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Cathy Brand

dblp:07/11 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 43% Design research and methods · 30% User interface design and tools · 26%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
programming education
0.011997
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment · CHI 1997
User interface design and tools › visual programming
visual programming environment
0.011997
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment · CHI 1997
Learning and educational technologies
computer-assisted instruction
0.011998
Adapting User Interface Design Methods to the Design of Educational Activities · CHI 1998
Learning and educational technologies › programming education
programming education for children
0.011997
Degrees of Comprehension: Children's Understanding of a Visual Programming Environment · CHI 1997

Methods — techniques the papers use, named apart from their topics

walkthrough · 0.0case study · 0.0assessment study · 0.0
YearPublicationVenuePosition
1998 Adapting User Interface Design Methods to the Design of Educational Activities
abstract
ABSTRACT considered simply, but a more complex evaluation of the We have adapted the programming walkthrough technique to help design computer-supported educational activities in elementary school science. We present examples from a case study which illustrate ways in which design of an educational activity is similar to and different from design of a user interface. We have found that the walkthrough approach is useful in this new setting, and that it sheds new light on the general task-centered orientation to design.
Clayton H. Lewis, Cathy Brand, Gina Cherry, Cyndi Rader
CHI2
1997 Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
abstract
A new generation of innovative, highly visual children's programming environments is under development.In this paper, we consider the instructional requirements for children learning to program in a visual environment.Based on our year-long experience using Apple Computer's Kid-Sim/Cocoa prototype [2] and the results of a year-end assessment, we conclude that the children failed to grasp many aspects of the program operation.The children readily mastered drawing and animating characters in imaginary worlds, but struggled to achieve more complex behaviors.Lack of explicit instruction on program functionality hindered these children in their attempts to create more sophisticated science programs.We explore the prospects for more effective instruction and suggest some guidelines for designing visual programming environments.
Cyndi Rader, Cathy Brand, Clayton H. Lewis
CHI2