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2019 | Seeing with New Eyes: Designing for In-the-Wild Museum GiftingabstractThis paper presents the GIFT smartphone app, an artist-led Research through Design project benefitting from a three-day in-the-wild deployment. The app takes as its premise the generative potential of combining the contexts of gifting and museum visits. Visitors explore the museum, searching for objects that would most appeal to the gift-receiver they have in mind, then photographing those objects and adding audio messages for their receivers describing the motivation for their choices. This paper charts the designers' key aim of creating a new frame of mind using voice, and the most striking findings discovered during in-the-wild deployment in a museum -- 'seeing with new eyes' and fostering personal connections. We discuss empathy, motivation, and bottom-up personalisation in the productive space revealed by this combination of contexts. We suggest that this work reveals opportunities for designers of gifting services as well as those working in cultural heritage. Jocelyn Spence, Ben Bedwell, Michelle Coleman, Steve Benford, Boriana Koleva, Matt Adams, Ju Row Farr, Nick Tandavanitj, Anders Sundnes Løvlie |
CHI | 2 |
| 2018 | Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual MarkersabstractVisual markers, in particular QR codes, have become widely adopted in museums to enable low cost interactive applications. However, visitors often do not engage with them. In this paper we explore the application of visual makers that can be designed to be meaningful and that can be created by visitors themselves. We study both the use of these markers as labels for portraits that link to audio recordings and as a mechanism for visitors to contribute their own reflections to the exhibition by drawing a marker and linking an audio comment. Our findings show visitors appreciated the use of the aesthetic markers and engaged with them at three levels -- physical placement, aesthetic content and digital content. We suggest that these different levels need to be considered in the design of future visiting systems, which make use of such markers, to ensure they are mutually supporting in shaping the experience. Susan Ali, Boriana Koleva, Ben Bedwell, Steve Benford |
Conference on Designing Interactive Systems | 3 |
| 2017 | "Proof in the Pudding": Designing IoT Plants to Promote WellbeingabstractThis paper contributes a participatory design case study that used workshops and ideation frameworks to scaffold a conceptualisation of "user data-actuated" plants. The framework combines ideation cards, worksheets and facilitated co-design, guiding non-experts to conceptually connect personal data, health/wellbeing goals, plants and people. We demonstrate how the framework enabled participants to envisage "connected" plants, linking personal data outputs with inputs to actuated growing environments, creating biofeedback. From the results of design work carried out by participants, we synthesise and present four themes. The themes provide a spectrum of values that participants embedded in their connected plants, and in the act of gifting their connected plants to other people. The results of these workshops sign-post a new design space for personal data embodied in plants that could be taken forward by the DIS community. Sarah Martindale, Ben Bedwell, Robert Phillips, Micaella Pedros |
Conference on Designing Interactive Systems | 2 |
| 2016 | 'A bit like British Weather, I suppose': Design and Evaluation of the Temperature CalendarabstractIn this paper we present the design and evaluation of the Temperature Calendar -- a visualization of temperature variation within a workplace over the course of the past week. This highlights deviation from organizational temperature policy, and aims to bring staff "into the loop" of understanding and managing heating, and so reduce energy waste. The display was deployed for three weeks in five public libraries. Analysis of interaction logs, questionnaires and interviews shows that staff used the displays to understand heating in their buildings, and took action reflecting this new understanding. Bringing together our results, we discuss design implications for workplace displays, and an analysis of carbon emissions generated in constructing and operating our design. More in general, the findings helped us to reflect on the role of policy on energy consumption, and the potential for the HCI community to engage with its application, as well as its definition or modification. Enrico Costanza, Ben Bedwell, Michael O. Jewell, James A. Colley, Tom Rodden |
CHI | 2 |
| 2016 | The Role of ICT in Office Work BreaksabstractBreak activities -- deliberate and unexpected -- are common throughout the working day, playing an important role in the wellbeing of workers. This paper investigates the role of increasingly pervasive ICT in creating new opportunities for breaks at work, what impact the technology has on management of boundaries at work, and the effects these changes have on personal wellbeing. We present a study of the routines of office-workers, where we used images from participants' work-days to prompt and contextualize interviews with them. Analysis of coded photographs and interview data makes three contributions: an account of ubiquitous ICT creating new forms of micro-breaks, including the opportunity to employ previously wasted time; a description of the ways in which staff increasingly bring "home to work"; and a discussion of the emergence of "screen guilt". We evaluate our findings in relation to previous studies, and leave three research implications and questions for future work in this domain. Anya Skatova, Ben Bedwell, Victoria Shipp, Yitong Huang, Alexandra L. Young, Tom Rodden, Emma Bertenshaw |
CHI | 2 |
| 2016 | Understanding Energy Consumption at Work: Learning from Arrow HillabstractMost work around technological interventions for energy conservation to date has focussed on changing individual behaviour. Hence, there is limited understanding of communal settings, such as office environments, as sites for intervention. Even when energy consumption in the workplace has been considered, the emphasis has typically been on the individual. To address this gap, we conducted a study of energy consumption and management in one workplace, based on a combination of workshops with a broad range of stakeholders, and quantitative data inspections. We report and discuss findings from this study, in light of prior literature, and we present a set of implications for design and further research. In particular, three themes, and associated intervention opportunities, emerged from our data: (1) energy wastage related to “errors”; (2) the role of company policies and the negotiation that surrounds their implementation; and (3) the bigger energy picture of procurement, construction and travel. Ben Bedwell, Enrico Costanza, Michael O. Jewell |
CSCW | 1 |
| 2015 | Learning from the experts: enabling and studying DIY development of location-based visitor experiencesabstractIn this paper we show how -- with the aid of enabling technology -- creative Location Based Experiences can be developed for visitors by non-technical professionals from the cultural heritage sector. We look at how these "Place Experts" approach and adopt web technologies to create and publish experiences including the roles they take on, the processes they adopt, and the way they appropriate the technology. We describe our short and long-term research engagements with the cultural heritage sector over the last three years and introduce Wander Anywhere, the website developed to enable this research. We find that place experts typically follow a four stage process in their engagement with location-based experiences, moving from comprehension to translation, development and finally approval. We suggest implications for the processes and technologies that might be employed by others seeking to support a similar type of engagement. Ben Bedwell, Peter Slack, Christopher Greenhalgh |
UbiComp | 1 |
| 2015 | IdleWars: An Evaluation of a Pervasive Game to Promote Sustainable Behaviour in the Workplace
Evangelos Tolias, Enrico Costanza, Alex Rogers, Ben Bedwell, Nick Banks |
ICEC | 4 |
| 2013 | Exploring Reactions to Widespread Energy Monitoring
James A. Colley, Ben Bedwell, Andy Crabtree, Tom Rodden |
INTERACT (4) | 2 |
| 2011 | An information plane architecture supporting home network managementabstractHome networks have evolved to become small-scale versions of enterprise networks. The tools for visualizing and managing such networks are primitive and continue to require networked systems expertise on the part of the home user. As a result, non-expert home users must manually manage non-obvious aspects of the network - e.g., MAC address filtering, network masks, and firewall rules, using these primitive tools. The Homework information plane architecture uses stream database concepts to generate derived events from streams of raw events. This supports a variety of visualization and monitoring techniques, and also enables construction of a closed-loop, policy-based management system. This paper describes the information plane architecture and its associated policy-based management infrastructure. Exemplar visualization and closed-loop management applications enabled by the resulting system (tuned to the skills of non-expert home users) are discussed. Joseph S. Sventek, Alexandros Koliousis, Oliver Sharma, Naranker Dulay, Dimosthenis Pediaditakis, Morris Sloman, Tom Rodden, Tom Lodge, Ben Bedwell, Kevin Glover, Richard Mortier |
Integrated Network Management | 9 |
| 2011 | Supporting novel home network management interfaces with openflow and NOXabstractThe Homework project has examined redesign of existing home network infrastructures to better support the needs and requirements of actual home users. Integrating results from several ethnographic studies, we have designed and built a home networking platform providing detailed per-flow measurement and management capabilities supporting several novel management interfaces. This demo specifically shows these new visualization and control interfaces (1), and describes the broader benefits of taking an integrated view of the networking infrastructure, realised through our router's augmented measurement and control APIs (2). Richard Mortier, Ben Bedwell, Kevin Glover, Tom Lodge, Tom Rodden, Charalampos Rotsos, Andrew W. Moore 0002, Alexandros Koliousis, Joseph S. Sventek |
SIGCOMM | 2 |
| 2009 | In support of city explorationabstractThe novel experience Anywhere allowed participants to explore an urban area, tying together information not normally available, new points of views and interaction embedded into physical places. Guided by 'unseen', on-the-street performers in an ongoing conversation maintained over mobile phones, they gained access to locative media and staged performances. Our analysis demonstrates how Anywhere produced engaging and uniquely personalised paths through a complex landscape of content, negotiated by the performer-participant pair around various conflicting constraints. We reflect our analysis through the lens of the key characteristics exhibited by mechanisms that support city exploration, before focussing on possible extensions to the technological support of teams of professional and amateur guides. Ben Bedwell, Holger Schnädelbach, Steve Benford, Tom Rodden, Boriana Koleva |
CHI | 1 |