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M. Rawlings

dblp:07/133 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 1998
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive display
0.011998
Personal Tele-Immersion Devices · HPDC 1998
Virtual and augmented reality › telepresence
immersive telepresence
0.011998
Personal Tele-Immersion Devices · HPDC 1998
Collaborative and social computing › computer-supported cooperative work › collaborative applications
collaborative visualization
0.011998
Personal Tele-Immersion Devices · HPDC 1998

Methods — techniques the papers use, named apart from their topics

display prototyping · 0.0
YearPublicationVenuePosition
1998 Personal Tele-Immersion Devices
abstract
The Electronic Visualization Laboratory (EVL) at the University of Illinois at Chicago (UIC) has partnered with dozens of computational scientists and engineers to create visualization and virtual reality (VR) devices and applications for collaborative exploration of scientific and engineering data. Since 1995, our research and development activities have incorporated emerging high bandwidth networks like the vBNS and the Internet2 in an effort now called Tele-Immersion. As a result of our six years' experience in building first and second generation VR devices to support these applications, we consider third generation VR devices that will provide desktop/office sized displays. Since no current technology is yet configurable with ideal resolution and size, we will first simulate these devices with available parts, and then build more advanced prototypes. We believe that the devices we propose to build using the new display technologies form a set of desirable human/computer interface requirements for successful Tele-Immersion adoption. A goal of this research is to develop clearly compelling prototypes so that these devices can be improved and reproduced by the private sector.
Thomas A. DeFanti, Dan Sandin, Gregory Dawe, Maxine D. Brown, M. Rawlings, Gary Lindahl, Andrew E. Johnson 0001, Jason Leigh
HPDC5