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Pedro A. Ortega

dblp:07/2797 · also Pedro Alejandro Ortega · DBLP profile ↗
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19ranked-venue papers
8as first author
3since 2021 · last 2023
0000-0003-2261-8453ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 17 · 8 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
10 papers
Reinforcement learning · 22% Transfer learning and domain adaptation · 14% Multi-agent systems · 13%
Theoretical computer science
3 papers
Algorithmic game theory and mechanism design · 86% Automata and formal languages · 14%

Topics — the 21 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Deep learning architectures and training
neural network expressivity
0.712023
Neural Networks and the Chomsky Hierarchy · ICLR 2023
Machine learning › Trustworthy machine learning
fairness
0.512021
Agent Incentives: A Causal Perspective · AAAI 2021
Machine learning › Learning theory › online learning › no-regret algorithms
follow-the-regularized-leader
0.512021
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization · ICML 2021
Algorithmic game theory and mechanism design
equilibrium computation
0.512021
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization · ICML 2021
Algorithmic game theory and mechanism design
imperfect information games
0.512021
From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization · ICML 2021
Knowledge, reasoning and agents › Multi-agent systems
bounded rationality
0.422016
Human Decision-Making under Limited Time · NIPS 2016
An Adversarial Interpretation of Information-Theoretic Bounded Rationality · AAAI 2014
Machine learning › Transfer learning and domain adaptation › meta-learning
memory-based meta-learning
0.412020
Meta-trained agents implement Bayes-optimal agents · NeurIPS 2020
Machine learning › Transfer learning and domain adaptation
meta-learning
0.412020
Meta-trained agents implement Bayes-optimal agents · NeurIPS 2020
Knowledge, reasoning and agents › Multi-agent systems
emergent communication
0.412019
Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.412019
Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.412019
Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning · ICML 2019
Machine learning › Reinforcement learning
bayesian reinforcement learning
0.212016
Bayesian Reinforcement Learning with Behavioral Feedback · IJCAI 2016
Machine learning › Reinforcement learning › human-in-the-loop reinforcement learning
interactive reinforcement learning
0.212016
Bayesian Reinforcement Learning with Behavioral Feedback · IJCAI 2016
Automata and formal languages › formal grammars
chomsky hierarchy
0.212023
Neural Networks and the Chomsky Hierarchy · ICLR 2023
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.212014
An Adversarial Interpretation of Information-Theoretic Bounded Rationality · AAAI 2014
Machine learning › Probabilistic and Bayesian machine learning
causal inference
0.112021
Agent Incentives: A Causal Perspective · AAAI 2021
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
0.112012
A Nonparametric Conjugate Prior Distribution for the Maximizing Argument of a Noisy Function · NIPS 2012
Machine learning › Optimization for machine learning
stochastic optimization
0.112012
A Nonparametric Conjugate Prior Distribution for the Maximizing Argument of a Noisy Function · NIPS 2012
Machine learning › Reinforcement learning
bandit
0.112020
Meta-trained agents implement Bayes-optimal agents · NeurIPS 2020
Computational social science and digital humanities › cognitive science
human decision-making
0.112016
Human Decision-Making under Limited Time · NIPS 2016
Machine learning › Probabilistic and Bayesian machine learning
monte carlo methods
0.112014
Monte Carlo methods for exact & efficient solution of the generalized optimality equations · ICRA 2014

Methods — techniques the papers use, named apart from their topics

regularization · 1.0poincaré recurrence · 1.0graphical criteria · 0.5causal influence diagrams · 0.5simulation · 0.4meta-training · 0.4mutual information · 0.4deep neural network · 0.4counterfactual reasoning · 0.4statistical mechanics · 0.2information theory · 0.2bayesian reinforcement learning · 0.2risk-sensitive control · 0.2free energy optimization · 0.2
YearPublicationVenuePosition
2023 Neural Networks and the Chomsky Hierarchy
Grégoire Delétang, Anian Ruoss, Jordi Grau-Moya, Tim Genewein, Li Kevin Wenliang, Elliot Catt, Chris Cundy, Marcus Hutter, Shane Legg, Joel Veness, Pedro A. Ortega
ICLR11
2021 Agent Incentives: A Causal Perspective
abstract
We present a framework for analysing agent incentives using causal influence diagrams. We establish that a well-known criterion for value of information is complete. We propose a new graphical criterion for value of control, establishing its soundness and completeness. We also introduce two new concepts for incentive analysis: response incentives indicate which changes in the environment affect an optimal decision, while instrumental control incentives establish whether an agent can influence its utility via a variable X. For both new concepts, we provide sound and complete graphical criteria. We show by example how these results can help with evaluating the safety and fairness of an AI system
Tom Everitt, Ryan Carey, Eric D. Langlois 0002, Pedro A. Ortega, Shane Legg
AAAI4
2021 From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
abstract
In this paper we investigate the Follow the Regularized Leader dynamics in sequential imperfect information games (IIG). We generalize existing results of Poincar{é} recurrence from normal-form games to zero-sum two-player imperfect information games and other sequential game settings. We then investigate how adapting the reward (by adding a regularization term) of the game can give strong convergence guarantees in monotone games. We continue by showing how this reward adaptation technique can be leveraged to build algorithms that converge exactly to the Nash equilibrium. Finally, we show how these insights can be directly used to build state-of-the-art model-free algorithms for zero-sum two-player Imperfect Information Games (IIG).
Julien Pérolat, Rémi Munos, Jean-Baptiste Lespiau, Shayegan Omidshafiei, Mark Rowland 0001, Pedro A. Ortega, Neil Burch, Thomas W. Anthony 0001, David Balduzzi, Bart De Vylder, Georgios Piliouras, Marc Lanctot, Karl Tuyls
ICML6
2020 Meta-trained agents implement Bayes-optimal agents
abstract
Memory-based meta-learning is a powerful technique to build agents that adapt fast to any task within a target distribution. A previous theoretical study has argued that this remarkable performance is because the meta-training protocol incentivises agents to behave Bayes-optimally. We empirically investigate this claim on a number of prediction and bandit tasks. Inspired by ideas from theoretical computer science, we show that meta-learned and Bayes-optimal agents not only behave alike, but they even share a similar computational structure, in the sense that one agent system can approximately simulate the other. Furthermore, we show that Bayes-optimal agents are fixed points of the meta-learning dynamics. Our results suggest that memory-based meta-learning is a general technique for numerically approximating Bayes-optimal agents; that is, even for task distributions for which we currently don't possess tractable models.
Vladimir Mikulik, Grégoire Delétang, Thomas McGrath 0001, Tim Genewein, Miljan Martic, Shane Legg, Pedro A. Ortega
NeurIPS7
2019 Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement Learning
abstract
We propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents’ actions. Causal influence is assessed using counterfactual reasoning. At each timestep, an agent simulates alternate actions that it could have taken, and computes their effect on the behavior of other agents. Actions that lead to bigger changes in other agents’ behavior are considered influential and are rewarded. We show that this is equivalent to rewarding agents for having high mutual information between their actions. Empirical results demonstrate that influence leads to enhanced coordination and communication in challenging social dilemma environments, dramatically increasing the learning curves of the deep RL agents, and leading to more meaningful learned communication protocols. The influence rewards for all agents can be computed in a decentralized way by enabling agents to learn a model of other agents using deep neural networks. In contrast, key previous works on emergent communication in the MARL setting were unable to learn diverse policies in a decentralized manner and had to resort to centralized training. Consequently, the influence reward opens up a window of new opportunities for research in this area.
Natasha Jaques, Angeliki Lazaridou, Edward Hughes 0001, Caglar Gulcehre, Pedro A. Ortega, DJ Strouse, Joel Z. Leibo, Nando de Freitas
ICML5
2019 Bayesian optimistic Kullback-Leibler exploration
Kanghoon Lee, Geon-Hyeong Kim, Pedro A. Ortega, Daniel D. Lee, Kee-Eung Kim
Mach. Learn.3
2016 Bayesian Reinforcement Learning with Behavioral Feedback
Teakgyu Hong, Jongmin Lee 0004, Kee-Eung Kim, Pedro A. Ortega, Daniel D. Lee
IJCAI4
2016 Human Decision-Making under Limited Time
abstract
Abstract Subjective expected utility theory assumes that decision-makers possess unlimited computational resources to reason about their choices; however, virtually all decisions in everyday life are made under resource constraints---i.e. decision-makers are bounded in their rationality. Here we experimentally tested the predictions made by a formalization of bounded rationality based on ideas from statistical mechanics and information-theory. We systematically tested human subjects in their ability to solve combinatorial puzzles under different time limitations. We found that our bounded-rational model accounts well for the data. The decomposition of the fitted model parameter into the subjects' expected utility function and resource parameter provide interesting insight into the subjects' information capacity limits. Our results confirm that humans gradually fall back on their learned prior choice patterns when confronted with increasing resource limitations.
Pedro A. Ortega, Alan A. Stocker
NIPS1
2015 Reactive bandits with attitude
abstract
We consider a general class of K-armed bandits that adapt to the actions of the player. A single continuous parameter characterizes the “attitude” of the bandit, ranging from stochastic to cooperative or to fully adversarial in nature. The player seeks to maximize the expected return from the adaptive bandit, and the associated optimization problem is related to the free energy of a statistical mechanical system under an external field. When the underlying stochastic distribution is Gaussian, we derive an analytic solution for the long run optimal player strategy for different regimes of the bandit. In the fully adversarial limit, this solution is equivalent to the Nash equilibrium of a two-player, zero-sum semi-infinite game. We show how optimal strategies can be learned from sequential draws and reward observations in these adaptive bandits using Bayesian filtering and Thompson sampling. Results show the qualitative difference in policy pseudo-regret between our proposed strategy and other well-known bandit algorithms.
Pedro A. Ortega, Kee-Eung Kim, Daniel D. Lee
AISTATS1
2015 Causal reasoning in a prediction task with hidden causes
Pedro A. Ortega, Daniel D. Lee, Alan A. Stocker
CogSci1
2015 Subjectivity, Bayesianism, and causality
Pedro A. Ortega
Pattern Recognit. Lett.1
2014 An Adversarial Interpretation of Information-Theoretic Bounded Rationality
abstract
Recently, there has been a growing interest in modeling planning with information constraints. Accordingly, an agent maximizes a regularized expected utility known as the free energy, where the regularizer is given by the information divergence from a prior to a posterior policy. While this approach can be justified in various ways, including from statistical mechanics and information theory, it is still unclear how it relates to decision-making against adversarial environments. This connection has previously been suggested in work relating the free energy to risk-sensitive control and to extensive form games. Here, we show that a single-agent free energy optimization is equivalent to a game between the agent and an imaginary adversary. The adversary can, by paying an exponential penalty, generate costs that diminish the decision maker's payoffs. It turns out that the optimal strategy of the adversary consists in choosing costs so as to render the decision maker indifferent among its choices, which is a definining property of a Nash equilibrium, thus tightening the connection between free energy optimization and game theory.
Pedro A. Ortega, Daniel D. Lee
AAAI1
2014 Monte Carlo methods for exact & efficient solution of the generalized optimality equations
abstract
Previous work has shown that classical sequential decision making rules, including expectimax and minimax, are limit cases of a more general class of bounded rational planning problems that trade off the value and the complexity of the solution, as measured by its information divergence from a given reference. This allows modeling a range of novel planning problems having varying degrees of control due to resource constraints, risk-sensitivity, trust and model uncertainty. However, so far it has been unclear in what sense information constraints relate to the complexity of planning. In this paper, we introduce Monte Carlo methods to solve the generalized optimality equations in an efficient & exact way when the inverse temperatures in a generalized decision tree are of the same sign. These methods highlight a fundamental relation between inverse temperatures and the number of Monte Carlo proposals. In particular, it is seen that the number of proposals is essentially independent of the size of the decision tree.
Pedro A. Ortega, Daniel A. Braun 0001, Naftali Tishby
ICRA1
2012 A Nonparametric Conjugate Prior Distribution for the Maximizing Argument of a Noisy Function
abstract
We propose a novel Bayesian approach to solve stochastic optimization problems that involve finding extrema of noisy, nonlinear functions. Previous work has focused on representing possible functions explicitly, which leads to a two-step procedure of first, doing inference over the function space and second, finding the extrema of these functions. Here we skip the representation step and directly model the distribution over extrema. To this end, we devise a non-parametric conjugate prior where the natural parameter corresponds to a given kernel function and the sufficient statistic is composed of the observed function values. The resulting posterior distribution directly captures the uncertainty over the maximum of the unknown function.
Pedro A. Ortega, Jordi Grau-Moya, Tim Genewein, David Balduzzi, Daniel A. Braun 0001
NIPS1
2012 Risk-Sensitivity in Bayesian Sensorimotor Integration
abstract
Information processing in the nervous system during sensorimotor tasks with inherent uncertainty has been shown to be consistent with Bayesian integration. Bayes optimal decision-makers are, however, risk-neutral in the sense that they weigh all possibilities based on prior expectation and sensory evidence when they choose the action with highest expected value. In contrast, risk-sensitive decision-makers are sensitive to model uncertainty and bias their decision-making processes when they do inference over unobserved variables. In particular, they allow deviations from their probabilistic model in cases where this model makes imprecise predictions. Here we test for risk-sensitivity in a sensorimotor integration task where subjects exhibit Bayesian information integration when they infer the position of a target from noisy sensory feedback. When introducing a cost associated with subjects' response, we found that subjects exhibited a characteristic bias towards low cost responses when their uncertainty was high. This result is in accordance with risk-sensitive decision-making processes that allow for deviations from Bayes optimal decision-making in the face of uncertainty. Our results suggest that both Bayesian integration and risk-sensitivity are important factors to understand sensorimotor integration in a quantitative fashion.
Jordi Grau-Moya, Pedro A. Ortega, Daniel A. Braun 0001
PLoS Comput. Biol.2
2011 Path integral control and bounded rationality
abstract
Path integral methods have recently been shown to be applicable to a very general class of optimal control problems. Here we examine the path integral formalism from a decision-theoretic point of view, since an optimal controller can always be regarded as an instance of a perfectly rational decision-maker that chooses its actions so as to maximize its expected utility. The problem with perfect rationality is, however, that finding optimal actions is often very difficult due to prohibitive computational resource costs that are not taken into account. In contrast, a bounded rational decision-maker has only limited resources and therefore needs to strike some compromise between the desired utility and the required resource costs. In particular, we suggest an information-theoretic measure of resource costs that can be derived axiomatically. As a consequence we obtain a variational principle for choice probabilities that trades off maximizing a given utility criterion and avoiding resource costs that arise due to deviating from initially given default choice probabilities. The resulting bounded rational policies are in general probabilistic. We show that the solutions found by the path integral formalism are such bounded rational policies. Furthermore, we show that the same formalism generalizes to discrete control problems, leading to linearly solvable bounded rational control policies in the case of Markov systems. Importantly, Bellman's optimality principle is not presupposed by this variational principle, but it can be derived as a limit case. This suggests that the information-theoretic formalization of bounded rationality might serve as a general principle in control design that unifies a number of recently reported approximate optimal control methods both in the continuous and discrete domain.
Daniel A. Braun 0001, Pedro A. Ortega, Evangelos A. Theodorou, Stefan Schaal
ADPRL2
2010 A Minimum Relative Entropy Principle for Adaptive Control in Linear Quadratic Regulators
Daniel A. Braun 0001, Pedro A. Ortega
ICINCO (3)2
2010 A Minimum Relative Entropy Principle for Learning and Acting
abstract
This paper proposes a method to construct an adaptive agent that is universal with respect to a given class of experts, where each expert is designed specifically for a particular environment. This adaptive control problem is formalized as the problem of minimizing the relative entropy of the adaptive agent from the expert that is most suitable for the unknown environment. If the agent is a passive observer, then the optimal solution is the well-known Bayesian predictor. However, if the agent is active, then its past actions need to be treated as causal interventions on the I/O stream rather than normal probability conditions. Here it is shown that the solution to this new variational problem is given by a stochastic controller called the Bayesian control rule, which implements adaptive behavior as a mixture of experts. Furthermore, it is shown that under mild assumptions, the Bayesian control rule converges to the control law of the most suitable expert.
Pedro A. Ortega, Daniel A. Braun 0001
J. Artif. Intell. Res.1
2009 Nash Equilibria in Multi-Agent Motor Interactions
abstract
Social interactions in classic cognitive games like the ultimatum game or the prisoner's dilemma typically lead to Nash equilibria when multiple competitive decision makers with perfect knowledge select optimal strategies. However, in evolutionary game theory it has been shown that Nash equilibria can also arise as attractors in dynamical systems that can describe, for example, the population dynamics of microorganisms. Similar to such evolutionary dynamics, we find that Nash equilibria arise naturally in motor interactions in which players vie for control and try to minimize effort. When confronted with sensorimotor interaction tasks that correspond to the classical prisoner's dilemma and the rope-pulling game, two-player motor interactions led predominantly to Nash solutions. In contrast, when a single player took both roles, playing the sensorimotor game bimanually, cooperative solutions were found. Our methodology opens up a new avenue for the study of human motor interactions within a game theoretic framework, suggesting that the coupling of motor systems can lead to game theoretic solutions.
Daniel A. Braun 0001, Pedro A. Ortega, Daniel M. Wolpert
PLoS Comput. Biol.2