Demo Data from EDBT 2026 / reviewers in the wild / expert
Daniel Andrews
dblp:07/11300
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 2014
0000-0001-8347-0267ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Multimedia systems and quality of experience · 64% Visualization and visual analytics · 36% | |
| Human-computer interaction and pervasive computing
2 papers |
Games and playful interaction · 40% Interaction techniques and input · 30% Personal fabrication and tangible interfaces · 30% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Multimedia systems and quality of experience › interactive multimedia
interactive narratives |
0.3 | 2 | 2014 | Visualizing interactive narratives: employing a branching comic to tell a story and show its readings · CHI 2014 Creating and using interactive narratives: reading and writing branching comics · CHI 2012 |
Visualization and visual analytics › data storytelling
narrative visualization |
0.2 | 1 | 2014 | Visualizing interactive narratives: employing a branching comic to tell a story and show its readings · CHI 2014 |
Games and playful interaction
interactive narrative |
0.2 | 1 | 2014 | Visualizing interactive narratives: employing a branching comic to tell a story and show its readings · CHI 2014 |
Interaction techniques and input › touch interaction
multi-touch interaction |
0.1 | 1 | 2012 | Creating and using interactive narratives: reading and writing branching comics · CHI 2012 |
Personal fabrication and tangible interfaces
paper-based interaction |
0.1 | 1 | 2012 | Creating and using interactive narratives: reading and writing branching comics · CHI 2012 |
Methods — techniques the papers use, named apart from their topics
heatmap visualization · 0.4comparative evaluation · 0.4prototype development · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Visualizing interactive narratives: employing a branching comic to tell a story and show its readingsabstractThis paper describes the design and evaluation of a branching comic to compare how readers recall a visual narrative when presented as an interactive, digital program, or as a linear sequence on paper. The layout of the comic is used to visualize this data as heat maps and explore patterns of users' recollections. We describe the theoretical justification for this based upon previous work in narrative visualizations, interactive stories and comics. Having tested the comic with school boys aged 11-12; we saw patterns in the data that complement other research in both interactive stories and visualizations. We argue that the heat maps helped identify these patterns, which have implications for future designs and analyses of interactive visual and/or narrative media. Daniel Andrews, Chris Baber |
CHI | 1 |
| 2012 | Creating and using interactive narratives: reading and writing branching comicsabstractIn this paper we describe the design and development of a multi-touch surface and software that challenges current approaches to the production and consumption of comics. Authorship of the comics involves drawing the 'top level' of the story directly onto paper and projecting lower-level narrative elements, such as objects, characters, dialogue, descriptions and/or events onto the paper via a multi-touch interface. In terms of the impact this has upon the experience of reading and writing, the implementation of paper is intended to facilitate the creation of high-level overviews of stories, while the touch surface allows users to generate branches through the addition of artifacts in accordance with certain theories about interactive narratives. This provides the opportunity to participate in the reading and authoring of both traditional, paper-based texts and interactive, digital scenarios. Prototype comics are used to demonstrate this approach to reading and writing top-level and low-level narratives. Daniel Andrews, Chris Baber, Sergey Efremov, Mikhail M. Komarov |
CHI | 1 |