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Jolanda Tromp

dblp:07/166 · also Jolanda G. Tromp · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Usability and user experience research · 67% Collaborative and social computing · 33%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
collaborative virtual environments
0.011999
Leadership and Collaboration in Shared Virtual Environments · VR 1999
Virtual and augmented reality › virtual reality
virtual reality applications
0.012006
Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study · Int. J. Hum. Comput. Stud. 2006
Collaborative and social computing › social presence
co-presence
0.011999
Leadership and Collaboration in Shared Virtual Environments · VR 1999

Methods — techniques the papers use, named apart from their topics

case study · 0.1puzzle-solving task · 0.0group experiment · 0.0
YearPublicationVenuePosition
2006 Evaluation of virtual reality products and applications from individual, organizational and societal perspectives - The "VIEW" case study
Ioannis Karaseitanidis, Angelos Amditis, Harshada Patel, Sarah Sharples, Evangelos Bekiaris, Alexander H. Bullinger, Jolanda Tromp
Int. J. Hum. Comput. Stud.7
1999 Leadership and Collaboration in Shared Virtual Environments
abstract
We present an experiment that investigates the behaviour of small groups of participants in a wide-area distributed collaborative virtual environment (CVE). This is the third and largest study in a series of experiments that have examined trios of participants carrying out a highly collaborative puzzle-solving task. The results reproducing those of earlier studies suggest a positive relationship between place-presence and co-presence, between co-presence and group accord, with evidence supporting the notion that immersion confers leadership advantage.
Anthony Steed, Mel Slater, Amela Sadagic, Adrian Bullock, Jolanda Tromp
VR5
1997 Virtual body language: providing appropriate user interfaces in collaborative virtual environments
Jolanda Tromp, Dave Snowdon
VRST1