Demo Data from EDBT 2026 / reviewers in the wild / expert
Cathy Brand
dblp:07/11
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Learning and educational technologies · 43% Design research and methods · 30% User interface design and tools · 26% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Learning and educational technologies
programming education |
0.0 | 1 | 1997 | Degrees of Comprehension: Children's Understanding of a Visual Programming Environment · CHI 1997 |
User interface design and tools › visual programming
visual programming environment |
0.0 | 1 | 1997 | Degrees of Comprehension: Children's Understanding of a Visual Programming Environment · CHI 1997 |
Learning and educational technologies
computer-assisted instruction |
0.0 | 1 | 1998 | Adapting User Interface Design Methods to the Design of Educational Activities · CHI 1998 |
Learning and educational technologies › programming education
programming education for children |
0.0 | 1 | 1997 | Degrees of Comprehension: Children's Understanding of a Visual Programming Environment · CHI 1997 |
Methods — techniques the papers use, named apart from their topics
walkthrough · 0.0case study · 0.0assessment study · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1998 | Adapting User Interface Design Methods to the Design of Educational ActivitiesabstractABSTRACT considered simply, but a more complex evaluation of the We have adapted the programming walkthrough technique to help design computer-supported educational activities in elementary school science. We present examples from a case study which illustrate ways in which design of an educational activity is similar to and different from design of a user interface. We have found that the walkthrough approach is useful in this new setting, and that it sheds new light on the general task-centered orientation to design. Clayton H. Lewis, Cathy Brand, Gina Cherry, Cyndi Rader |
CHI | 2 |
| 1997 | Degrees of Comprehension: Children's Understanding of a Visual Programming EnvironmentabstractA new generation of innovative, highly visual children's programming environments is under development.In this paper, we consider the instructional requirements for children learning to program in a visual environment.Based on our year-long experience using Apple Computer's Kid-Sim/Cocoa prototype [2] and the results of a year-end assessment, we conclude that the children failed to grasp many aspects of the program operation.The children readily mastered drawing and animating characters in imaginary worlds, but struggled to achieve more complex behaviors.Lack of explicit instruction on program functionality hindered these children in their attempts to create more sophisticated science programs.We explore the prospects for more effective instruction and suggest some guidelines for designing visual programming environments. Cyndi Rader, Cathy Brand, Clayton H. Lewis |
CHI | 2 |